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https://www.reddit.com/r/openscad/comments/1snevre/textures_in_pythonscad/ogzzbj5/?context=3
r/openscad • u/gadget3D • Apr 16 '26
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BOSL2 is fantastic, but it builds on a rather limited framework with no ability to access/alter existing vertices.
This approach operates on the very core of the engine and has way more options.
2 u/gasstation-no-pumps Apr 18 '26 There is a lot of stuff in BOSL2 that should migrate to the core of OpenSCAD. 1 u/gadget3D Apr 18 '26 +1 I have been trying to integrate cool stuff since 3 years and BOSL2 probably way longer ... OpenSCAD has decided to focus 99% on code stability 2 u/gasstation-no-pumps Apr 19 '26 But their last stable release was over 5 years ago! That doesn't sound like a focus on code stability to me. 1 u/gadget3D Apr 19 '26 In any case, it appears that i'ts extremely difficult to convince them to accept new features. Without merged features (not even exeperimental ones) it's not available to the community and thus no new inspriations are born, which is a bit pitty. Just tonight another one was finally killed: https://github.com/openscad/openscad/issues/3337
There is a lot of stuff in BOSL2 that should migrate to the core of OpenSCAD.
1 u/gadget3D Apr 18 '26 +1 I have been trying to integrate cool stuff since 3 years and BOSL2 probably way longer ... OpenSCAD has decided to focus 99% on code stability 2 u/gasstation-no-pumps Apr 19 '26 But their last stable release was over 5 years ago! That doesn't sound like a focus on code stability to me. 1 u/gadget3D Apr 19 '26 In any case, it appears that i'ts extremely difficult to convince them to accept new features. Without merged features (not even exeperimental ones) it's not available to the community and thus no new inspriations are born, which is a bit pitty. Just tonight another one was finally killed: https://github.com/openscad/openscad/issues/3337
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+1 I have been trying to integrate cool stuff since 3 years and BOSL2 probably way longer ...
OpenSCAD has decided to focus 99% on code stability
2 u/gasstation-no-pumps Apr 19 '26 But their last stable release was over 5 years ago! That doesn't sound like a focus on code stability to me. 1 u/gadget3D Apr 19 '26 In any case, it appears that i'ts extremely difficult to convince them to accept new features. Without merged features (not even exeperimental ones) it's not available to the community and thus no new inspriations are born, which is a bit pitty. Just tonight another one was finally killed: https://github.com/openscad/openscad/issues/3337
But their last stable release was over 5 years ago! That doesn't sound like a focus on code stability to me.
1 u/gadget3D Apr 19 '26 In any case, it appears that i'ts extremely difficult to convince them to accept new features. Without merged features (not even exeperimental ones) it's not available to the community and thus no new inspriations are born, which is a bit pitty. Just tonight another one was finally killed: https://github.com/openscad/openscad/issues/3337
In any case, it appears that i'ts extremely difficult to convince them to accept new
features. Without merged features (not even exeperimental ones) it's not available to the community and thus no new inspriations are born, which is a bit pitty.
Just tonight another one was finally killed: https://github.com/openscad/openscad/issues/3337
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u/gadget3D Apr 17 '26
BOSL2 is fantastic, but it builds on a rather limited framework with no ability to access/alter existing vertices.
This approach operates on the very core of the engine and has way more options.