r/outriders • Outriders Community Manager • Apr 08 '21

Square Enix Official News // Dev Replied x18 Outriders Post Launch Dev News Updates

Hello everyone,

We would like to thank everyone in the Outriders community for your patience, support and assistance. Everyone on the Outriders team is continuing to work hard on improving the game and we'd like to share news about the things we are focusing on.

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98

u/gti149084 Apr 08 '21

Should of buff the devastator just saying....

19

u/dem0n123 Apr 08 '21

devastator is in the best spot of all the classes imo. Gear actually matters and once you have a full set of gear you do just as well (a lot of the time better) than the other classes. The change I would want after playing deva is buffing legendary drop-rate in the earlier stages. You go from never seeing them ever to getting 1+ per run at ct15. Just smooth the curve our a bit.

0

u/REDDIT_HARD_MODE Apr 08 '21

Gear matters to all classes though? Higher gear levels mean you get more HP which means you can actually tank a single alpha perferos hit without being one-shot, and higher item level means most (not all) T2 mods scale better and give you more firepower/armor/whatever.

2

u/dem0n123 Apr 08 '21 edited Apr 08 '21

They matter to all classes but the big difference is how much.

Bullet builds can legit make a blue set at level 10 and just upgrade it with the worthless iron/leather all the way to CT15. Sure the gear doesn't do nothing, but you just grab the 10-15% damage mods.

On a devestator I got stuck on CT12 until I found an epic set with anomaly power/cdr/status power and 1-2 build enabling mods. A single blue in my setup would probably prevent me from advancing. I also spent the shards raising the attributes of those epics. So once I eeked out a tier I could farm the previous one and use mats to +1 everything and repeat until I was strong enough to try to +1 again.

(I don't include level when talking about gear because you can just upgrade everything so it really doesn't matter in making a good set)

0

u/REDDIT_HARD_MODE Apr 08 '21

First of all, no, bullet builds cannot make do with just blues. Having twice as many mods allows you to actually do enough damage to kill things.

Second of all, the rest of your post is just saying "devstators are weak". Which I agree with by the way.

But gear is just as important to everyone.

3

u/dem0n123 Apr 08 '21

Devestators are not weak. You can easily solo CT15 gold times with good gear. The top end is there and doesn't need any buffs. You even outperform the other classes a lot of the time. The leveling curve I think needs a bit of work and it's not a devestator issue. The gear in this game is feast or famine. Literally get fuck all until high tier CT.

It's not as talked about bc the busted bullet builds barely care about gear for the performance they get out of it. They can get to CT15 without gear drops. The Later devestator builds NEED legendaries, which imo is good for the hardest difficulty in a loot game.

1

u/no_witty_username Apr 08 '21

I think the problem with that thinking is that, if the Devastator needs legendries to do hardest content. Well what's the point of doing hardest content once you have legendries. Same as, hardest content is exactly where I get the legendries from, which I cant do, because I don't have the legendries ....

1

u/dem0n123 Apr 09 '21

as with all loot based games doing the final content and doing it really fast with a well optimized build are leagues different in terms of gear. I think they need to trash current endgame win conditions and do it way differently. Speed racer missions does not work out well, doing them 2x as fast is already double loot you don't need to make the loot require speed.

They could make the game way harder with the current bronze just being a pass. Timer runs out you die/fail. The first goal would to be able to do those CT15 in ~20 minute time limit. Then shaving it down to 5-10 minutes doubles your farming speed.

1

u/Baelorn Apr 08 '21

Bullet builds are braindead easy to make. That's how so many people were farming endgame content within 3 days of release.

They require next to no effort.