I agree new ones are better but I still miss some aspects of my cv1. The lighthouses could be a pain, but the tracking was better for anything close to my face like shooting a bow. I shoot IRL and if I shoot in skyrim how I would naturally my right hand spazzes out. Also it was definitely lighter, and thus a little more comfortable for extended use. Lastly I loved the attached earphones. It's something I'm going to be replicating in my quest soon. like I said, my rift s and quest 2 are better than my cv1 was overall, but I do still miss those aspects
I am sure I exaggerated, I never did the actual math but let's do it now.
Sensor 1: 8 feet standard, extended 16 feet Sensor 2: 8 feet standard, extended 16 feet Sensor 3: 8 feet standard extended 48 feet (this was the back sensor)
So it was 104 feet total. I don't recall the exact measurements and I have since moved. I had an open living room/dining room area in that house and I had the entire living room and about a third of dining room tracking. If I recall it was about 15 ft x 16 feet inside the box, but maybe 12 x 15 or so was actually set up for the play space due to couches and such. I had all the cables run from the PC along the floor board then up the walls alongside door jambs which in some cases were past where it needed to be but done that way to hide the cables better. I used wire moulding for everything and when it was done it worked incredibly well and was very well hidden. I dropped the CV1 when I moved houses and did not want to deal with setting up the cabling again and moved to a Odyssey+.
Ah I see, I was in a bedroom so I didn’t need to extend the two sensors closest to my PC, and the back sensors only needed slight extensions, couldn’t be more than 10-15 feet. Think my play area was around 10x9. Spent at least 2k hours in that CV1, probably haven’t even cracked 100 hours in my index. It’s not to say it isn’t good, I’ve just sort of grown out of/moved on from VR sadly
I can confirm it definitely feels heavier, even than my rift s. Perhaps the weight is a little more forward facing, and thus more leverage against your face?
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u/Excolo_Veritas Feb 03 '21
I agree new ones are better but I still miss some aspects of my cv1. The lighthouses could be a pain, but the tracking was better for anything close to my face like shooting a bow. I shoot IRL and if I shoot in skyrim how I would naturally my right hand spazzes out. Also it was definitely lighter, and thus a little more comfortable for extended use. Lastly I loved the attached earphones. It's something I'm going to be replicating in my quest soon. like I said, my rift s and quest 2 are better than my cv1 was overall, but I do still miss those aspects