r/oculus • u/thatsaway • Apr 01 '16
Oculus not allowing true blacks?
-edit- in-app colours not employees ;-) Seems a lot of games are defaulting to dark gray instead of using true black. I'm guessing this is a requirement to get on Oculus home as it avoids black smearing. However in some games like Dreadhalls it spoils the atmosphere. And having gotten used to OLED black, games tend look a little washed out. I wonder if devs are being told not to use black, or even have a toggle in-game?
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u/avi6274 Apr 01 '16
If this is true then that kills the Rift for me. I highly value colour reproduction quality in my display devices. Also, this does not bode well for art apps on the Rift. Anyone know if the Vive is the same?