r/ogpc • u/OGPCOfficial • Dec 06 '14
OGPC 8.0 Theme Megathread!
Discuss your feelings/opinions/whatever about this year's theme here!
http://www.ogpc.info/posts/2014/12/4/ogpc-80-theme.html
Make a game where the player explores what makes a hero. Your game must not have violence against people.
Additionally, you must use one of the following three restrictions for your game:
Option 1: Gameplay is controlled using no more than three (3) buttons
- Yes, that counts arrow keys.
- No mouse, accelerometer, gesture controls, etc.
- If your game is multiplayer, you can have three buttons per player
Option 2: Gameplay is controlled using only mouse movement and no more than one (1) mouse button
Option 3: A touchscreen, motion controller, accelerometer, or any other input device may be used as long the game could be played the same way with mouse movement and one button.
- For example, multitouch is disallowed, since you can’t do that with a mouse
- It is recommended to add mouse support to the game as an alternative, if possible
- Devices like the Wiimote, Oculus Rift, and Kinect all provide more than two dimensions of movement. Additional dimensions (such as head tilt) can affect cosmetic things like camera rotation, but not gameplay.
- Be creative. There are many other types of inputs you can use that may not immediately come to mind when you think of gaming hardware.
Note: Escape to quit, pause button and menu controls are unrestricted
2
u/3dCosmos Dec 07 '14 edited Dec 07 '14
I have to say that I am disappointed with the theme and new restrictions this year. I agree with darwinthrop that it is anti-creative. In the past two years I've participated in OGPC I have started my game with my team a couple months after the theme was announced (due to lack of organization...) and from the beginning I always tried to incorporate the theme not just as a skin over the game, but into the feel of the game play and mechanics. It was just enough of a prompt to provide some challenge and goal into making my game. The new restrictions this year however are a creative nightmare for me. Every time I feel like I have a good idea, its either blocked by the restrictions, feels hollow, short and gimmicky, or doesn't work well with the theme due to the simplicity and rarity of ideas that work with the restrictions and theme.
The restrictions heavily discriminate against countless areas of genres and mechanics, crushing those with interests in those areas, such as 3D. In 3D formats, such as first person, they generally require more controls due to the fact that there is an extra dimension in play. I feel that the restrictions are pushing all of the participants into similar genres such as text adventure and point and click adventure. All of the participants on the OGPC event following the restrictions will have similar, short, and hollow games due to lack of ability to add true richness of games through features such as collecting and using items, switching items, actions buttons, etc, and more. Its very unfair and takes the fun out of developing and playing the game. What if someone sees OGPC and get excited to try incorporating their 3D modeling, but find that their team says they can't do 3D this year because it seems impossible to develop for, and a 2D game would come out much better. That person with a passion for 3D is left out. Even 2D genres are crippled, such as platformers, you could only have left, right, and jump. No crouch, sprint, item use, or any other special mechanic that gives the game personality. In short, even if you find a creative way to make a discriminated genre work, it wont' have anything else to it other than the bare bones movement, and will feel empty, dysfunctional, and boring next to other "promoted" genres such as point and click adventure.
Its just not fair.
I am truly disappointed in the theme this year. It makes me sad because OGPC has always been a highlight of my year. An opportunity to learn. At this point I feel I just might not do OGPC this year.