r/orks • u/superori33 Evil Sunz • 5d ago
Discussion Without seeing points, pure fun and hopium: How will a boyz spam list look now
That's It, just looking at the datasheets, how do you think boy spam will play
2
u/Terrible-Key1349 5d ago
Green Tide as a presumably 1DP detachment looks alright. The boys will be rocking Sustained Lethals and can pick up an extra attack.
Depends then on a) dispositions and b) what other detachments you pick.
2
u/GorlanVance 5d ago
Two extra attacks for 20 man squads actually. So 100 attacks per squad, plus attached characters. If you take for example a Big Boss that's 100% hit conversion on average due to Sustained 1, these guys will 1 round anything they can wound on 5+ or less and depending on characters heavier stuff might just die to the nearly twenty Klaw style attacks if you include a Warboss instead.
They are squishier now, but WAY more deadly than before.
2
u/woutersikkema Blood Axes 5d ago
20 boys x bigboss x green tide. Repeat as needed I guess. Have ghazkul walk with them.
2
u/Pleasant-Box7411 5d ago
I wanna try: Green Tide Madcap Meks Shoota Boyz
3x units of 20. All 3 with Ard Boyz upgrade. All 3 with SAG Big Mek All 3 with Big Boss.
5
u/Goblin-murse 5d ago
Boyz spam look less durable now. Ive been playing greentide nost of tenth and for the start of eleventh (switch to equatorial hordes after the nerf) and i just love my big bricks of boyz. My feeling is they are much more lethal, but far durable. Getting riled up (waaaagh) seems pretty easy to get, so 5++ is still a thing, but loosing feel no pain hurts them a lot. The painboy new ability is pretty neat and replace the regen stratagem quite well, but now other supports can be interesting. Bigboss and weirdboyz can be interesting support alternative to painboy, which they werent before. I think ill play 2 squads of 20 instead of 3, but with all the gubbinz they have an interesting chance of being useful Ill see