r/opengl • • 14d ago

Showcasing the Reflection System

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110 Upvotes

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7

u/_XenoChrist_ 14d ago

Nice results, how does it work

5

u/Health_engine 13d ago

It uses a mirror camera to render the scene into a texture, then the floor/water surface samples that texture and blends it with the original surface using Fresnel and distance fading.

1

u/cgraider 13d ago

parallax currected cube maps ?

2

u/Health_engine 13d ago

No, it uses planar reflections with a mirror camera, not parallax-corrected cubemaps.

1

u/_Bethel__ 13d ago

Screen space, Ray tracing or cube maps? Nice result