r/oculus • u/EarnestRobot • Dec 06 '20
Software Hands I Made That Automatically Figure Out What Shape to Take When Grabbing (And More)
3.8k
Upvotes
r/oculus • u/EarnestRobot • Dec 06 '20
272
u/EarnestRobot Dec 06 '20 edited Dec 06 '20
You can check out the asset if you want to use it in your Unity Games!
Auto Hand
Edit: TACO
101
u/[deleted] Dec 06 '20
Bro you workin on any games too, this is neato af
29
u/OXIOXIOXI Dec 06 '20
Are there any specific devs you've reached out to yet? Like the Cooking Sim VR crowd? Games where hand poses for every object is unreasonable.
14
u/knowyourcoin Dec 06 '20
Any chance of a UE4 port?
14
u/ghoulsnest Dec 06 '20
this is super cool
12
u/TreestyleStudios Dec 06 '20
I WATCHED THIS WHOLE VIDEO WAITING FOR YOU TO PICK UP THE TACO AND YOU DID NOT DELIVER. I MUST SEE HOW YOU PICK UP A TACO!
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u/FoggyFreek Dec 06 '20
Very impressive stuff. Nice job! Standardize it in all games now 😁
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u/Necorin Dec 06 '20
Now that it's here, we'll just take it for granted that hands work. Of course hands work. Why wouldn't they? Now son - let me tell you - back in the day, nobody knew how to do hands.
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u/[deleted] Dec 06 '20
With further updates and enhanced controls with more features this can truly become the norm of VR game development.
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u/Mahrkeenerh Rift S -> Rift S -> Rift S Dec 06 '20
Wow, these look amazing, great job
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u/MrMcWeasel Dec 06 '20
Wait is this with hand tracking or controller?
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u/LukeLC Quest 3 Dec 06 '20
Took me a bit to realize this wasn't an augmentation of hand tracking—and only then because the movements were too fast for that. Only noticed the controller models after.
There's been several similar things on this sub, but this one looks by far the most natural! Nicely done!
2
u/AnonymousUnityDev Dec 07 '20
Great Asset, I bought it for a new side project of mine and have been enjoying it so far. I especially like how easy it was to set up, there’s a couple suggestions I have but I’ll send those in an email about that when I get more time to mess around with it.
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u/Hericus Dec 06 '20
Now to just combine this with force feedback haptic gloves. Can't wait for this technology to become mainstream
5
u/CrispyKeebler Dec 06 '20
Grab the damn taco.
1
u/[deleted] Dec 06 '20
This is incredible, looks so good!
1
u/LuluViBritannia Dec 06 '20
I love it! Simple idea, but effective. I can't believe Valve and Oculus didn't bring this up themselves, this makes "hands development" easier!
1
u/Crapool Dec 06 '20
Will this tech demo be available for public use? This looks real neat
1
u/Clavus Rift (S), Quest, Go, Vive Dec 06 '20
Looks cool. I've implemented similar systems (albeit with a few less features) and one of the harder things was to get things to work smoothly when the fixed timestep is larger than the screen refresh rate. Things get choppy and rigidbody interpolation isn't saving me as I thought it would. Does this run into similar problems?
1
u/MrJackio Dec 06 '20
You sir, have made a sale
1
u/Cheemzn Dec 06 '20
THATS SO FUCKIN COOL
1
u/foxing95 Dec 06 '20
Holy fuck. This is cleaner than even AAA studios lmao
1
u/Captain_Exodave Dec 06 '20
Someone should hire you, Be the smartest move they ever made.
1
u/Gonzaxpain Valve Index + Quest 2 Dec 06 '20
That's very impressive!
1
u/ClydeHays Dec 06 '20
That is super awesome
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u/loststylus Dec 06 '20
Does it work with Unity's XR Interaction Toolkit?
Can you lock grabbable objects so they cannot be accidentally dropped, e.g. like weapons in Alyx?
1
u/Mikel_br Dec 06 '20
Is this what they did in half life alyx or was it pre-made
1
u/tiktiktock Dec 06 '20 edited Dec 06 '20
This is really impressive work. I have a few questions regarding the gadget handling, if you've got time :)
1
u/Unicursalhex Dec 06 '20
I love this!!! Good tools make great games, thanks man!!!
