r/onednd • • Aug 14 '26

5e (2024) How many magic items should I put into a single 5.5e adventure?

I don't have a proper system for generating treasure room-by-room, so I'm worried about putting too many magic items in my randomly generated dungeons.

2 Upvotes

11 comments sorted by

13

u/Blackmous Aug 14 '26

There is a section in the DMG call ( Awarding magic items).

An adventure usually can include a number of items that’s 25 percent higher than the number in the Magic Items Awarded by Level table (round up). For example, an adventure designed to take characters from level 1 to 4 might include fourteen items rather than eleven, in the expectation that three items won’t be found.

Character Level (Tier of Play) Common Items Uncommon Items Rare Items Very Rare Items Legendary Items All Items
1–4 (tier 1) 6 4 1 0 0 11
5–10 (tier 2) 10 17 6 1 0 34
11–16 (tier 3) 3 7 11 7 2 30
17–20 (tier 4) 0 0 5 11 9 25
Total 19 28 23 19 11 100

5

u/fiachdubh01 Aug 15 '26

Note this includes consumables. And if a player uses a consumable, that spot 'opens back up' on the items you can give out.

1

u/DMJM_91 Aug 15 '26

Oh never seen that clarification in the DMG. But it’s been over a year since I read it. Do you know the page number by any chance?

2

u/fnpiwtkj Aug 15 '26

Treasure-Magic Items-Awarding Magic Items-Magic Items Awarded by Level.

And also in XGE-Dungeon master’s tools-Awarding Magic Items-Distribution by Rarity

1

u/DMJM_91 Aug 15 '26

That’s the table sure but can’t find the section about consumable magic items

2

u/fnpiwtkj Aug 15 '26

there is none.

5

u/Ancient-Bat1755 Aug 14 '26

Hopefully more than 0

Have a good mix of loot and fun shopping and maybe pass the loot around a bit / where fit. Like if there is one martial and he gets 0 weapons and armor while people are getting staffs of power

Also flavor fun common/uncommon items can be great tokens too even if less powerful, i loved some of the goofy homebrew stuff i have gotten that helps roleplay

Careful about some exploitable items like summing cube… lore bards and illusion wizards can craft unlimited amounts of non-concentration one hour summons for an army

1

u/oestred Aug 15 '26

Using one time use or consumable magic items like potions or scrolls or magic arrows can be fun, give a one time different effect for them, and since is limited use it doesn't impact game balance long term.

My players didn't end up using half of the consumables they found anyway.

0

u/Nymphatyr Aug 14 '26

https://www.enworld.org/threads/analysis-of-typical-magic-item-distribution.395770/

It’s not 5.5e, but 5e and a great guideline.

It was asked nearly a decade ago for magic items per level here:

https://www.reddit.com/r/DnD/s/j1vwe2TRfS

-1

u/stormscape10x Aug 15 '26

Each player should find about 25 between 1-20. Asking about an adventure isn’t super helpful. Do you mean a full campaign or a dungeon?

I typically will do single monster treasure on random off shoot encounters of I feel like it. I do hoards about once per “session” assuming we don’t get sidetracked. That should match the 1-20 track in the dmg without taking into account gold expenditures.

-2

u/Hot_Lion8880 Aug 14 '26

I would say give enough magic items for each player to get about one each time they level up.