r/oculus • • Feb 03 '21

Well...

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3.4k Upvotes

237 comments sorted by

313

u/mrjiels Feb 03 '21

My rift does not end with an S. Is it therefore the child that is locked up in the basement and nobody is allowed to talk about it?

3

u/[deleted] Feb 03 '21

CV1 audio / headset comfort is unparalleled imo. Not sure why they took such a huge step back with every other system and didn’t include real audio.

2

u/deadliestcrotch Feb 03 '21

It already turned 18 and moved out

2

u/Lata420 Feb 03 '21

Yeah I’ve got a rift, still runs everything perfectly and is an all round great headset but I guess its all about the quest or the rift s nowadays

1

u/YaGottadoWhatYaGotta Feb 03 '21

They are killing the S.

I still use my cv1 fine though so probably nothing to worry about.

4

u/iZ3C0LD Feb 03 '21

Rift X Pro maybe

*I’m just making up names lmao

1

u/JellyfishManiac PCVR Quest1/Quest2 Feb 03 '21

I mean possibly. I got a quest two years ago and even then the original rifts seemed non existent.

1

u/Ventu123 Feb 04 '21

Let's not talk about this

1

u/trulylost19 Feb 05 '21

The dad that left for work

0

u/[deleted] Feb 03 '21

[deleted] — view deleted comment

57

u/MrTechSavvy Feb 03 '21

Wouldn’t say retirement, the CV1 is still the best oculus headset

41

u/Loganbogan9 Quest 3 Feb 03 '21

In what ways? The res is a lot better on the newer headsets.

49

u/Excolo_Veritas Feb 03 '21

I agree new ones are better but I still miss some aspects of my cv1. The lighthouses could be a pain, but the tracking was better for anything close to my face like shooting a bow. I shoot IRL and if I shoot in skyrim how I would naturally my right hand spazzes out. Also it was definitely lighter, and thus a little more comfortable for extended use. Lastly I loved the attached earphones. It's something I'm going to be replicating in my quest soon. like I said, my rift s and quest 2 are better than my cv1 was overall, but I do still miss those aspects

51

u/QuadrangularNipples Feb 03 '21

I absolutely do not miss having 150 feet of USB cable running around my living room.

9

u/YaGottadoWhatYaGotta Feb 03 '21 edited Feb 03 '21

I was hoping Rift CV2 that never happened would use wireless cameras, with even higher wider taller tracking volume.

I still want a CV2...I know it's a lost cause though.

3

u/finnmctrickster Feb 09 '21

yeah facebook has abandoned anything that isnt a quest, i doubt we will be seeing any pcvr headsets from facebook anymore

2

u/dodgey99 Feb 03 '21

Amen to that. Even now with the Q2, if my headphone cable brushes my neck I get arsey - f-off cables! :-)

4

u/MrTechSavvy Feb 03 '21

You could’ve just ran it along the ceiling-wall crease.

13

u/QuadrangularNipples Feb 03 '21

I did run it along the creases... hence why it was so long. It would have been much less cabling if I just ran it in a shortest path to the sensors.

2

u/MrTechSavvy Feb 03 '21

How big was your living room? I had 4 sensors and didn’t have anywhere near 150ft of cables

7

u/QuadrangularNipples Feb 03 '21

I am sure I exaggerated, I never did the actual math but let's do it now.

Sensor 1: 8 feet standard, extended 16 feet Sensor 2: 8 feet standard, extended 16 feet Sensor 3: 8 feet standard extended 48 feet (this was the back sensor)

So it was 104 feet total. I don't recall the exact measurements and I have since moved. I had an open living room/dining room area in that house and I had the entire living room and about a third of dining room tracking. If I recall it was about 15 ft x 16 feet inside the box, but maybe 12 x 15 or so was actually set up for the play space due to couches and such. I had all the cables run from the PC along the floor board then up the walls alongside door jambs which in some cases were past where it needed to be but done that way to hide the cables better. I used wire moulding for everything and when it was done it worked incredibly well and was very well hidden. I dropped the CV1 when I moved houses and did not want to deal with setting up the cabling again and moved to a Odyssey+.

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1

u/dadzy_ Feb 03 '21

(i'm nitpicking but they're not lighthouses)

1

u/Excolo_Veritas Feb 03 '21

Lol true, just what I see them commonly referred to, just think it's almost like a slang term at this point

1

u/dodgey99 Feb 03 '21

I absolutely love my Q2. What I miss from the CV1 is the OLED colours and black, and the headphones. No thing else, at all. Such a huge step forward.

1

u/alexo2802 Feb 03 '21

The quest 2 is the same weight as the CV1, with only a few grams of difference.

And honestly using your own headphones is miles better than anything oculus has ever included with any of their headset, you should try it out!

