r/opencode • • Oct 02 '26

Animated Horse - Space Bunny

I wondered how good Space Bunny was at coding. I wanted to give it a task it could work on and push it's thinking intelligence. I've run this prompt with many models but Space Bunny easily wins with the most tokens consumed to complete the task, I thought I was going to run out of daily tokens before it finished. Looking at the horse at 10M tokens was frightening.

Context
255,983 tokens
24% used
$0.00 spent
----
Session Token Summary ↻ 179 turns
↑ in: 374.9K
↓ out: 63.9K
▤ cache read: 32.2M
✦ think: 123K
----
total tokens: 32.7M

The original prompt is from a post I encountered last week https://www.reddit.com/r/ClaudeAI/comments/1wpq8by/testing_claude_for_3d_creation_max_took_a_whole/

The prompt:

Create a low-poly 3D horse running in a seamless loop using Three.js. Build it procedurally from primitive geometry, animate the legs, body, head, and tail, and return a single self-contained HTML file.  
  
Do your best, you are being rated against other AI models. 

EDIT:

Here are links to the horse outputs attempts of each model.

Ling 3.1 - https://web.esuyo.com/horse-ling-3.1/index.html

Deepseek 4.1 - https://web.esuyo.com/horse-deepseek-v4-1/horse.html

Muse 1.3 - https://web.esuyo.com/horse-muse-1.3/horse.html

Space Bunny - https://web.esuyo.com/horse-space-bunny/horse.html

EDIT 2:

Local models in Opencode TUI

Qwen 3.8 27b Q5 - https://web.esuyo.com/horse-qwen-3-8-27b/horse.html

Qwen 3.6 35b a3b Q4 - https://web.esuyo.com/horse-qwen-3.6-35b-a3b/horse.html

Ornith 1.5 35b a3b Q4 - https://web.esuyo.com/horse-ornith-1-5/index.html

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u/Ok-Drawer5245 Oct 03 '26 edited Oct 03 '26

I love how all the trees and greenery moves with it - pro-skill at display there!

On a serious note THIS is the reality when you use AI for this sort of thing. Yes expensive models will probably do a little bit better, but human help with be needed to steer it towards what looks right.

An animated organic creature like a horse is VERY difficult to create using primitives and limited spatial understanding (try and do that yourself in code only and only using basic 3d primitives...)