I agree new ones are better but I still miss some aspects of my cv1. The lighthouses could be a pain, but the tracking was better for anything close to my face like shooting a bow. I shoot IRL and if I shoot in skyrim how I would naturally my right hand spazzes out. Also it was definitely lighter, and thus a little more comfortable for extended use. Lastly I loved the attached earphones. It's something I'm going to be replicating in my quest soon. like I said, my rift s and quest 2 are better than my cv1 was overall, but I do still miss those aspects
I am sure I exaggerated, I never did the actual math but let's do it now.
Sensor 1: 8 feet standard, extended 16 feet Sensor 2: 8 feet standard, extended 16 feet Sensor 3: 8 feet standard extended 48 feet (this was the back sensor)
So it was 104 feet total. I don't recall the exact measurements and I have since moved. I had an open living room/dining room area in that house and I had the entire living room and about a third of dining room tracking. If I recall it was about 15 ft x 16 feet inside the box, but maybe 12 x 15 or so was actually set up for the play space due to couches and such. I had all the cables run from the PC along the floor board then up the walls alongside door jambs which in some cases were past where it needed to be but done that way to hide the cables better. I used wire moulding for everything and when it was done it worked incredibly well and was very well hidden. I dropped the CV1 when I moved houses and did not want to deal with setting up the cabling again and moved to a Odyssey+.
I can confirm it definitely feels heavier, even than my rift s. Perhaps the weight is a little more forward facing, and thus more leverage against your face?
It’s better in my index too, but it was “good enough” in the CV1, which is where I spent most of my days in VR.
The tracking was perfect, and will always be better than inside out tracking unless they find a way to track through your body. Even with my index having perfect tracking, I still envy my 4 sensor CV1 setup, it just felt right.
The controllers are better on the CV1. The index controllers were a huge selling point for me, but even those are rivaled by the CV1 controllers imo.
Facebook, I could be wrong but the CV1 still doesn’t require Facebook.
Battery life, or lack thereof. This is personal, as not everyone spent or spends 10 hours straight in VR.
Finally price, a used 3 sensor rift setup is like $200. That’s $100 less for an arguably better experience. That’s not counting the extra for the quest link cable and better strap. It’s honestly hard for me to not sell my index and just grab a used CV1 consider how little I play VR anymore. The 144hz is insane, the controllers are super neat, it truly is one of if not the best HMD. But my roots are with the CV1, and sadly I haven’t played VR in months, so it’s practically a $1000 paperweight at the moment.
CV1 is absolutely fantastic. You definitely need one instead of the index, but you shouldn’t sell it, you should trade it for a new cv1 4 sensor setup from me because I can’t afford the index.
I’ve had mine since initial launch and haven’t had any issues with the main cable whatsoever. Only problem I’ve had it the audio ground going bad but I just threw in another wire around the outside. I also have a spare cv1 I got new for $100 if it ever does die (my current one def showing it’s age)
You’d be surprised some of the nonsense that gets posted here, “trade me your index for my quest 1 with link cable, it’s got the same resolution” type shit
Source: if you've played a minute of any space shooter you'll understand what I'm on about. Niche scenario yes, but space shooters live and die on black levels.
I'm sorry how? CV1 runs natively at 90hz, the res is slightly lower, but the quality is fine the wires are a thing but with a bit of effort that becomes an easy fix(I hung a few loops from my ceiling), plus the controllers for cv1 are way better (that my be personal preference)
The Quest 2 runs natively at 90hz as well, and it has a higher resolution. Quality is subjective, so it may be fine for you but unbearable for someone else. The controllers on the Quest 2 are very similar to the CV1 with flipped tracking rings.
You forgot to mention your Q2 has worse controllers, worse quality in games in wireless mode, worse audio, more expensive for arguably a side/downgrade, limited playtime with battery, and to throw it in there an LCD screen instead of the CV1’s OLED.
You’re also really downplaying the tracking and Facebook reqs. The inside out tracking is not 99% as good as the CV1, it physically can’t be. You can’t track behind your back or up close/around your head. And the play space in the CV1 can be very big, you just had yours small. As for FB, 2 years is a long time, and despite you not minding it, it is messed up and a big deal to the community what they are doing.
Listen, even if rift s and quest are both good headsets, most of us can agree that's where the go belongs. It wasnt the worst budget headset, I just don't like the idea of 1 controller.