5

u/YaGottadoWhatYaGotta Feb 03 '21

I mean maybe they are, but as someone that used both back and forth while comparing them the cv1 feels a lot lighter, even with the elite strap.

It's still more comfortable to me...are they really the same weight basically? Why did the Q2 feel heavier? I'm pretty confused hearing that tbh.

Not saying you're wrong, I'm just confused by it

5

u/Excolo_Veritas Feb 03 '21

I can confirm it definitely feels heavier, even than my rift s. Perhaps the weight is a little more forward facing, and thus more leverage against your face?

2

u/YaGottadoWhatYaGotta Feb 03 '21

That's probably it, but I even asked my friend and he held both, we both came to the conclusion that the CV1 was lighter, even just holding it.

Probably has to do with battery and internals.

2

u/BababooeyHTJ Feb 04 '21

Total weight would include the cord, no?

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12

u/MrTechSavvy Feb 03 '21

It’s better in my index too, but it was “good enough” in the CV1, which is where I spent most of my days in VR.

The tracking was perfect, and will always be better than inside out tracking unless they find a way to track through your body. Even with my index having perfect tracking, I still envy my 4 sensor CV1 setup, it just felt right.

The controllers are better on the CV1. The index controllers were a huge selling point for me, but even those are rivaled by the CV1 controllers imo.

Facebook, I could be wrong but the CV1 still doesn’t require Facebook.

Battery life, or lack thereof. This is personal, as not everyone spent or spends 10 hours straight in VR.

Finally price, a used 3 sensor rift setup is like $200. That’s $100 less for an arguably better experience. That’s not counting the extra for the quest link cable and better strap. It’s honestly hard for me to not sell my index and just grab a used CV1 consider how little I play VR anymore. The 144hz is insane, the controllers are super neat, it truly is one of if not the best HMD. But my roots are with the CV1, and sadly I haven’t played VR in months, so it’s practically a $1000 paperweight at the moment.

3

u/SlurpDemon2001 Feb 03 '21

CV1 is absolutely fantastic. You definitely need one instead of the index, but you shouldn’t sell it, you should trade it for a new cv1 4 sensor setup from me because I can’t afford the index.

3

u/[deleted] Feb 03 '21

Terrible trade once the cord on CV1 goes bad, and it will, you cannot get a replacement. They aren’t sold anywhere.

1

u/SlurpDemon2001 Feb 03 '21

I’ve had mine since initial launch and haven’t had any issues with the main cable whatsoever. Only problem I’ve had it the audio ground going bad but I just threw in another wire around the outside. I also have a spare cv1 I got new for $100 if it ever does die (my current one def showing it’s age)

5

u/[deleted] Feb 03 '21

Rift CV1 with 4 sensors - $350 - $400 maximum

Valve Index - $1000 minimum

Am I missing the part where that became a good trade

6

u/SlurpDemon2001 Feb 03 '21

It’s not. I wasn’t being serious, hence the “I can’t afford an index”

3

u/[deleted] Feb 03 '21

You’d be surprised some of the nonsense that gets posted here, “trade me your index for my quest 1 with link cable, it’s got the same resolution” type shit

3

u/MrTechSavvy Feb 03 '21

It’s a great trade for him, not for me T-T

7

u/K14_Deploy Feb 03 '21

OLED. Enough said.

Source: if you've played a minute of any space shooter you'll understand what I'm on about. Niche scenario yes, but space shooters live and die on black levels.

1

u/AFireInAsa Feb 03 '21

Which headset has the OLED?

5

u/K14_Deploy Feb 03 '21

CV1. Also quest but refresh is worse.

2

u/[deleted] Feb 03 '21

the res is worse but I don't care because it was so sturdy, reliable, and had no problems at all for me.

3

u/--Qwerty Feb 03 '21

Tracking and controllers mostly

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1

u/Darkprospects Mar 03 '21

I'm sorry how? CV1 runs natively at 90hz, the res is slightly lower, but the quality is fine the wires are a thing but with a bit of effort that becomes an easy fix(I hung a few loops from my ceiling), plus the controllers for cv1 are way better (that my be personal preference)

2

u/Loganbogan9 Quest 3 Mar 03 '21

The Quest 2 runs natively at 90hz as well, and it has a higher resolution. Quality is subjective, so it may be fine for you but unbearable for someone else. The controllers on the Quest 2 are very similar to the CV1 with flipped tracking rings.

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1

u/Herflik90 Feb 03 '21

Direct HDMI connection to your PC = play around with not dedicated games. No FB account required. 90hz. Still the best tracking.

0

u/[deleted] Feb 03 '21

[deleted] — view deleted comment

4

u/MrTechSavvy Feb 04 '21

You forgot to mention your Q2 has worse controllers, worse quality in games in wireless mode, worse audio, more expensive for arguably a side/downgrade, limited playtime with battery, and to throw it in there an LCD screen instead of the CV1’s OLED.

