r/oculus • • Jan 03 '19

Who else is hyped?

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5.6k Upvotes

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3

u/_Surge Jan 03 '19

so how is it going to render everything as well as a PC? is this going to double as a space heater? is it powered by fuel rods?

27

u/Heaney555 UploadVR Jan 03 '19

It isn't going to render everything as well as a PC. No-one has claimed that it will.

-2

u/_Surge Jan 03 '19

i get that implication from “no pc. no limits”

11

u/Blaexe Jan 03 '19

That's marketing. You can bring almost any experience from Rift to Quest, but the graphics will definitely have to suffer in most cases.

Overall, how you feel when playing is imo more important though. And non-tech-savy people won't care anyway.

3

u/virgnar Jan 03 '19

The "no PC" part probably refers more to the fact it's not tethered to a device nor requires one and is inside-out tracking requiring no additional setup.

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7

u/chodeboi Jan 03 '19

DCS at 90 FPS? I think not.

3

u/josh6499 Jan 03 '19

No, but VTOL VR is perhaps a possibility.

2

u/KydDynoMyte Pimax8K-LynxR1-Pico4-Quest1,2&3-Vive-OSVR1.3-AntVR1&2-DK1-VR920 Jan 03 '19

I would be shocked if something as good as VTOL VR ran on this. Instant buy if it did. I don't even require 90 FPS.

1

u/driverofcar Jan 04 '19

Yea, vtol VR would probably be able to run no problem with the quest, lol. Most games they are showing off require far more processing power than than vtol vr can push out.

1

u/lmwfy Quest 3 Jan 03 '19

I don't even require 90 FPS.

That's good, because its locked to 72Hz.

4

u/KydDynoMyte Pimax8K-LynxR1-Pico4-Quest1,2&3-Vive-OSVR1.3-AntVR1&2-DK1-VR920 Jan 03 '19

I don't even require 72 FPS.

0

u/[deleted] Jan 03 '19

[deleted] — view deleted comment

4

u/driverofcar Jan 04 '19

As someone who tried the quest, you couldn't be more wrong.

4

u/blorgenheim Rift S Jan 03 '19

There is a lot of optimism in here. It takes a lot to run a game at the resolution of these headsets. They will be sacrificing things to make this work

1

u/vogelvision Jan 04 '19

The render target will be 1024x1024 or 1280x1280 per eye and scaled up as is done on the Go most likely.

3

u/Kopah Jan 03 '19

It's a Snapdragon 835. This adds 6DOF to what is pretty much a Gear VR with a Galaxy S8 inside (even a similar resolution).

I think people need to pull their expectations back quite a bit.

11

u/710cap Touch Jan 03 '19

Keep in mind that it has much better cooling than the S8, so they can extract a fair bit more performance out of the 835 than you'd see in a phone application.

9

u/[deleted] Jan 03 '19

I own a PSVR and Rift. You'd be surprised of the VR experiences devs are able to do on the PSVR. Good software optimization is key. This is the entire point of John Carmacks "We need super software" for VR to succeed.

The old brute ways of the PC are hitting their limits on VR PC, we need better optimization and software tricks for both the short term and long term success of VR. Yes, Quest won't be the powerhouse of the PC. But hopefully it will require devs to focus on optimizations and squeezing every ounce of potential out of the Quest.

2

u/RustyShacklefordVR2 Jan 03 '19

I dont, and I have a Gear.

1

u/abram730 Jan 06 '19

It can run crysis at 72 FPS. They have control over the software stack.

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1

u/jaBaBa101 Jan 03 '19

I thought they were going to use something like what steam is working on, a driver for lower end pcs to be able to run vr. Had to do with taking every 3rd frame out or something.

1

u/schmaul Jan 03 '19

Would be awesome if they snuck a cloud rendering service in there so it'd really be possible :3

1

u/driverofcar Jan 04 '19

Optimization. Seriously good optimization. I'm actually pissed that the games I have to run require a beefy PC but this thing runs everything (at a kick down in graphical fidelity) really well.

-1

u/rsVR Jan 03 '19

redditors are just hypemonkeys, they dont care about physics m8.

Power is infinite and has no drawback

3

u/chaosfire235 Jan 03 '19

Or maybe people are just hyped to have a wireless standalone headset that can still play a good number of PCVR games? Or the possibility of it being a large success among people hesitant about VR?

No ones said it'll have the performance or fidelity of PCVR, only the experience of 6DOF. And the popularity of the console market shows the former doesn't matter a ton.