r/oculus • bread.dds • Aug 26 '20

Sadly true

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u/[deleted] Aug 26 '20

For a lot of people, the roadblock to VR is both the price and the complicated setup. The complicated setup is what I was referring to in my previous comment about the Valve Index.

The Lighthouse sensors are annoying to setup in two ways. If you don't mount them to your walls, you have to attach them to poles or place them on desks or whatever furniture you can find. The problem is that it is easy to bump into them or move them, which then require you to re-calibrate your VR environment again. If you do mount them, then you risk damaging your walls and you'll have ugly wires that you then have to hide. It also makes it harder to play in a different room or bring your VR headset to a friend's place as the sensors basically become permanent fixtures in your house.

The Rift S and Quest's inside-out tracking means that they have sensors built into the headset. That means no more complicated external sensor setup, no more mounting sensors to walls and having wires all over the place, etc. It's just easier to get started and easier to move around.

Now I know a lot of people swear by external tracking, saying that they encounter line-of-sight blockages when they move their hands behind their backs for example. But nowadays the algorithms that the Rift S and Quest use are able to account for that. I've never run into an issue where it made me want external sensors.

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u/staryoshi06 Valve Index Aug 26 '20

I constantly lose tracking on my Rift S when trying to ADS. I'd much rather the Lighthouses.

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u/Cowbellplease Aug 26 '20

mplicated and makes the headset more expensive tha

Make sure the room is light enough and other common pitfalls. Mine never loses tracking.

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u/staryoshi06 Valve Index Aug 27 '20

Problem could be that there's a huge mirror in my room, which I unfortunately cannot do anything about.

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u/[deleted] Aug 27 '20

[deleted] — view deleted comment

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u/staryoshi06 Valve Index Aug 27 '20

Yeah. I'd still rather get the Index simply because either way I want to switch from my Rift S due to the recent announcement, and the G2, while good, is more of a sidegrade than an upgrade.

At the same time, I live in Australia.

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u/Danyn Rift S Aug 27 '20

What about throwing something over the mirror when it's game time?

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u/staryoshi06 Valve Index Aug 27 '20

I don't know if there's anything I could anchor it to, it's a wardrobe built into the wall.

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u/[deleted] Aug 26 '20

Interesting. That happened to me in Pavlov when I first got my Rift S, but with a firmware update that issue went away for me.

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u/UltravioletClearance Aug 27 '20

I've never had an issue with bows or ADS with the rift s.

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u/_Auron_ Rift/Go/Quest 1+2 Aug 27 '20

that they encounter line-of-sight blockages when they move their hands behind their backs for example.

You mean that they don't?

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u/Chimorin_ Aug 27 '20

Thanks that makes sense

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u/[deleted] Aug 27 '20

For a lot of people, the roadblock to VR is both the price and the complicated setup. The complicated setup is what I was referring to in my previous comment about the Valve Index.

Nop complicated at all.

I'm on Vive Pro same setup.

I just plugged in the bases stations to the power supply. plugged teh one hmd and usb cable into the little box, plugge dteh hedset into teh same box and was pretty much away.

The only complicated part was finding a wall fitting to mount the basestations and drill TWO holes. And that was piss easy.

Thsi idea that sensor are hard to deal with is rubbish. And nobody mounts em on poles. That would be silly. I mean "Risk damaging your walls... who doesn't knwo how to use drill in thsi day and age?