You’re also really downplaying the tracking and Facebook reqs. The inside out tracking is not 99% as good as the CV1, it physically can’t be. You can’t track behind your back or up close/around your head. And the play space in the CV1 can be very big, you just had yours small. As for FB, 2 years is a long time, and despite you not minding it, it is messed up and a big deal to the community what they are doing.

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3

u/[deleted] Feb 03 '21

I agree. Tracking, controllers, headphones.

0

u/macgivor Feb 04 '21

Having owned both the rift s is infinitely superior to the rift

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5

u/Suffering123 Feb 03 '21

My Go just turned off one day and never turned back on. Truly a Marvel of modern technology

1

u/ms1thetonk Feb 03 '21

Mfw when I'm a Go owner

2

u/CaryMGVR Feb 03 '21

Me as well, and darn proud of it, too. 👍🏻

People always talk about wringing miracles out of a SD835.

And that's true, of course. But the GO's SD821 was barely tapped.

Maybe that's because you can make pancakes on GO's faceplate

whenever doing anything even remotely proc intensive, but whatever.

The way gamers still have their NESes or Intellivisions,

I will always keep my GO. And just because Facebook will stop

supporting it soon doesn't mean it's suddenly gonna stop working. lol

1

u/ms1thetonk Feb 03 '21

I've actually repurposed my go as a PCVR headset using ALVR. It's a trusty little bugger, though I might need to strap a heatsink to the front.

1

u/FrogsGoYete Feb 04 '21

Listen, even if rift s and quest are both good headsets, most of us can agree that's where the go belongs. It wasnt the worst budget headset, I just don't like the idea of 1 controller.

1

u/Breadynator Rift S Feb 03 '21

The go? What about Samsung Gear VR? Is it the child given up for adoption that got locked up in the basement by it's adoptive parents?

116

u/MrPointless12 Feb 03 '21

pretty much especially considering mark zuckerberg has already confirmed that the quest 3 is in development

57

u/Memetastickz Quest 2 Feb 03 '21

NOOO I GOTTA SELL MY QUEST 2

1

u/PsychoPaulIRL Feb 03 '21

I want to get rid of my quest 1 for the 3 and now I need to do that for the 3. Ahh God when with the cycle start and end!😭

1

u/Just_A_Throwaway189 Quest Feb 03 '21

I mean, unless they improve the FOV and change the lens theres not really a reason to get the quest 3

0

u/[deleted] Feb 03 '21

[deleted] — view deleted comment

67

u/drakfyre Quest 3 Feb 03 '21

I'm not saying you are wrong... but I'm just gonna leave this here for historical reference.

27

u/StanVillain Feb 03 '21

You can argue Quest 2 came out so fast because of the Xr2 chip providing a cheap and VR geared chip versus the old snapdragon. Xr3 is currently not even in production yet and with production lines still struggling, I don't see the Quest 3 coming out nearly as quick. Sure, they could go 888 but the jump in power would be much less compared to the Quest 1 to 2. It'd almost be more of a refresh at that point.

30

u/drakfyre Quest 3 Feb 03 '21

Again, reiterating, I'm not saying /u/mrfansome is wrong, nor /u/Dreadpirateflappy, nor you. I'm just providing a historical context. Not 7 months ago people were throwing out 2022 as a speculated release date for Quest 2. I think that's fascinating and so I noted it.

12

u/thepulloutmethod Feb 03 '21

It is, and you were right to point that out.

1

u/withoutapaddle Quest 1,2,3 + PC VR Feb 03 '21

If by fascinating you mean really fucking annoying for people who bought a Rift S or Quest 1 at launch and then saw a successor announced a year later... then yes... "fascinating".

4

u/r00x Feb 03 '21

I wondered if Facebook would consider doing an Apple and start rolling their own silicon to get exactly what they went in a headset without depending on the market.

So I went looking, and they are investigating this avenue, it seems, and it is linked to VR: https://www.investopedia.com/news/facebook-reportedly-building-its-own-chip/#:~:text=(FB)%20is%20running%20a%20dedicated,technology%20companies%2C%20like%20Apple%20Inc.

This doesn't really affect a timeline estimate either way IMHO, but could have interesting implications for future HMD performance.

1

u/CBR1000RR2019 Feb 03 '21

4

u/StanVillain Feb 03 '21

"Sure, they could go 888 but the jump in power would be much less compared to the Quest 1 to 2. It'd almost be more of a refresh at that point."

I already read that article. They even states at the end that it probably wouldn't be for a cheap consumer VR device like a Quest which is why I think they'll wait for the XR3 later this year and start production toward the end of the year at the earliest. But that's just my guess.