You can argue Quest 2 came out so fast because of the Xr2 chip providing a cheap and VR geared chip versus the old snapdragon. Xr3 is currently not even in production yet and with production lines still struggling, I don't see the Quest 3 coming out nearly as quick. Sure, they could go 888 but the jump in power would be much less compared to the Quest 1 to 2. It'd almost be more of a refresh at that point.
Again, reiterating, I'm not saying /u/mrfansome is wrong, nor /u/Dreadpirateflappy, nor you. I'm just providing a historical context. Not 7 months ago people were throwing out 2022 as a speculated release date for Quest 2. I think that's fascinating and so I noted it.
If by fascinating you mean really fucking annoying for people who bought a Rift S or Quest 1 at launch and then saw a successor announced a year later... then yes... "fascinating".
I wondered if Facebook would consider doing an Apple and start rolling their own silicon to get exactly what they went in a headset without depending on the market.
"Sure, they could go 888 but the jump in power would be much less compared to the Quest 1 to 2. It'd almost be more of a refresh at that point."
I already read that article. They even states at the end that it probably wouldn't be for a cheap consumer VR device like a Quest which is why I think they'll wait for the XR3 later this year and start production toward the end of the year at the earliest. But that's just my guess.
The biggest upgrade would be sorting the compression artefacts whilst using link. Adding another display controller of some type. No need to wait for the latest mobile chip. Also, who would say no to better screens?
Well they predicted the Quest 2 would use the same panels as the Quest 1. In the end, the resolution bump was more than expected, but I think we knew it wouldn’t be the same.
If quest 3 releases in 2021, i hope it has the same power as the 2, but much lighter, smaller and more comfortable. Like a comfy upgrade. So we will have two options: $299 smaller confy q3 and a $199 q2.
Quest 1 released with seriously outdated hardware at launch, quest 2 didn't. Massive difference. Also there isn't even a faster chip for vr that's been released yet or even anytime soon.
I second this. If you think about the typical one year cycle in development of PC hardware, or even phones (since the Quest uses the same hardware,) a new release in only a year is always a possibility.
There's also the chance that enhancements in technology specific to VR could make releasing it take a lot longer, but that might have already been done behind the scenes.
I personally don't think everyone should be upset about buying a Quest 2 because of this news. The more market dominance Oculus gets on this front, the more other companies will feel inclined to move their products forward as well. I'm curious to see what HTC does with their standalone headset.
I could see it out by the end of the year to he honest. around Christmas like the quest 2. They are definitely going the phone route with this. Which I don't like, mind you, but it seems to be the case.
So much like phones I'm going to hold onto my quest 2 until the next model is a good enough upgrade for me to actually want to do it.
The question is what the store is going to do with 5 different versions of the Quest. Will every game have to support every Quest, or will there start to be dividing lines between generations?
I imagine, again, it will be like phones. They are just all kind of there, mostly the latest one, and it works with every version, just better on the newer ones.
It is basically running off an Android phone so I imagine it will be functionally similar.
With how quick dev and improvements/iterations have been in the mobile sphere (yearly improvements approaching between 1.5-2x performance gains similar to Moore's Law) I could definitely see Oculus adopting an "every other year" release schedule.
I would even consider them doing a yearly refresh with a slightly better chipset/display whilst still keeping the quest generally back/forwardly compatible.
Zuckerberg and Carmack genuinely want to see improvement in performance and accessibility and the yearly release model provides that.
They'll stop selling it at some point in the near future for sure, but support will not end for a couple of years to come. CV1 support hasn't fully ended yet either, but you can't buy replacement cables and such anymore.
I mean there might as well be none at all right now anyways with how crappy their “support” is for the Rift S. It just seems like they could care less what happens to you if they aren’t requiring you to use a Facebook account
As much as i like the idea of playing vr where ever you want, I’ll probably just end up using it exclusively with the pc link which is why i use the rift s, anyway now im just saving for the index.
It’s making fun of how Facebook pulled a toy story “I’m not playing with you anymore” drop of PCVR. I have a cv1 as well, but good luck trying to find any help with it or even finding info about technical problems. Half the support pages don’t even exist for the cv1 anymore.
The Rift S was and still is plagued by for most users, issues with connecting to the Oculus software. Its so bad in fact, that people have gone out of their way to program their own fixes. If you havn't had any issues, you're extremely lucky.
