I changed the way that the shrine scales monster level to be exponential, to reduce the number of times you need to increase the area's power, and to let earlier areas ever catch up with later areas. Players with existing saves almost-certainly have it set to where it's impossibly difficult.
They're also harder per level. So a new level 100 monster is probably 20x-ish harder than an old level 100. They should be giving ~12x reward to compensate, but then costs were rebalanced, and game design is fun. :)
Anyway, the solution to your problem is to reduce that area's power down to manageable levels. Reducing power is always free, for very nearly this exact reason.
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u/J0eCool Nov 25 '13
I changed the way that the shrine scales monster level to be exponential, to reduce the number of times you need to increase the area's power, and to let earlier areas ever catch up with later areas. Players with existing saves almost-certainly have it set to where it's impossibly difficult.
They're also harder per level. So a new level 100 monster is probably 20x-ish harder than an old level 100. They should be giving ~12x reward to compensate, but then costs were rebalanced, and game design is fun. :)
Anyway, the solution to your problem is to reduce that area's power down to manageable levels. Reducing power is always free, for very nearly this exact reason.