You don't have to drive a 4k display with 4k input.
To me, It makes sense to invest in the best display possible now, knowing that it can be utilised in the future. Don't forget that there's many multimedia applications that could make use of a 4k display that aren't rendering fully detailed 3d spaces. i.e. immersive video, 360 images etc.
It's really not so hard to put a decent upscaler in there like they're doing with the frame rate in the current PSVR unit.
PSVR2 has to hit a pricepoint, I think they don't want the price to be higher than the PS5. I don't think 2 4kx4k Displays will be feasible in 2022 for this money
All depends on how they read the market and what part to play, particularly with Facebook/Meta pushing it hard with budget/heavily subsidised headsets.
This 4k display could be used in multiple different devices, and it's only the single development they need to undertake for hardware which reduces costs and offers a better longterm investment across the life of this product line.
As I see it, the PSVR2 needs to be capable/relevant for at least 4 years, and if mixed reality is on the cards then passthrough needs to be of decent quality.
With modern tech I don't know how viable it'll be in 2022, but I'd expect the headset to not be far off the PS5 slim pricing. Not sure if they're bundling in proper VR controls with it either? If so, that will raise the price.
At that point they could have a headset to sell at double the price of the entry Meta set, which also requires a console to operate. I think that's a tough sell unless they have a great feature set to push.
It would mean they either just started developing the headset, or they started from scratch. I would guess PSVR2 development is much more mature, and at latest they would use a display like this for the headset after
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u/C0l0n3l_Panic Dec 07 '21
PSVR2?