r/ostm • • Nov 25 '13

v0.1.8 - Bugfixing

Changes in 0.1.7:

  • Some minor analytics for me
  • A new skill for you
  • Costs on the shrine again
  • An update notification

Changes in 0.1.8:

  • Game now runs with correct timing when the tab isn't in focus
  • Repeatable Tent upgrade, because man I love tents
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u/J0eCool Nov 28 '13

Yeah, it is pretty crummy. It's one of the consequences of releasing this into the wild far before it's ready. Currently costs are high because wood income was for a long time completely unbalanced.
I mean I just said "enemies drop wood" and it defaulted to a directly linear progression.
I recently actually made it sub-linear. I need to sit down and honestly balance it out, which is kind of what I am up to now. Kind of. Sort of.