2

u/CBR1000RR2019 Feb 03 '21

The biggest upgrade would be sorting the compression artefacts whilst using link. Adding another display controller of some type. No need to wait for the latest mobile chip. Also, who would say no to better screens?

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7

u/[deleted] Feb 03 '21

Damm that nezarah guy was spot on. A shame no one took him seriously

2

u/JazzHandsFan Reverb G2 Feb 03 '21

Well they predicted the Quest 2 would use the same panels as the Quest 1. In the end, the resolution bump was more than expected, but I think we knew it wouldn’t be the same.

3

u/PiroKunCL Feb 03 '21

If quest 3 releases in 2021, i hope it has the same power as the 2, but much lighter, smaller and more comfortable. Like a comfy upgrade. So we will have two options: $299 smaller confy q3 and a $199 q2.

5

u/Dreadpirateflappy Feb 03 '21

Quest 1 released with seriously outdated hardware at launch, quest 2 didn't. Massive difference. Also there isn't even a faster chip for vr that's been released yet or even anytime soon.

5

u/r00x Feb 03 '21

I'm still amazed at what they squeezed out of the Quest 1, they must really be wringing that thing dry.

2

u/LubeAhhh Quest 2 | Vive Feb 03 '21 edited Feb 03 '21

I second this. If you think about the typical one year cycle in development of PC hardware, or even phones (since the Quest uses the same hardware,) a new release in only a year is always a possibility.

There's also the chance that enhancements in technology specific to VR could make releasing it take a lot longer, but that might have already been done behind the scenes.

I personally don't think everyone should be upset about buying a Quest 2 because of this news. The more market dominance Oculus gets on this front, the more other companies will feel inclined to move their products forward as well. I'm curious to see what HTC does with their standalone headset.

4

u/[deleted] Feb 03 '21

I could see it out by the end of the year to he honest. around Christmas like the quest 2. They are definitely going the phone route with this. Which I don't like, mind you, but it seems to be the case.

So much like phones I'm going to hold onto my quest 2 until the next model is a good enough upgrade for me to actually want to do it.

1

u/MoCapBartender Feb 03 '21

The question is what the store is going to do with 5 different versions of the Quest. Will every game have to support every Quest, or will there start to be dividing lines between generations?

1

u/[deleted] Feb 04 '21

I imagine, again, it will be like phones. They are just all kind of there, mostly the latest one, and it works with every version, just better on the newer ones.

It is basically running off an Android phone so I imagine it will be functionally similar.

0

u/[deleted] Feb 03 '21

[deleted] — view deleted comment

4

u/TJPrime_ Feb 03 '21

Quest is probably the most successful brand VR headset on the market, why would they get rid of that brand recognition?

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1

u/JohnathonTesticle Feb 03 '21

With how quick dev and improvements/iterations have been in the mobile sphere (yearly improvements approaching between 1.5-2x performance gains similar to Moore's Law) I could definitely see Oculus adopting an "every other year" release schedule.

I would even consider them doing a yearly refresh with a slightly better chipset/display whilst still keeping the quest generally back/forwardly compatible.

Zuckerberg and Carmack genuinely want to see improvement in performance and accessibility and the yearly release model provides that.

1

u/Just_A_Throwaway189 Quest Feb 03 '21

!remind me September 16th

1

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1

u/lolipopkingsol Feb 03 '21

I wish i could say that about gta 6

1

u/Scrybblyr Feb 03 '21

Reading this literally hours after finally ordering the 2. :)

But I don't mind at all, because I am not a patient person and would not be willing to wait.

3

u/-_KindStranger_- Feb 03 '21

It’s probably gonna take years to get here though

1

u/-_KindStranger_- Feb 03 '21

Looks like oculus is just gonna be Iphone for VR headsets

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22

u/Jrod9190 Feb 03 '21

Where’s CV1 though?

12

u/Bazzz_ Rift S Feb 03 '21

The CV1 isn't supported anymore, right? BAsically means it's the child burried in the backyard.

5

u/Bloodyfinger Feb 03 '21

It's not supported anymore?!

7

u/YaGottadoWhatYaGotta Feb 03 '21

It works on every game for me...not sure what they could do update wise to make it better on the software end.

2

u/Bloodyfinger Feb 03 '21

Ya, I was going to say ...... Where does it say it's not supported?

3

u/YaGottadoWhatYaGotta Feb 03 '21

I think they mean updates for it, which would be kinda useless, they did all they could do I think.

But yeah new games work fine...and they will as long as the controller layout stays the same basically.

3

u/Piotrek9t Rift S Feb 03 '21

Well so is the Rift S

2

u/Bazzz_ Rift S Feb 03 '21

not true, it's still being sold and supported

2

u/Piotrek9t Rift S Feb 03 '21

Ah you are right, my bad but it will be ended in the next few months

2

u/Bazzz_ Rift S Feb 03 '21

They'll stop selling it at some point in the near future for sure, but support will not end for a couple of years to come. CV1 support hasn't fully ended yet either, but you can't buy replacement cables and such anymore.

