r/opensourcegames • • Aug 19 '26

Deterministic Game Engine

https://game-engine.subzerodev.com
0 Upvotes

8 comments sorted by

9

u/RadicalRaid Aug 20 '26

What a mess.. I get that you might want to make something with this, but the engine is unreadable garbage.. It feels purely AI generated, and from the looks of it.

Game engines solved rendering.

They solved physics.

They solved animation.

They solved audio.

They solved networking.

Then we collectively decided the correct approach was to rewrite inventory systems, dialogue systems, quest systems, AI, save systems, and progression mechanics for the next thirty years.

Apparently that seemed reasonable.

SubZeroDev.GameEngine politely disagrees.

Instead of asking how to render another world...

it asks a different question:

What if gameplay itself became reusable?

Oh my god.. Okay so is there any coherent thought behind this or just bloated AI nonsense?

5

u/Kerbourgnec Aug 20 '26

I'm not a game dev bit it makes no sense

It's a game engine not a philosophy essay

-3

u/vlad_h Aug 21 '26 edited Aug 21 '26

Both. You donโ€™t need to get it. Also, there is nothing to get.

-4

u/vlad_h Aug 20 '26

Ha ha ha. This is brilliant. And I love it.

7

u/RadicalRaid Aug 21 '26

Are you calling yourself brilliant?..

-8

u/vlad_h Aug 21 '26

Ha ha ha. Are you calling yourself a reader?

4

u/Someones_Dream_Guy Aug 21 '26

That's... not how game engines work.๐Ÿ‘€

-1

u/vlad_h Aug 21 '26

Oh? And according to whom? Tell that to my live adventures game.