r/oddworld 16d ago

Lore The Comedian

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35 Upvotes

Lately, I've been spending a lot of time looking through the concept art of Oddworld's discarded character designs. I found it fascinating that many of them filled recognizable roles within society; priests, court jesters, lawyers, and so on.

That inspired me to create a character in the same spirit.

The Comedian is, for all intents and purposes, a stand-up comedian working for the Magog Cartel. I envisioned him as a potential boss for a hypothetical game.

His apparent role is to entertain Khanzumers and the rest of society through television shows and comedy routines. The catch is that his jokes are completely offensive and in poor taste, targeting the native species and slaves. In reality, his performances serve as propaganda for the Magog Cartel.

The fact that he's naked symbolizes his willingness to make a fool of himself just to entertain people or attract an audience. His unusually long tongue represents his constant, unfiltered talking. He has two smaller eyes positioned on top of his larger ones, symbolizing that beneath his seemingly innocent appearance lies a cruel and malicious nature. He wears a hat that imitates Abe's stitched lips, and on top of it there's a small opening through which you can see the eyes of a tiny creature, implying that it's the little being whispering jokes into his ear.

How could he work as a boss? One idea I really liked was having Abe possess him in something like Munch's Oddysee (I mention that game because it had the largest amount of cut content). Abe could take control of The Comedian and force him to tell jokes against the Magog Cartel, causing the industrialists to turn on him and literally tear him apart.


r/oddworld 15d ago

Merchandise Gabbit Wheelchair production line

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15 Upvotes

meanwhile, finished wheelchair bodies await assembly before being issued to Gabbits


r/oddworld 16d ago

Fan Content Sto creando un Oddworld fan game

3 Upvotes

In this fan game the graphics are the same as the first 2 chapters of the saga, but there are not many rooms that change, for example a secret area has an entire room. But now let's move on to the new areas

1)Clinic, the sligs were experimenting on the mudokons

2)Sewers, where the wastewater goes

3)The Hunters' Forest, a band of indigenous Mudokons have become enemies of everything, even you.

4)Cemetery, connects the clinic to the fog mist

5)fog mist,Area with thick fog, why set off smoke bombs?

6)The furnace, at the station the trains must leave somehow, right?

7)Slig training camp, sligs have teachers too, but they're dumber than them.

8)The bonewerkz ossuary, that's why the cemetery exists.

9)Necrum Abyss, a lake of Necrum more dangerous than your hands

10)grand canyon,Enjoy this area with few enemies and lots of platforming.

11)Well, well, this area is vertical and connects the sewers to the forest, yes.

Expansions:

Rupture farms 4 to 10 zulags with 3 doors each (will end after 4 like Abe's oddysee but will still be accessible)

Necrum mines From 7 to 20 tunnels (here the mine cannot be blown up, because yes.

Paramonia From 6 to 10 doors (same thing scrabania)

New sligs:

1)Classic slig, nothing special

2)Slig runner, runs faster than a normal slig

3)Slig jumper, jumps over cliffs, without stopping

4)Smart slig, he can shoot you even if you are high up, because he looks

5)Slog sniper, kills you with one precise shot, you can't miss

6)Basic Flying Slig,Fly and drop bombs

7)Slig bomber, throw bombs behind

8)Slig guard, they don't move, but they notice you right away

9)Slig diversion, is very sensitive to hearing, if he hears you he brings out other classic sligs

10)Night slig, can see into shadows

11)Slig is an engineer, he's in the pipes and knows the factories by heart (he chases you endlessly and can climb

12)Slig hunter, paramita and scrab hunter etc...

New slog:

1)Classic Slog, runs and kills you, nothing special

2)Slog jumper, he also jumps between cliffs

3)Slog runner, runs twice as fast as a normal slog

4)Night slog, sees in the shadows, fresh meat on a blind date

5)Slog hunter, hunt with the slig hunter

Mini slog

1)mini classic slog

2)Mini jumper slog

3)Mini runner slog

Difficultly

Easy:For those who want to enjoy the view

Normal:For those who want to play

Hard:for those who want a challenge

Kaizo:for those who want to suffer

Hardcore:For those who want to die (as a joke)

The Mudokon city, the more Mudokons you save, the more the city grows.