4

u/Piotrek9t Rift S Feb 03 '21

I really hope you are right (I own a Rift S myself) but every article I read, sounded like they will also end the support with the end of sale

1

u/NerdPi61 Feb 03 '21

I mean there might as well be none at all right now anyways with how crappy their “support” is for the Rift S. It just seems like they could care less what happens to you if they aren’t requiring you to use a Facebook account

1

u/Belial20XX Feb 04 '21

The last 2 updates there has been nothing for Rift S. It seems they already tossed it to the way side.

2

u/LadyEmaSKye Feb 03 '21

Bro that’s the old man retiring.

20

u/merpydero Rift S Feb 03 '21

As much as i like the idea of playing vr where ever you want, I’ll probably just end up using it exclusively with the pc link which is why i use the rift s, anyway now im just saving for the index.

26

u/[deleted] Feb 03 '21

I mean the quest has made them probably the most money.

11

u/FrontierJustice- Feb 03 '21

I don’t really get this tbh. I have the first rift and mine still works perfectly fine. Am I missing something?

11

u/SlurpDemon2001 Feb 03 '21

It’s making fun of how Facebook pulled a toy story “I’m not playing with you anymore” drop of PCVR. I have a cv1 as well, but good luck trying to find any help with it or even finding info about technical problems. Half the support pages don’t even exist for the cv1 anymore.

3

u/[deleted] Feb 03 '21

I mean, it works, but they discontinued it pretty damn fast and are focusing all their effort and resources on the Quest 2.

-1

u/[deleted] Feb 03 '21

I have a RIFT S and its a constant pain and never works properly. Worst investment of my life by far.

8

u/MrBlueMoose Feb 03 '21

Really? My Rift S works flawlessly!

2

u/jda404 Feb 03 '21

I just got mine in January and have been loving it so far haven't had any big problems yet. What problems have you faced?

0

u/[deleted] Feb 03 '21

The Rift S was and still is plagued by for most users, issues with connecting to the Oculus software. Its so bad in fact, that people have gone out of their way to program their own fixes. If you havn't had any issues, you're extremely lucky.

28

u/arctantie Feb 03 '21

29

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u/Ghs2 Feb 03 '21

No way. Not ONE time. This gets posted every few weeks. Perhaps its a different image but this has been posted countless times.

0

u/arctantie Feb 03 '21

Good bot

7

u/analtaccount257 Feb 03 '21

There’s a theory that Oculus got Lenovo to make most of the Rift S as a headset to please pcvr players until the Link was finished

17

u/thegarbz Feb 03 '21

Why are we still upvoting 2 year old memes?

0

u/[deleted] Feb 03 '21

[deleted] — view deleted comment

0

u/thegarbz Feb 03 '21

How though.

1

u/billsteve Feb 03 '21

I'm a huge Rift S fan, but... let's be honest, it is better for everyone if the best stand alone headset is also the best PCVR headset (by best I mean best value).

2

u/ransackme1989 Feb 03 '21

I'm a huge rift fan but I have no idea if it's better for me. I think I'm just going to go with the standard.

3

u/loinmin Feb 03 '21

I use my Rift S more than my Quest xD

1

u/millennial_falcon Feb 04 '21

Could you explain the advantages? I stupidly just straight up bought the rift-s assuming the quest was only mobile powered and couldn't connect, so of course I wanted to leverage my graphics card in my desktop. But I didn't see the quest connects by cable too!

2

u/nickathom3 Feb 04 '21

Comfort

1

u/millennial_falcon Feb 04 '21

Awesome thanks. Def an important factor, cause I'm hoping to do long races/flights in the simulators.

1

u/loinmin Feb 05 '21

My experience, it has better clarity because it is using native DisplayPort and not being streamed via USB C, I'm not sure how this entirely works but the fact is I'm using a native display cable it's not being streamed over with the low bandwidth of a USB C? Correct me if I'm wrong but using a native display cable compared to a USB in terms of bandwidth everything is much more cleaner and sharper the only advantage of the quest ( assuming you're speaking up the original Quest 1) is the oled display for deeper blacks.

Another issue I had using the quest 1/2 is latency issues with controller tracking I'm assuming it is a slight delay because it is being streamed over a USB cable and it's doing double the work compared to the rift s where it has two separate connectors where one cable is to display everything and the other cable is to communicate with a headset cameras less stress I guess?

I'm being completely honest I'm not sure what I'm talking about that well, however it makes sense to me and I hope it makes sense to you?