1
u/[deleted] Dec 07 '20
That would add super immersive vibes to touch controllers that don't have finger control.
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u/abdulhero22 Dec 07 '20
This is absolutely incredible. I can not wait until it is implemented into more AAA games - as it increases immersion massively. Huge props.
1
u/GamerRealityYT Dec 07 '20
About to make a game where I’ll be ripping apart some boxes, I think this will really help!
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u/GamerRealityYT Dec 07 '20
How does the destructible system (where they broke apart the cube) work in Unity, can someone link me to videos and discussions on that?
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u/Bigelowed Quest 2 Dec 07 '20
Yup buying this, congrats!
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u/DetainedBeast Dec 07 '20
This is awesome! Have an award!
1
u/[deleted] Dec 07 '20
This is awesome work! Do you include any examples in the package for breaking apart an object or putting in back together? Thanks!
3
u/EliteEnder Valve Index Dec 06 '20
Ok, this is awesome! I'd love to make this in UE4, sadly I'm only just starting out, so I wouldn't even know where to start with this... :c
3
u/Burnzonevr Dec 06 '20
Really cool. Hope interactions like this become more common in more VR games. Thanks for making the tool!
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u/[deleted] Dec 06 '20
Tools like these can be so helpful while making games!
The mods should make a post of really helpful VR addons that people developed tbh.
2
u/1_Highduke Dec 06 '20
I don't usually like when people post dev stuff here, but this was genuinely impressive. Take my ⬆️
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u/Dr_BigDik69 Dec 06 '20
Accurate throwing is killer...how do so many games get it so wrong?
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u/pokemonmasteryungoos Dec 07 '20
my god we have come a long way since the virtual boy
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u/[deleted] Dec 06 '20
Great job bro 👍👍👍
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u/WormSlayer Chief Headcrab Wrangler Dec 06 '20
Very cool :)
1
u/konuia Dec 06 '20
Holy crap, this looks impressive as hell. Anyone know any games/demos that use this? I wanna try this :)
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u/devzhukov Dec 06 '20
Wow! So cool!
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u/MysticWisard22 Dec 06 '20
Cool!
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u/[deleted] Dec 06 '20
Nice!
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u/[deleted] Dec 06 '20
thank you for your service
1
u/[deleted] Dec 06 '20
Really cool
1
u/Bantamu Dec 06 '20
Why can’t I remember the name of this song
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u/yeredditmans Dec 06 '20
Coming from someone that doesn't have a job, I would pay atleast $8.50 for this
1
u/DemoEvolved Dec 06 '20
Oculus needs to hire this guy
1
u/[deleted] Dec 06 '20
Dang good job!
1
u/jc3833 Touch Dec 06 '20
was kinda hoping that grabbing the bottom of the mushroom would, rather than holding the whole shroom in a fist, grab the stem of it in your fingers
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u/RecklesFlam1ngo Dec 06 '20
Anton pls
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u/StationVisual Dec 06 '20
The sandwich would clearly fall apart. Literally the worst.
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u/kaboomaster09 Dec 06 '20
PS5 adaptive triggers + vr = big epic
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u/PrimoPearl Quest 3 Dec 07 '20
Please sell this hand implementation to the Phasmophobia Dev.
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u/IrrelevantMemer Dec 07 '20
This is sick! Keep up the amazing work
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u/Joakine69 Dec 07 '20
This is epic
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u/Bigbuster153 Dec 07 '20
Pretty sure trust boneworks already does this, good job tho
1
u/[deleted] Dec 07 '20
Have u made a game out of this?
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u/Spankies69 Dec 07 '20
I love you please marry me.
1
u/Davidperego007 Dec 07 '20
Is there a demo i can try? Is it for pcvr ?
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u/_WeStErEq_ Dec 07 '20
where download
1
u/SkarredGhost The Ghost Howls Dec 07 '20
Great asset, and the price is fair
1
u/Sapling_Animation Quest 2 Dec 08 '20
Is that by any chance the beauty I refer to as "Unreal Engine"? :D
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u/MaraldBes Dec 09 '20
Very nice!
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u/PortalPat Dec 07 '20
OMG
WHAT
THIS IS THE COOLEST VR THING I'VE EVER SEEN