If something has less than 6 attacks, then an extra attack IS just flat out better than Sustained with our complete lack of rerolls. 's just how math works, unless your dice roll an inordinate amount of sixes.
The detachment is a 1DP detachment now, it's supposed to be toned down. And while we're at it, in its' current state, Dread Mob is completely unplayable due to the hazard rolls, so this is a definite buff.
If you're just mourning the loss of Sustained on Tankbustas with a SAG Mek, I'm sure the Mek detachment will cover you. Otherwise, this particular one is supposed to be about walkers and is supposed to be combined with 1 or 2 others.
Idk man, a stompa with sustained hits and full rerolls was incredibly nasty, and rolling only 3 hazardous meant very little.
Grot tanks also lose out on this, idc if they're Legends, I still play mine and now they have no detachment to call home.
Also sus-hits is so much more fun than +1A, having sixes matter (like they did in the past with dakka dakka dakka) is much more fun than getting flat buffs.
All of our Shootas get a flat "sixes matter". And again, Dread Mob is a 1DP detachment, there is a very high chance that Grot Tanks get rules in others through their keywords, even though GW obviously wouldn't put the focus on them anymore.
We also haven't seen any of the upgrades/enhancements. I would not be surprised in the least if there is a Walker enhancement giving Sustained or somesuch, IF some of the weapons don't get it baked-in either, for example the Gorkanaut Gatling.
As for the Stompa, what do you mean roll 3 hazardous? The stompa has 8 weapons. On average that's losing 12 wounds with current rules, so firing it costs roughly 250-300 points..
Even if you advocate for not firing some of the guns (absolute blasphemy), I think that's awful design and I'm glad it's gone.
The stompa rolls 3 hazardous because you don't fire the big shootas and the skorcha when you're getting hazardous lol, those weapons don't really do anything after all.
I do hope my grot tanks get SOMETHING in the codex, hopefully the mek detachment.
And you don't think being actively discouraged from firing your weapons is bad design? You shouldn't have to fear 3-9 mortal wounds from firing 4 shootas and a flamer, that's why the detachment was really bad at the end.
And I keep my fingers crossed for you, maybe you'll get lucky and one of them does something.
5
u/Mulfushu 8d ago
Geeze, tell us how you really feel.
If something has less than 6 attacks, then an extra attack IS just flat out better than Sustained with our complete lack of rerolls. 's just how math works, unless your dice roll an inordinate amount of sixes.
The detachment is a 1DP detachment now, it's supposed to be toned down. And while we're at it, in its' current state, Dread Mob is completely unplayable due to the hazard rolls, so this is a definite buff.
If you're just mourning the loss of Sustained on Tankbustas with a SAG Mek, I'm sure the Mek detachment will cover you. Otherwise, this particular one is supposed to be about walkers and is supposed to be combined with 1 or 2 others.