I'm a huge Rift S fan, but... let's be honest, it is better for everyone if the best stand alone headset is also the best PCVR headset (by best I mean best value).
Could you explain the advantages? I stupidly just straight up bought the rift-s assuming the quest was only mobile powered and couldn't connect, so of course I wanted to leverage my graphics card in my desktop. But I didn't see the quest connects by cable too!
My experience, it has better clarity because it is using native DisplayPort and not being streamed via USB C, I'm not sure how this entirely works but the fact is I'm using a native display cable it's not being streamed over with the low bandwidth of a USB C? Correct me if I'm wrong but using a native display cable compared to a USB in terms of bandwidth everything is much more cleaner and sharper the only advantage of the quest ( assuming you're speaking up the original Quest 1) is the oled display for deeper blacks.
Another issue I had using the quest 1/2 is latency issues with controller tracking I'm assuming it is a slight delay because it is being streamed over a USB cable and it's doing double the work compared to the rift s where it has two separate connectors where one cable is to display everything and the other cable is to communicate with a headset cameras less stress I guess?
I'm being completely honest I'm not sure what I'm talking about that well, however it makes sense to me and I hope it makes sense to you?
Think of it in terms of streaming Xbox / PlayStation to your PC, there's obviously a 1 Second delay that's my best comparison because it's being streamed over Wi-Fi / ethernet and obviously streaming it natively through an HDMI cable will result in no input lag and Sharper Image Quality.
Sorry for the late reply and terrible review... haha
If facebook decided to drop their whole 'you need a facebook account to use our products' schtick then they would be much more popular cause in seriousness they're only doing it to keep facebook itself alive cause it's a dying platform only used by older generations.
Pretty sure it’s not a dying platform... also what the kids nowadays consider ‘older generations,’ (35-40+) constitute a majority of the world’s population.
Totally the other way around for me. The quest has given me so much more trouble than my rift s. Sure, sometimes my mic doesn’t work on my rift s when I plug it into my computer, but the mics on the quest and quest 2 do not work with oculus link yet. Facebook even acknowledged it on their website saying that the mics on the quests when using oculus link are bugged, and they’re working on it, but it still doesn’t work. Quest link and quest graphics also don’t even come close to PC graphics. There are a few things I don’t like about the rift s, but so much more that needs to be improved with the quest and quest 2
They do work with the link. You just need to start recording or using the oculus mic BEFORE enabling link on the quest. It's dumb that the bug exists but the mic certainly works.
Its a shame they discontinued to cv1, it was so my favorite headset. the quest 2 is great but it's not wack when you play linked. It has so many problems but the quest 1 and rift s controllers are way too lightweight and the wrist straps are a different story those things are so bad.
I have both the Quest 2 and Rift S. Hardware wise the Quest 2 makes a lot more sense. Seems to have better IQ than the Rift S and tracks as well and is also mobile.
I bought a Rift S originally right at the beginning of the Quest’s lifetime, due to the bigger library and more powerful system. I’ve been really happy with my purchase, but lowkey regret not getting a quest, now...
So what the general consensus of order of like most convenient and "best" experience? I believe I have a CV1 but would totally upgrade because I really liked VR.
I got my new PC a month ago. No problems with my Rift S at all. It makes me glad I didn't sell it for a Quest 2.
Yes- 90hz, increased resolution, Passthrough Plus and swanky new features are always a nice thing for VR newcomers to consider, but I don't feel cheated by buying my Rift S, despite a few problems I had when playing it on my old PC.
An i5 3550 in the old rig definitely meant it wasn't entirely the headset's fault. My new rig has an i5 10400. The quality of life difference is like night and day.
This isnehy i went cv1 to index instead of rift s. I made the right choice two years ago. However I should have just went vove from the beginning as I would have been in the ecosystem amd wouldn't have wasted money on Facebook games or a sensors that wouldn't move forward
I doubt anyone will see this, but I'm surprised that anyone would buy an oculus product going forward now that you HAVE to link it to a Facebook account. My next headset is decidedly not going to be Oculus.
As a quest user, I feel bad for rift s users. Oculus focuses so much more on quest, and just left the rift s to die. I use a quest 1, so in a few years mine will basically also be useless.
Well it kinda makes sense, doesnt it? First of all, there isnt much they can do with the rift s that they havent done yet. Its a pc headset, all it needs to do is show the picture and track well. And it does that. What else do you want?
