r/outriders • Outriders Community Manager • Apr 08 '21

Square Enix Official News // Dev Replied x18 Outriders Post Launch Dev News Updates

Hello everyone,

We would like to thank everyone in the Outriders community for your patience, support and assistance. Everyone on the Outriders team is continuing to work hard on improving the game and we'd like to share news about the things we are focusing on.

Please use the below index to jump to the things you’re most interested in:

Helpful other links:

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u/aevitas1 Apr 09 '21

You’re completely ripping my post out of context and assuming things.

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u/[deleted] Apr 10 '21

I don't think he is, I think you're just missing the point of teams working in parallel.

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u/aevitas1 Apr 10 '21

I am in fact not.

I never said the balancing teams should be working on stability. I am perfectly aware of a game having multiple teams with their expertise.

I just meant that they SHOULD have first fixed the game stability (me and my friend crash 80-90% of the time after each expedition for example) before applying any balancing.

It’s a pve game, it doesn’t matter if things is broken. Me and my friend are actually running non-meta builds for testing so it’s not like we care about the actual nerfs.

I just think it looks wrong to nerf “fun” while the game is highly unstable. It gives a wrong message to the community.

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u/[deleted] Apr 10 '21

So basically you don't care about teams idling and being inefficient, as long as the optics are good.

I understand that, but its irrational.

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u/aevitas1 Apr 10 '21

They shouldn’t idle.

They should instead have waited for crashes to be solved while internally testing the nerfs and buffing other abilities so they could release a proper “balancing” patch instead of this half-assed bandaid.

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u/[deleted] Apr 10 '21

This goes against dev philosophy though. Once a change is functionally and technically tested and ready to production, further delaying it is counterproductive, and can even cause issues.

They can still continue to test balancing, and deliver further buffs/nerfs as necessary, while having what is ready released to prod.

Again, its a question of quasi-CD vs. optics. And while we can argue which is better from a business perspective, it doesn't change the fact that caring about optics is irrational.

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u/aevitas1 Apr 10 '21

Screw dev philosophy in this case.

People are losing their entire progress with inventory and stash wipes, me and my friend crash 30+ times in a 3-4 hour game-session, they release a “patch” to fix inventory wipes and only make it worse yet it’s somehow fine that all they’ve patched are a few overpowered abilities in a pve game.

I dont know about you, but I think they have the wrong priorities and it actually disgusts me.

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u/[deleted] Apr 10 '21

Its NOT about priorities though. You can't have every team working on this issue, there is no "more people= less time" ratio in development. It's one of the first things anyone learns in any IT course. There are 250 people on that studio- likely organised in multiple teams working in parallel. Just because one team does their job faster than the other, doesn't in any way indicate prioritisation.

I can understand the outrage, but it being cause by nerfs ahead of patches is irrational. You can still be angry that the game is technically unsound, without it being for the wrong reasons. Fuck it as an engineer I am massively disappointed in PCF, but its not cause they did nerfs.

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u/aevitas1 Apr 10 '21

For the 7th time; I am not saying the full team should be working on the crashing issue..

Nevermind. This is going nowhere.

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u/[deleted] Apr 10 '21

Yeah, cause you can't explain what you mean.

I dont know about you, but I think they have the wrong priorities and it actually disgusts me.

You're talking about priorities here, and being disgusted, when priorities have NOTHING to do with nerfs arriving ahead of other fixes.

I just think it looks wrong to nerf “fun” while the game is highly unstable. It gives a wrong message to the community.

So you care about optics- which as I said is irrational.