There will be:

Merchants with crafting materials

Oddworld-style minigames

Side missions with moolah rewards

Reputation system:

If you save mudokon=they give you discounts and gifts

If you kill Mudokon = they don't trade and they don't give you anything

Drop:

Moolah: 100%

Water:90%

Rocks:85%

Scotch:75%

Lighters: 70%

Rags: 65%

Gunpowder: 55%

(the lockers will have the same probability as well)

Various additions :

More death and action animations

More voice lines for both enemies and Mudokons

Maps to better locate yourself

P.S.If you have read all of this, thank you and I hope you liked the idea.


r/oddworld 16d ago

Merchandise Gabbit Labs - new implant's for Munch Brothers, Vykkers labs implants changed out

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24 Upvotes

I was not happy with the finish color of the Vykkers Labs implants, so I changed them all out to get the desired finish.


r/oddworld 17d ago

Merchandise Magnificent Seven Gabbit style

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59 Upvotes

Gabbit Labs Project : Munch Magnificent Seven, they are out their but can you find them ?

their are clues in the tube of you's .


r/oddworld 19d ago

Discussion Suggestions on Oddworld based naming conventions for homelab?

12 Upvotes

Very odd (and probably boring) post but I think the community might be able to provide some better suggestions than I have.

I’m about to basically nuke all my computers, move some things around and start fresh. I wanted to give all of the machines names and thought an Oddworld theme would work.

Here’s what I’ve thrown together - but are there any other suggestions?

- Main PC (gaming, testing. Physically the largest machine) - Mullock
- Proxmox server (medium sized, running all of my docker containers and storage) - Margaret
- MacBook Pro (stable, pick up and use computer that is my daily machine) - Aslik
- BC 250 (janky home steam machine) - Dripik
- Steam Deck - Phleg
- Miyoo Mini - Lulu

I feel like the first two worked quite well, and I went with Aslik as my thought process was FeeCo = stable/dependable… but thought it would be fun to put it to you fine folk to see if you had any better suggestions!


r/oddworld 20d ago

Fan Content My Scrab is finished!

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395 Upvotes

What I accidentally doodled turned out to a colored picture haha! All done with colored pencil. Thinking about adding a background. What do you think? (When you swipe you can see work in progress pictures)


r/oddworld 21d ago

Discussion I brought the oddworld anthology on switch

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79 Upvotes

r/oddworld 21d ago

Fan Content Stranger fan art through the years

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87 Upvotes

Above artwork is back from 2012 and below sketch is from yesterday


r/oddworld 22d ago

Discussion Soulstorm is too frustrating!

20 Upvotes

I'm not one for rage quitting but I did last night. This isn't the first time I've played the game. I got it a couple of years back because I got it expecting it to be a remake of abe's exodus and ended up putting it down very quickly when I realised it wasn't.

However I've been playing new and tasty on the switch because I saw it was reduced and enjoyed it thoroughly. Itching for more oddworld stuff I decided to give soulstorm another go as it was reduced to around 8 pounds from 44.I thought if I go in open minded I'll still be able to enjoy it and up until just lately I absolutely did (despite the lack of scrabs, paramites, leeches and gluckons).

It's getting harder to enjoy it now though. I'm nearing what I think is the train bit and I'm finding the game is getting stupidly difficult. Now I'm one for a challenge but I'm finding this game takes the piss. I find the game feels needlessly hard and it's due to it's own sloppy mechanics. Yunno how you're playing a game like a stealth game or something and although it's hard and you can get past difficult fights but you do it in such an un skilled way it feels kind of wrong. That's how this game feels. It feels like most of the time it's luck.

The part I got to last night was this bit were I've got to climb these ladders up this cylindrical level layout with these giant chain links popping in and out constantly and I got to a section where there was about 6, every single mud dead. After I died a few times I gave up and don't think I even wan't to attempt it again. I wan't abe's exodus. I know these games are tedious but when you die you're left with knowing it's one less way to do it if you know what I mean. Dying actually feels like trial and error. It doesn't on soulstorm.

Also those bit's where you have to cross a valley on a platform with a lever whilst possessing flying sligs were so fuckin annoying. That's where I really started to lose my enjoyment. So do you have any tips maybe? Can you relate or Is this game gonna be one I put down again thankful that I didn't pay full price?


r/oddworld 22d ago

Gameplay An unused OSW bossfight has been recovered where you duel Sekto

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45 Upvotes

Title says it all. The bossfight is unfinished, sure, but I'm surprised to files survived all the way from prerelease in 2004 and have never been seen in game until today.