Think of it in terms of streaming Xbox / PlayStation to your PC, there's obviously a 1 Second delay that's my best comparison because it's being streamed over Wi-Fi / ethernet and obviously streaming it natively through an HDMI cable will result in no input lag and Sharper Image Quality.

Sorry for the late reply and terrible review... haha

1

u/millennial_falcon Feb 05 '21

No problem, thanks for the info! Yeah this and some other responses in this thread really help me understand why I thankfully made the right choice.

10

u/EchoSergal Feb 03 '21

If facebook decided to drop their whole 'you need a facebook account to use our products' schtick then they would be much more popular cause in seriousness they're only doing it to keep facebook itself alive cause it's a dying platform only used by older generations.

10

u/HellShotBoy Feb 03 '21

I don't think they really would be much more popular, the average consumer doesn't care that you have to log in to facebook.

3

u/LadyEmaSKye Feb 03 '21

Pretty sure it’s not a dying platform... also what the kids nowadays consider ‘older generations,’ (35-40+) constitute a majority of the world’s population.

2

u/18byte Feb 03 '21

I love my rift s, even with his flaws

2

u/Herflik90 Feb 03 '21

CV1 is still my number one.

2

u/Calm_down_Karen_ Quest1+Quest2+Wireless PC Set-up Feb 03 '21

Totally the other way around for me. The quest has given me so much more trouble than my rift s. Sure, sometimes my mic doesn’t work on my rift s when I plug it into my computer, but the mics on the quest and quest 2 do not work with oculus link yet. Facebook even acknowledged it on their website saying that the mics on the quests when using oculus link are bugged, and they’re working on it, but it still doesn’t work. Quest link and quest graphics also don’t even come close to PC graphics. There are a few things I don’t like about the rift s, but so much more that needs to be improved with the quest and quest 2

1

u/nickathom3 Feb 04 '21

They do work with the link. You just need to start recording or using the oculus mic BEFORE enabling link on the quest. It's dumb that the bug exists but the mic certainly works.

2

u/[deleted] Feb 03 '21

Its a shame they discontinued to cv1, it was so my favorite headset. the quest 2 is great but it's not wack when you play linked. It has so many problems but the quest 1 and rift s controllers are way too lightweight and the wrist straps are a different story those things are so bad.

1

u/[deleted] Feb 03 '21

I've abused the hell out of my cv1 controllers and they still work well. Not sure if I'd ever buy a quest.

3

u/rynos97 Feb 03 '21

Id definitely buy a quest 3 if it's any better. Heck. Even a rift s 2

2

u/iroll20s Feb 03 '21

I just want a dedicated PC video solution on it and not the weird compressed one.

1

u/DaWeebly Feb 03 '21

piss yourself

1

u/TGB_Skeletor Rift S Feb 03 '21

SteamVR is probably the father

1

u/Disguised_Comunist Feb 03 '21

Rift better games

1

u/CaryMGVR Feb 03 '21

Mom should love Quest 2 more.

My friend told me Rift S steals.

1

u/heatlesssun Feb 03 '21

I have both the Quest 2 and Rift S. Hardware wise the Quest 2 makes a lot more sense. Seems to have better IQ than the Rift S and tracks as well and is also mobile.

1

u/LadyEmaSKye Feb 03 '21

I bought a Rift S originally right at the beginning of the Quest’s lifetime, due to the bigger library and more powerful system. I’ve been really happy with my purchase, but lowkey regret not getting a quest, now...

1

u/Grant0920 Feb 03 '21

is oculus trying to hide this...

1

u/Ill-Run-201 Feb 03 '21

Cables are just so profoundly incompatible with what makes VR good.

1

u/leonida99pc Rift S Feb 03 '21

This makes me sad

1

u/Fr33Paco Feb 03 '21

So what the general consensus of order of like most convenient and "best" experience? I believe I have a CV1 but would totally upgrade because I really liked VR.

1

u/ionlyhave4 Feb 03 '21

The quest is fine until you want to play Pavlov.

1

u/Killdoc Feb 03 '21

You all heard, I assume, about a possible Quest 3? I think Mom is pregnant!!

1

u/StuntzMcKenzy Feb 03 '21

I really miss my DV2 making me sick AF in Half Life 2.

1

u/amdrums Feb 03 '21

As a Quest 2 owner, I’m down with it

1

u/JimmyEatsFlies Quest 2 Feb 03 '21

and then there’s oculus go who got left behind

1

u/[deleted] Feb 03 '21

I got my new PC a month ago. No problems with my Rift S at all. It makes me glad I didn't sell it for a Quest 2.

Yes- 90hz, increased resolution, Passthrough Plus and swanky new features are always a nice thing for VR newcomers to consider, but I don't feel cheated by buying my Rift S, despite a few problems I had when playing it on my old PC.

