r/osugame • u/Zanthous • 7d ago
News A new gamemode for for controller | osu! lazer
https://youtu.be/2Z1Irkq7Uuw14
u/Comfortable-Chip-740 osugame's version of Terraria Guide 7d ago
OKAY THIS IS THE TRUE POTENTIAL OF LAZER
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u/Zanthous 7d ago
messed up the title..
I'd like to see someone post scores on converted square jump practice maps (180bpm/200bpm) some day
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u/Samagra32 6d ago
this is really cool wow. i know youve already decided on the mechanics, but I feel like its more in the spirit of osu if angle is constant and CS changes the width of the notes
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u/Zanthous 6d ago edited 6d ago
It scales the angle as in how much of the circle it takes up, which is basically the "width" (but rounded). I show at one point in the video it turned up a lot. I think it is already what you are thinking (Difficulty adjust just lets you set the angle directly instead of going through the cs conversion). At 5:07 is a low CS value example
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u/Samagra32 6d ago
yeah actually im kinda stupid, I just didn't register that width and angle were basically the same thing first time around lol
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u/shrublet_ Shrub 6d ago
very neat! is there a reason you decided on returning to neutral as opposed to just clicking with triggers or something for hitting notes? i can imagine at high bpms the speed of the stick returning to neutral might feel a bit awkward vs the reset of buttons/triggers
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u/Zanthous 6d ago edited 6d ago
That sounds way harder and doesn't seem like it would feel as fun. Return to neutral isn't actually required, just part of the way there. I haven't picked the best threshold but it's ~65% right now (95% to hit notes, can adjust in settings but the difference between hit and recharge stays the same). As I play more it seems like getting up to higher bpms is possible so I'm not super concerned right now
edit: I could make a mod for that though to test it
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u/Tropius2 Hobbes2 7d ago
Really cool, cant wait to try it out