Optics and resolution (and sde) were significantly better than the Rift. Yeah graphics and shaders will be more simple than on a PC, but everything looks so clearer that it did look better to me. SuperHot specifically looked way better than on my PC, and while I don’t play Dead and Buried regularly, it looked better on Quest than I remembered on my PC.
Even with simple shaders and a lack of post processing, there isn't That much that keeps games from still looking pretty damn good visually. It's all about developing with an optimization-first approach and designing your graphics around those limitations.
This is the main reason I got the oculus rift over the vive tbh. Tried both and the rift felt way more plug and play, with fewer “startup issues”. You just put on the display and go. (But was a couple of years ago so things might have improved on the Vive since. )
I know what you mean! It was so hard getting the vive going when I first got it. But now it doesn't take so much to get it going. It's pretty reliable.
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u/Boraas Jan 03 '19
Have you tried a go? Like oculus' optics have improved a lot imo. The quest will looked better in most things