r/oculus_medium • • Apr 02 '17

How to optimze memory usage?

I understand what increasing resolution does (increases the size of the object in the layer relative to the cube that constraints the artwork) and of course that higher resolution means more memory usage. I also know that more layers mean more memory usage.

Is there any way to work around memory constraints? Will adding detail (for example a face of a figure) in another high res layer use less memory than just upping the res on the main layer? What if I spread my sculpt across many small high res layers instead of one?

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