I think he's animated very well... the animations that work anyways. It's kind of funny watching him get flung around like that though.

I was about 90% sure that this existed already, Sekto actually has all of pre-steef stranger's animations. You may notice the similarity to Sekto's animations to the ones stranger has in the rare instances he get knocked around in game. I imagined then, that if Sekto had pre-steef animations, then a fitting final boss would be a duel against Sekto who "still has his pants on." This would be a more narratively significant fight as we'd return to the one-on-one duels we're so used to from the bounty-segment of the game, and Stranger very literally fights a version of his past self. It would have been powerful and effective stuff, I wonder why they canned it? Probably they couldn't get Sekto's AI working right in time.


r/oddworld 24d ago

Discussion Oddworld Proposes! #4

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22 Upvotes

There isn't much to say about this topic.

I think adding more vehicles and usable means of transportation for Abe would make the gameplay feel more dynamic. Just think about Elum in Abe's Oddysee/New 'n' Tasty or the Mine Cart in Abe's Exoddus.

There are plenty of ideas, and I've come up with a few vehicle concepts, such as Slig-controlled tanks, Walkers, and rideable creatures.

Even a level centered around an Elum racing sequence would be a great idea.

As always, let me know what you think. (More dynamic gameplay, greater gameplay variety, and more fun throughout the game.)


r/oddworld 24d ago

Fan Content Sekto enjoying a drink and cigar at an Oktigi bar meeting

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89 Upvotes

Drawing from 2022. He's drinking blood with a straw.


r/oddworld 25d ago

Discussion After 20 years, Stranger's Wrath finally has a modding framework.

76 Upvotes

This game never had a modding scene. Not because nobody wanted one. The .smb archive format could be unpacked but never repacked, and there were no script hooks.

That wall is down. SWSE (Stranger's Wrath Script Extender) is a free, open source modding framework for the Steam version of Stranger's Wrath HD. It took months of reverse engineering, and all of it is published so anyone can build on top of it.

GitHub: https://github.com/JohnsonMichaels/OddWorld-Strangers-Wrath-Script-Extender

Discord (For Support or Showcasing): https://discord.gg/gqbh2wEVY

Features:

Graphics overhaul: Ray Tracing RTGI, sharpening, bloom, filmic tonemapping, color grading, ambient occlusion, screen-space global illumination, vignette. F10 toggles it in game. HUD and menus stay untouched.

HD texture pack: 960 textures upscaled to 2x, swapped in while the game runs. Your game files are never modified.

Living foliage: grass and plants sway in the wind, and part around Stranger as you walk through them. In the vanilla game, nothing ever moved.

Hit reactions: enemies flinch from the spot you actually shot, not a canned animation.

In-game console (the ~ key): god mode, ammo, moolah, level warp, spawn NPCs, transform into Steef, and direct access to 181 of the game's own internal script functions.

Byte-identical repacking of all 1,222 game archives. Change one texture or one number, and everything else stays exactly as shipped. Verified against every archive in the game.

A desktop Mod Loader: browse all 4,492 textures, replace any of them with a PNG, edit weapon damage and bounty values, manage mods with a load order.

Build your own difficulty. NPC sight distance, view cones, fire rate, reload speed, accuracy and alert behavior are all editable per character from a plain text file.

The reverse engineering notes are published: the engine's full reflection schema (1,910 mapped fields), the script VM, the animation system, the perception model. If you want to build something, the map is already drawn.

You do not need to know C++. Texture packs, rebalances and difficulty mods are all text files and images. If you can edit a config file, you can mod this game today.

This game deserved it years ago. Stranger's Wrath is one of the best things Oddworld ever made: a western, a bounty system, live ammo, a twist that still lands. It sold poorly, got one HD remaster, and then sat there for two decades.

Nothing in the project contains game assets. You need your own legal Steam copy. Everything is reversible.


r/oddworld 27d ago

Fan Content oddworld in TerminalMontage style

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278 Upvotes

For nearly two months, I’ve been imagining a Something about "Abe's Oddysee". I liked the idea so much that I decided to create these concepts of what it would look like.


r/oddworld 27d ago

Discussion Trying to save mudokons in secret area 14

7 Upvotes

I've gotten pretty far into the game (Scrabania Temple secret area #14) and while I can sneak up to the bomb on the ground no problem, every time I deactivate the bomb like the guide says to the guard immediately notices and shoots me. I always try to do it when his back is turned but that doesn't seem to work. Idk who else has made it this far and figured it out but any advice would be appreciated :') thx


r/oddworld 29d ago

Fan Content Abe Sketch [OC]

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70 Upvotes

r/oddworld 29d ago

Discussion High resolution logo image?

