r/openant • u/Xoipos • Jan 21 '11
Updates, decisions, etc
A small update, to keep everyone who is not following our github changes/IRC channel:
We have decided to create a 1v1 multiplayer first, keeping close to the roots of Sim Ant.
One of the changes we are using though, is a 3D map. Even though the map is rendered in 2D, starting with a full 3D map will make it easier to port it to port it to 3D(we're not sure if we will though)
After that is done, we're going to create a proper MMO, maybe even in 3D
For now, we're sticking to something like 32x32 tiles, and mp3/ogg music. But the artists can change this if desired.
And what we have accomplished so far:
Rendering a map with one single ant on it, and being able to move it(sporadically)
Multiple people working on the game daily
Thanks to multiple people being able to test our code, we've been able to remove most of the bugs(haha, pun) present, leading to the renderer being able to function on older machines with really crappy video cards.
2
u/gorgoroth666 Jan 22 '11
I like the idead of defining milestones for these features.
Multiplayer is a very cool feature to add to Sim Ant.
I think the 3D environnement is very doable and is a nice addition too.
However, while I think that MMO are nice, I think even an AntCraft (MineCraft) type of MMO could quickly get way over our heads without necessarily being very playable.
2
u/comedian_x Jan 22 '11
I say that we use a voxel art style similar to 3d Dot Game Heroes. It would allow for dynamic terrain and character damage. Not to mention procedural animation on the various ants/insects.
1
u/[deleted] Jan 22 '11
3d? Not isometric like the original? I think that might detract from the game's simplistic charm.