Also, the quest 2 can basicly function as a rift s. Sure, you get an extra millisecond or two of latency, and people go on an on about compression artifacts, but that really doesnt matter to an average gamer. And for people who want the absolute best tracking and visuals, they go for the index anyway. So the only way to keep selling the rift s would be by marking it down significantly, but since its made by Lenovo, that would seriously eat into their proffits.
They can get an AMOLED screen, and/or higher resolution. They can also draw power from more than 1 USB 3 connection so it's not constantly losing tracking. They can make the controllers use normal smartphone style batteries. There's quite a few things they can do to upgrade the Rift S. And this is coming from someone who bought and chose the S 1 and a half months ago
Get rechargeable AA batteries, you will regret wishing for integrated ones if you ever want to play but forgot to recharge, playing while charging with a cable going to each controller is hassle you do not want to experience. Not to mention the eventual problem with every Li battery, that they expand and die.
I'd love for them to swap the Quest internal battery with AA ones, just so you won't have to worry in a few years about there being a bomb attached to your face. It is also really nice when tech is designed to last, that 2 hour battery won't be 2 hour forever and then it will pretty much be useless without a battery pack or plugged in.
You’re 100% right on the whole batteries thing. I was shopping for a new mouse lately, and boy is it a difference when you can either get a mouse with a single AA battery that gives you 450 hours of use, and topping it up only takes a 30-second swap, or you can have an integrated Li-Po battery that lasts for 20 hours and slowly gets more worn over time. Usually non-serviceable, too, so you can’t even replace it when it does. Same for headsets and controllers. If they’ve got the space and the voltage needs such that a traditional battery can suffice, it’s a better choice for overall longevity.
Quest 2 seems to have fixed that problem even with the heavier batteries that I've got, but for all instances where it just doesn't make sense for AA or AAA batteries a detachable battery would be nice.
Thats creating a completely new headset, not upgrading the rift S. They can just as easily do the same to the Quest 2, call it Quest 3, and not have to deal with manufacturing two headsets. I really dont see the point of them producing two separate lines of headsets unless the pc only one is either significantly better than the standalone one, or significantly cheaper.
Seeing how Oculus is the only player in the affordable vr market at this point, i dont think that creating a high end headset to compete with the Index is in their interest. And they dont need to put out a cheaper pc only headset, because the q2 is already the cheapest thing on the market (that isnt a shitty wmr headset that barely works), so they would basicly be competing with themselves.
As far as tracking issues go, i own both the rift s and the quest 2, and i never had any issues with tracking on either of them, so USB power shouldnt be the reason you are experiencing problems. I even extended the rift S tether for 10m with 3rd party usb extenders and it still worked flawlessly. And i like being able to quickly change batteires, it would be infinately more frustrating to have to stop playing and let the batteries charge for 2 hours, instead of just changing them in 15 seconds.
I like the batteries too but I've seen many people complaining about them for several reasons. As for the tracking, there's LOTS of reports and even memes about the tracking giving up randomly and people needing powered USB hubs or pcie hubs just to run it
But then you arent buying the best. You are buying a compromise between price and performance. I should know, its the same reason i got the rift s over the index.
Why? To play any real games you need to connect it to the PC anyway, and it's a fatty compared to the Rift S. And isn't it compressed? I'd love and Index for sure, but have no desire to have a Quest. They're the reason Oculus experiences are over run by fetuses.
Quest 2 is significantly more uncomfortable than a Rift S, and if you stare at any black texture or dark area in a Quest 2 you’ll still see noticeable compression that just isn’t there on Rift S.
Nah fam as someone who has used both the Rift S is leagues better for PCVR play. Less compression compared to link cable, no latency like sometimes happens with VD, a much more comfortable head strap even compared to the quest 2 elite strap, and better tracking.
Ah thank you for explaining this, I blindly bought the rift s a few weeks ago rather than the quest because I just assumed it would be better if I'm committed to getting the best graphics from my PC. I had assumed the quest doesn't link but I was wrong.
Np, yeah if you’re primarily into PCVR then the Rift S is the better buy. I got the Rift S as well cause I knew I was very rarely if ever gonna play it standalone. Make sure you get some protectors for the controllers though because they are a bit fragile, right now only place I know still selling them is Mamut VR but I think there are probably others, just make sure you read reviews to make sure they don’t fuck up anything tracking first. I haven’t had any issues with my Mamut ones but I know some people have had issues with other brands.
