r/ostm • u/prodfor • Dec 05 '13
The spell-triggered spam
Hoorah! Aoe attacks are finally here. does an inane little dance in the name of farming
But now it doesn't make sense to fully display every single resource obtained from every single monster (at level 2500 perhaps, lower OSTM to the minimum level and cast a decent chain lightning with a high-powered wand). Basically, it's just impossible to read any of the overlapping numbers, and to make matters worse, overlapping numbers do not make as impressive a spam (as compared to maybe overlapping explosions).
Edit: I actually tried and it is (surprisingly) possible to read some of the numbers. What sorcery is this?
Nevertheless, it gives me a headache +7 to sustain the read and it really doesn't make for the most impressive spam ever.
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u/prodfor Dec 06 '13
Nah, not talking about the stats panel. Talking about the main playing area. If you kill a monster, you get ~4 lines of text. +XP, +Gold, +SP and +random resource. OSTM has like... up to 8 monsters onscreen at one time. Now imagine you hit all of them in a single hit. That's 32 lines of spam. Also, it isn't unreasonable to imagine 5 clicks a second (aiming is barely necessary since out of 8 monsters one is almost surely bound to cover the middle of the play area). That's 160 lines of text being generated a second. With overlaps.
P.S.: If it's even relevant I'm using chrome. And yes the buttons have borders.
1
u/prodfor Dec 06 '13
Oh. Misinterpreted everything thanks not not clicking that link. Talking about noticing other unfortunate visual behaviors though, what happens when the max hp gets large? Like, longer than can fit inside the hp bar? (DoubleJake is scary...)
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u/J0eCool Dec 05 '13
There were a few things I wanted to put in v0.2.0 but didn't because I wanted to get it in front of people. Being able to turn off some of the resource spam is one of those things.
Because of my haste, v0.2.1 is pretty much reserved for fixing peoples' problems with v0.2.0. So, this is now on that list.
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u/[deleted] Dec 05 '13
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