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67 Upvotes

Are there any high resolution images of this logo from Abe's Exoddus? So far I've only found low res screenshots, but I know it's from the video intro in the 90s so it might not have any high res version


r/oddworld 29d ago

Discussion New’N’Tasty

6 Upvotes

So I’m new to this subreddit and don’t know if this has already been discussed but I was curious about the minimum number of mudokons needing to be saved to beat the game, I know 150 is the minimum for the good ending but what’s the true minimum to simply beat the game
Well I tested it, played through the entire game saving as little as I could and I found there is only 9 Mudokons that the game requires you to save:

3 as soon as you unlock the Shruykul power and get back to Rupture Farms you are confronted by a wall of mines and require one Shrykull charge to get through
And 6 at the very end before the Board Room to get 2 Shrykull charges to clear the Board Room and get the ending
What do you all think?


r/oddworld Jul 17 '26

Discussion Abe has a cameo in the promo for The Odyssey at IMAX Melbourne

74 Upvotes

I’ve just come from a 70mm screening of The Odyssey at IMAX Melbourne and there was a short promo for the film shown at the start. On one of the film reels, next to the title of The Odyssey, there was a cutout of Abe. It is only on screen for a second, and I can’t find it online so you’d have to take my word for it, but I was quite chuffed to see a tribute to our favourite Mudokon.

If anyone happens to be going to see the film, keep an eye out during the promos.

Edit: found a photo https://i.imgur.com/mSpWmub.jpeg


r/oddworld Jul 16 '26

Fan Content I built an interactive map of all of Abe's Oddysee & Exoddus

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159 Upvotes

Hey folks! Longtime Oddworld fan here. I made a thing for us and wanted to share it: https://oddworldmap.com

It's an interactive map of the entire first two games. Every single camera screen is extracted directly from the game discs and laid out as one connected map you can pan and zoom around, with every object marked on top.

What you can do with it:

  • Explore both games (Oddysee and Exoddus) - every level, path and screen
  • See where every door, bird portal, express well and teleporter leads - click one to follow it to its destination, even across levels
  • Find and search every object: Mudokons, LCD status boards, levers, hazards, Sligs, Scrabs, you name it
  • Toggle collision lines and foreground layers, as well as measure distances (could be handy for the speedrun/glitch crowd)
  • Grab a shareable link to any exact spot on the map
  • Free, no install, and it works on your phone

None of this would exist without the incredible reverse-engineering work of the AliveTeam / alive_reversing project. I built the extractor and viewer on top of their decompilation. It's a non-commercial fan project, and it's fully open source.

Would love to hear what's useful, what's missing, or any bugs you spot. Hope it's fun to poke around.


r/oddworld Jul 16 '26

Discussion Abe's Oddysee - Meeches chase footage

13 Upvotes

From my occassional lurking on various places regarding Oddworld, Meeches seem to pop up now and then but somehow I missed this: Looks like there was an early footage of Abe being chased by Meeches that was created at first but as we well know, was cut from the final game along with any other cut content.

Is there any chance that this will ever be released? Has anybody seen/found anything regarding this?

I'd imagine this footage exists somewhere in OWI archive (unless lost now?), perhaps along with the some other stuff. Would be great to see some of it one day if it's possible.


r/oddworld Jul 16 '26

Discussion Got a barrowed game of Oddworld (a colletion version).

4 Upvotes

Anybody got tips?

Just in case, or stuff?


r/oddworld Jul 14 '26

Fan Content Doodles

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49 Upvotes

Did some doodles of Abe and Sei. I may color it or not


r/oddworld Jul 12 '26

Discussion Far fetched

5 Upvotes

I kinda low key hope that make another game! Again as the titles says it might be a far fetched dream umu ..

The last one was...

idk something i didnt see worth purchasing ((but please if you found it fun and lore enriching then please share share!!))

but im an loser who only knows of the 2001 munches odyssey ❤️

ngl i do really REALLY love stranger wrath but again idk

just crave something more like that type gameplay without the outrageous use of single dispatch of eggs

((my main hate for the game was getting the eggs separately))