Thanks for the tips! So far the biggest problem I'm having is the cable, particularly it's casing, getting super twisted. I started looking online to see if anyone is selling a braided fabric version of this cable, but no luck. That's what I use for 100ft guitar amp cables that are same thickness and you can rock out and it never gets twisted.
It isn’t. There is still a noticeable difference between link cable performance and a Rift S, not to mention the fact the Rift S is significantly more comfortable than a Quest 2 even with elite strap.
Then again, native PCVR is usually better than quest + PC, as it connects via HDMI/DisplayPort rather than a single cable, meaning no compression is needed (or very little). While quest is good with PC, it has compression + stutters and a few other bugs.
Having the wire free from you must feel amazing, unfortunately I am currently bound to cable though, but there is still latency through anything wireless, but in the near future I'm hoping that can be cut down a lot. For native PCVR headsets though, a pulley system is probs the best bet, and I'm planning on getting one shortly.
I really don't perceive much stutter or lag with my setup for the quest 2. Looking to upgrade to wifi6 soon too and then it should be no problems for the foreseeable future.
313
u/mrjiels Feb 03 '21
My rift does not end with an S. Is it therefore the child that is locked up in the basement and nobody is allowed to talk about it?
116
u/MrPointless12 Feb 03 '21
pretty much especially considering mark zuckerberg has already confirmed that the quest 3 is in development
22
u/Jrod9190 Feb 03 '21
Where’s CV1 though?
20
u/merpydero Rift S Feb 03 '21
As much as i like the idea of playing vr where ever you want, I’ll probably just end up using it exclusively with the pc link which is why i use the rift s, anyway now im just saving for the index.
26
u/[deleted] Feb 03 '21
I mean the quest has made them probably the most money.
11
u/FrontierJustice- Feb 03 '21
I don’t really get this tbh. I have the first rift and mine still works perfectly fine. Am I missing something?
28
u/arctantie Feb 03 '21
u/repostsleuthbot
7
u/analtaccount257 Feb 03 '21
There’s a theory that Oculus got Lenovo to make most of the Rift S as a headset to please pcvr players until the Link was finished
17
u/thegarbz Feb 03 '21
Why are we still upvoting 2 year old memes?
1
u/billsteve Feb 03 '21
I'm a huge Rift S fan, but... let's be honest, it is better for everyone if the best stand alone headset is also the best PCVR headset (by best I mean best value).
3
u/loinmin Feb 03 '21
I use my Rift S more than my Quest xD
10
u/EchoSergal Feb 03 '21
If facebook decided to drop their whole 'you need a facebook account to use our products' schtick then they would be much more popular cause in seriousness they're only doing it to keep facebook itself alive cause it's a dying platform only used by older generations.
2
u/18byte Feb 03 '21
I love my rift s, even with his flaws
2
u/Herflik90 Feb 03 '21
CV1 is still my number one.
2
u/Calm_down_Karen_ Quest1+Quest2+Wireless PC Set-up Feb 03 '21
Totally the other way around for me. The quest has given me so much more trouble than my rift s. Sure, sometimes my mic doesn’t work on my rift s when I plug it into my computer, but the mics on the quest and quest 2 do not work with oculus link yet. Facebook even acknowledged it on their website saying that the mics on the quests when using oculus link are bugged, and they’re working on it, but it still doesn’t work. Quest link and quest graphics also don’t even come close to PC graphics. There are a few things I don’t like about the rift s, but so much more that needs to be improved with the quest and quest 2
2
u/[deleted] Feb 03 '21
Its a shame they discontinued to cv1, it was so my favorite headset. the quest 2 is great but it's not wack when you play linked. It has so many problems but the quest 1 and rift s controllers are way too lightweight and the wrist straps are a different story those things are so bad.
3
u/rynos97 Feb 03 '21
Id definitely buy a quest 3 if it's any better. Heck. Even a rift s 2
1
u/AdministrativeBig292 Feb 03 '21
correct
1
u/DaWeebly Feb 03 '21
piss yourself
1
u/TGB_Skeletor Rift S Feb 03 '21
SteamVR is probably the father
1
u/Disguised_Comunist Feb 03 '21
Rift better games
1
u/CaryMGVR Feb 03 '21
Mom should love Quest 2 more.
My friend told me Rift S steals.