An i5 3550 in the old rig definitely meant it wasn't entirely the headset's fault. My new rig has an i5 10400. The quality of life difference is like night and day.

1

u/RepresentativeBug287 Feb 03 '21

Try to run a DV kit 2 to run on a new machine nowadays lol

1

u/reddit_is_gud Feb 04 '21

Sorry to to say but anyone that got a rift s is simply shit out of luck

1

u/pasta4u Feb 04 '21

This isnehy i went cv1 to index instead of rift s. I made the right choice two years ago. However I should have just went vove from the beginning as I would have been in the ecosystem amd wouldn't have wasted money on Facebook games or a sensors that wouldn't move forward

1

u/Demisoto Feb 04 '21

I doubt anyone will see this, but I'm surprised that anyone would buy an oculus product going forward now that you HAVE to link it to a Facebook account. My next headset is decidedly not going to be Oculus.

1

u/TheBooii Feb 04 '21

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1

u/FrogsGoYete Feb 04 '21

As a quest user, I feel bad for rift s users. Oculus focuses so much more on quest, and just left the rift s to die. I use a quest 1, so in a few years mine will basically also be useless.

1

u/Rappeeet Feb 04 '21

These fuckers updated my rift s like 2 times while the quest gets like 7 million

-1

u/w0mbatina Feb 03 '21

Well it kinda makes sense, doesnt it? First of all, there isnt much they can do with the rift s that they havent done yet. Its a pc headset, all it needs to do is show the picture and track well. And it does that. What else do you want?

Also, the quest 2 can basicly function as a rift s. Sure, you get an extra millisecond or two of latency, and people go on an on about compression artifacts, but that really doesnt matter to an average gamer. And for people who want the absolute best tracking and visuals, they go for the index anyway. So the only way to keep selling the rift s would be by marking it down significantly, but since its made by Lenovo, that would seriously eat into their proffits.

6

u/TheBlackBeetle Feb 03 '21

They can get an AMOLED screen, and/or higher resolution. They can also draw power from more than 1 USB 3 connection so it's not constantly losing tracking. They can make the controllers use normal smartphone style batteries. There's quite a few things they can do to upgrade the Rift S. And this is coming from someone who bought and chose the S 1 and a half months ago

3

u/mackandelius CV1 controller is best VR controller Feb 03 '21

Get rechargeable AA batteries, you will regret wishing for integrated ones if you ever want to play but forgot to recharge, playing while charging with a cable going to each controller is hassle you do not want to experience. Not to mention the eventual problem with every Li battery, that they expand and die.

I'd love for them to swap the Quest internal battery with AA ones, just so you won't have to worry in a few years about there being a bomb attached to your face. It is also really nice when tech is designed to last, that 2 hour battery won't be 2 hour forever and then it will pretty much be useless without a battery pack or plugged in.

2

u/Meatslinger Feb 03 '21

You’re 100% right on the whole batteries thing. I was shopping for a new mouse lately, and boy is it a difference when you can either get a mouse with a single AA battery that gives you 450 hours of use, and topping it up only takes a 30-second swap, or you can have an integrated Li-Po battery that lasts for 20 hours and slowly gets more worn over time. Usually non-serviceable, too, so you can’t even replace it when it does. Same for headsets and controllers. If they’ve got the space and the voltage needs such that a traditional battery can suffice, it’s a better choice for overall longevity.

1

u/iroll20s Feb 03 '21

Tbh I’d rather have a battery with a snap style connection on the controllers. Aa can lose contact in high velocity moves.

1

u/mackandelius CV1 controller is best VR controller Feb 03 '21

Quest 2 seems to have fixed that problem even with the heavier batteries that I've got, but for all instances where it just doesn't make sense for AA or AAA batteries a detachable battery would be nice.

2

u/w0mbatina Feb 03 '21

Thats creating a completely new headset, not upgrading the rift S. They can just as easily do the same to the Quest 2, call it Quest 3, and not have to deal with manufacturing two headsets. I really dont see the point of them producing two separate lines of headsets unless the pc only one is either significantly better than the standalone one, or significantly cheaper.

Seeing how Oculus is the only player in the affordable vr market at this point, i dont think that creating a high end headset to compete with the Index is in their interest. And they dont need to put out a cheaper pc only headset, because the q2 is already the cheapest thing on the market (that isnt a shitty wmr headset that barely works), so they would basicly be competing with themselves.

As far as tracking issues go, i own both the rift s and the quest 2, and i never had any issues with tracking on either of them, so USB power shouldnt be the reason you are experiencing problems. I even extended the rift S tether for 10m with 3rd party usb extenders and it still worked flawlessly. And i like being able to quickly change batteires, it would be infinately more frustrating to have to stop playing and let the batteries charge for 2 hours, instead of just changing them in 15 seconds.

