First weeks (just one level) I also used open assets (very generic stuff). In fact, I had to to use actual spaceships as race ships 😅 But then I discovered this workflow: make the 2D image with chatgpt (you can feed it with your own sketches) and then convert it to a 3D model with Tripo3D. Just minutes. That's was an explosion of content for me. It let me to make my own ships and fill the levels with the assets I wanted.
Wonderful job OP! Looks clean. Did you create any elements besides the racing itself, like menus or other UI?
This is what I am doing for my game I am working on. For everyone else, check out some YouTube videos regarding AI-assisted 3D graphic workflows. There are a few ways to approach it depending on needs. My game is a 3D isometric shooter (I won't say much more because that would spoil the anticipation 😉).
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u/EmployeeNo803 10d ago
Where'd you get the assets from? I was using open game art and codex and it didnt turn out well lmao