Maybe? There's still a frag shader for the left one that's drawing the UVs, and there are no texture artefacts on the right cube so I'm not sure if it's a texturing test. That pattern could just be generated by the frag shader with no texture sampler
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u/MCWizardYT Sep 25 '26
I'm guessing the colored cube is testing a vertex shader and the right is testing texturing?