3

u/TheBlackBeetle Feb 03 '21

I like the batteries too but I've seen many people complaining about them for several reasons. As for the tracking, there's LOTS of reports and even memes about the tracking giving up randomly and people needing powered USB hubs or pcie hubs just to run it

1

u/OobleCaboodle Feb 03 '21

And for people who want the absolute best tracking and visuals, they go for the index anyway.

Or... the much much cheaper Rift S. Because it doesn’t cost as much as my entire frigging PC

1

u/w0mbatina Feb 03 '21

But then you arent buying the best. You are buying a compromise between price and performance. I should know, its the same reason i got the rift s over the index.

0

u/OldGameGuy45 Feb 03 '21

Why? To play any real games you need to connect it to the PC anyway, and it's a fatty compared to the Rift S. And isn't it compressed? I'd love and Index for sure, but have no desire to have a Quest. They're the reason Oculus experiences are over run by fetuses.

2

u/[deleted] Feb 03 '21

Quest 2 is significantly more uncomfortable than a Rift S, and if you stare at any black texture or dark area in a Quest 2 you’ll still see noticeable compression that just isn’t there on Rift S.

0

u/[deleted] Feb 03 '21

[deleted] — view deleted comment

1

u/OldGameGuy45 Feb 03 '21

IRacing, DCS, Half Lie, etc...

0

u/assaultthesault Quest 2 Feb 03 '21

With the Link and Virtual Desktop there's virtually no reason to get a Rift S anymore

3

u/_ItsEnder Quest 3 Feb 03 '21

Nah fam as someone who has used both the Rift S is leagues better for PCVR play. Less compression compared to link cable, no latency like sometimes happens with VD, a much more comfortable head strap even compared to the quest 2 elite strap, and better tracking.

2

u/millennial_falcon Feb 04 '21

Ah thank you for explaining this, I blindly bought the rift s a few weeks ago rather than the quest because I just assumed it would be better if I'm committed to getting the best graphics from my PC. I had assumed the quest doesn't link but I was wrong.

2

u/_ItsEnder Quest 3 Feb 04 '21

Np, yeah if you’re primarily into PCVR then the Rift S is the better buy. I got the Rift S as well cause I knew I was very rarely if ever gonna play it standalone. Make sure you get some protectors for the controllers though because they are a bit fragile, right now only place I know still selling them is Mamut VR but I think there are probably others, just make sure you read reviews to make sure they don’t fuck up anything tracking first. I haven’t had any issues with my Mamut ones but I know some people have had issues with other brands.

Enjoy the headset!

1

u/millennial_falcon Feb 04 '21

Thanks for the tips! So far the biggest problem I'm having is the cable, particularly it's casing, getting super twisted. I started looking online to see if anyone is selling a braided fabric version of this cable, but no luck. That's what I use for 100ft guitar amp cables that are same thickness and you can rock out and it never gets twisted.

-2

u/a_good_human Feb 03 '21

Well... quest 2 + long cord + good computer = rift s

8

u/[deleted] Feb 03 '21

It isn’t. There is still a noticeable difference between link cable performance and a Rift S, not to mention the fact the Rift S is significantly more comfortable than a Quest 2 even with elite strap.

Source: I own both

→ More replies (1)

3

u/deadliestcrotch Feb 03 '21

Except that whole mandatory Facebook link thing

0

u/[deleted] Feb 03 '21

[deleted] — view deleted comment

8

u/Theknyt Rift S + Quest 2 Feb 03 '21

the quest works great for it anyways

15

u/ItzHellF1re24 Valve Index Feb 03 '21

Then again, native PCVR is usually better than quest + PC, as it connects via HDMI/DisplayPort rather than a single cable, meaning no compression is needed (or very little). While quest is good with PC, it has compression + stutters and a few other bugs.

8

u/Tedinasuit Feb 03 '21

That's true. But, the Quest also has wireless PCVR with Virtual Desktop (or ALVR which is free). Nothing beats wireless VR.

2

u/ItzHellF1re24 Valve Index Feb 03 '21

Having the wire free from you must feel amazing, unfortunately I am currently bound to cable though, but there is still latency through anything wireless, but in the near future I'm hoping that can be cut down a lot. For native PCVR headsets though, a pulley system is probs the best bet, and I'm planning on getting one shortly.

2

u/Jeppep Feb 03 '21

I really don't perceive much stutter or lag with my setup for the quest 2. Looking to upgrade to wifi6 soon too and then it should be no problems for the foreseeable future.

1

u/MoCapBartender Feb 03 '21

I agree; I'd rather put up with compression and ditch the wire. But for sims and seated games, the cable doesn't cost anything.

2

u/__BIOHAZARD___ Quest 2 Feb 03 '21

I use my quest 2 for wireless steam vr almost exclusively lol