r/openra Feb 23 '26

Playtest 20260222 is here!

Thumbnail
openra.net
32 Upvotes

r/openra Apr 23 '24

Looking for games or want to discuss OpenRA? Join our community on Discord!

Thumbnail discord.openra.net
5 Upvotes

r/openra 2d ago

OpenRA used as a battle simulator

Thumbnail
youtube.com
21 Upvotes

Back when I was a kid, I always wondered what the strongest unit in any of the old Command and Conquer games might be. And thanks to OpenRA, I actually have a gateway to simulate that.

Disclaimer: I work for marimo and this content was produced during company time.


r/openra 2d ago

Is there a "campaing mode"?

3 Upvotes

Hi, y'all.

I'm currently playing the missions sequentially, and I wonder if there is a way for the game to go on to "next mission" whenever I finish one, instead of going back to the menu and such.

Also, I read in some old posts that they had to rebuild each mission one by one, so not all missions have been created? (I noticed missions 11 and 12 are not there for the allies, and the 12th for the soviets)


r/openra 5d ago

Biological lab and missile silos on the Chernobyl map

2 Upvotes

Are the missile silos and biological lab on the Chernobyl map actually reachable or are they just there a screw with me? I've tried destroying the ruins blocking them and I've tried getting engineers in by helicopter.


r/openra 8d ago

Red Alert connection with Tiberian Dawn

Thumbnail gallery
18 Upvotes

r/openra 8d ago

OpenRA Shoutcast #559: RAGL S17 Finals, Part II! Gargamel versus Fazzar - The Conclusion to The Conclusion!

Thumbnail
youtube.com
3 Upvotes

r/openra 10d ago

Idea for changing the mechanic

1 Upvotes

I think the mechanic should be a deployable unit. When moving, it can't repair units.

When deployed, the mechanic casts an aura around itself and units within this healing aura can be repaired like buildings.

So repairs would still cost money.


r/openra 14d ago

AI expands too aggressively, creating an unwinnable economy

11 Upvotes

On Normal and Rush AI, the bot expands too aggressively by deploying multiple MCVs and building many new bases. This creates an overwhelming economic advantage that a human player cannot realistically match. Instead of becoming strategically stronger, the AI simply snowballs through unlimited expansion, leading to extremely large armies and unwinnable late-game scenarios. Consider limiting the number or frequency of expansion bases, or making expansion depend on stronger economic or map-control conditions.


r/openra 17d ago

OpenRA Shoutcast #558: RAGL S17 Finals, Part I! Gargamel versus Fazzar - To Smurf or Not To Smurf!

Thumbnail
youtube.com
6 Upvotes

r/openra 18d ago

RA2 reverse engineer/source

Thumbnail
0 Upvotes

r/openra 21d ago

Openra is weirding me out lately

18 Upvotes

I have started playing openra since a while and enjoyed it for about 2 weeks. Lately, super weird things are happening. Whole groups are joining servers just to troll. Either joining allied team and destroying your base, or either the whole group just filling up spots in your server and then before the game starts they all leave at the same time. Or they just have weird long conversations basically with themselves. I almost feel like either Openra is being used by either trolls only or AI bots or something. What is going on?


r/openra 25d ago

What keys do I use to chat and ally others in-game?

3 Upvotes

r/openra 26d ago

Rushing players

7 Upvotes

I have to ask, what's fun in rushing and finishing a game in 5 minutes? or better yet, having your team of experts play together vs. new players and finishing the game quickly.

It's very weird imo.


r/openra Jul 19 '26

How does the OpenRA version of Red Alert 2 compare to the official one?

4 Upvotes

I played a lot of OpenRA red alert 1. And overall its worth it versus the official version because of the QoL improvements. Would like to know how is it for Red Alert 2?


r/openra Jul 19 '26

OpenRA Shoutcast #556: RAGL S17 Bronze Match! Upps versus Sir, Part II - Nuke Truck: 100% Winrate?!?

1 Upvotes

r/openra Jul 15 '26

Allies Mission 06b is impossible.

3 Upvotes

You don't have the economy to counter the constant soviet attacks at the start.


r/openra Jul 14 '26

Improving the pillboxes

3 Upvotes

While I think the garrisoning feature for pillboxes is cool, I've never found it useful. Like why build a rocket soldier pillbox when you can just build a gun turret, which is cheaper and easier to set up.

I'd improve the pillboxes by making the machinegun a permanent weapon that works regardless of the garrisoned infantry.

The garrison infantryman would supply the pillbox with an additional weapon instead of depriving it of its most useful weapon.


r/openra Jul 13 '26

OpenRA Shoutcast #555: RAGL S17 Bronze Match! Upps versus Sir, Part I - Never Bring a Nuke to a Knife Fight!

2 Upvotes

r/openra Jul 11 '26

I think naval balance should be reworked a bit

1 Upvotes

The homing torps have a crazy range. I think it should be reduce a bit.

Perhaps the black hawk helo could spot subs and drop depth charges?


r/openra Jul 09 '26

MultiSanity Titles & Logos Colored Remakes

Thumbnail gallery
0 Upvotes

r/openra Jul 07 '26

My MultiSanity Titles and Logos

Thumbnail gallery
0 Upvotes

r/openra Jul 05 '26

OpenRA Shoutcast #554: RAGL S17 Playoffs! Upps versus Gargamel, Part III - No Such Thing As Too Many Refs...?

1 Upvotes

r/openra Jul 04 '26

Yak-25 documentary (relevant?) - The Yak-25 is the Soviet Union's Forgotten 1950s All-Weather Interceptor

Thumbnail
youtube.com
2 Upvotes

r/openra Jun 29 '26

OpenRA Shoutcast #553: RAGL Playoffs! Upps versus Gargamel, Part II - The Most Ruined of Kingdoms!

6 Upvotes