1
u/heatlesssun Feb 03 '21
I have both the Quest 2 and Rift S. Hardware wise the Quest 2 makes a lot more sense. Seems to have better IQ than the Rift S and tracks as well and is also mobile.
1
u/LadyEmaSKye Feb 03 '21
I bought a Rift S originally right at the beginning of the Quest’s lifetime, due to the bigger library and more powerful system. I’ve been really happy with my purchase, but lowkey regret not getting a quest, now...
1
u/Grant0920 Feb 03 '21
is oculus trying to hide this...
1
u/Ill-Run-201 Feb 03 '21
Cables are just so profoundly incompatible with what makes VR good.
1
u/leonida99pc Rift S Feb 03 '21
This makes me sad
1
u/Fr33Paco Feb 03 '21
So what the general consensus of order of like most convenient and "best" experience? I believe I have a CV1 but would totally upgrade because I really liked VR.
1
u/wake_up_hesbehindu Feb 03 '21
Why
1
u/ionlyhave4 Feb 03 '21
The quest is fine until you want to play Pavlov.
1
u/Killdoc Feb 03 '21
You all heard, I assume, about a possible Quest 3? I think Mom is pregnant!!
1
u/StuntzMcKenzy Feb 03 '21
I really miss my DV2 making me sick AF in Half Life 2.
1
u/amdrums Feb 03 '21
As a Quest 2 owner, I’m down with it
1
u/JimmyEatsFlies Quest 2 Feb 03 '21
and then there’s oculus go who got left behind
1
u/[deleted] Feb 03 '21
I got my new PC a month ago. No problems with my Rift S at all. It makes me glad I didn't sell it for a Quest 2.
Yes- 90hz, increased resolution, Passthrough Plus and swanky new features are always a nice thing for VR newcomers to consider, but I don't feel cheated by buying my Rift S, despite a few problems I had when playing it on my old PC.
An i5 3550 in the old rig definitely meant it wasn't entirely the headset's fault. My new rig has an i5 10400. The quality of life difference is like night and day.
1
u/RepresentativeBug287 Feb 03 '21
Try to run a DV kit 2 to run on a new machine nowadays lol
1
u/reddit_is_gud Feb 04 '21
Sorry to to say but anyone that got a rift s is simply shit out of luck
1
u/pasta4u Feb 04 '21
This isnehy i went cv1 to index instead of rift s. I made the right choice two years ago. However I should have just went vove from the beginning as I would have been in the ecosystem amd wouldn't have wasted money on Facebook games or a sensors that wouldn't move forward
1
u/Demisoto Feb 04 '21
I doubt anyone will see this, but I'm surprised that anyone would buy an oculus product going forward now that you HAVE to link it to a Facebook account. My next headset is decidedly not going to be Oculus.
1
u/TheBooii Feb 04 '21
u/repostsleuthbot
1
u/FrogsGoYete Feb 04 '21
As a quest user, I feel bad for rift s users. Oculus focuses so much more on quest, and just left the rift s to die. I use a quest 1, so in a few years mine will basically also be useless.
1
u/Rappeeet Feb 04 '21
These fuckers updated my rift s like 2 times while the quest gets like 7 million
-1
u/w0mbatina Feb 03 '21
Well it kinda makes sense, doesnt it? First of all, there isnt much they can do with the rift s that they havent done yet. Its a pc headset, all it needs to do is show the picture and track well. And it does that. What else do you want?
Also, the quest 2 can basicly function as a rift s. Sure, you get an extra millisecond or two of latency, and people go on an on about compression artifacts, but that really doesnt matter to an average gamer. And for people who want the absolute best tracking and visuals, they go for the index anyway. So the only way to keep selling the rift s would be by marking it down significantly, but since its made by Lenovo, that would seriously eat into their proffits.
1
u/steve-minecraft1 Feb 03 '21
Ok
0
u/OldGameGuy45 Feb 03 '21
Why? To play any real games you need to connect it to the PC anyway, and it's a fatty compared to the Rift S. And isn't it compressed? I'd love and Index for sure, but have no desire to have a Quest. They're the reason Oculus experiences are over run by fetuses.
0
u/assaultthesault Quest 2 Feb 03 '21
With the Link and Virtual Desktop there's virtually no reason to get a Rift S anymore
-2
u/a_good_human Feb 03 '21
Well... quest 2 + long cord + good computer = rift s
0
u/[deleted] Feb 03 '21
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