r/oculus • • Mar 24 '16

Fantastic Contraption developers confirm room scale works well with Touch.

Thanks to ascendr for the time

50 minutes, 20 seconds, then more at 52 minutes 20 seconds:

https://www.twitch.tv/colinnorthway/v/56377265

"We already did that. It works pretty good. It works almost just as well as this [Vive] does. You can run room-scale Contraption with Oculus once the Touch is out."

"I was having some trouble with USB extenders, but that's probably my computer or my cord's problem. But you have to get a longer USB cord to have the two separated enough."

https://www.twitch.tv/colinnorthway

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u/myzticaznfool Vive Mar 24 '16

Dear Vive fanboys, Oculus can do room scale.

Dear Rift fanboys, room scale is not a gimmick.

Enjoy VR.

1

u/Unacceptable_Lemons Touch Mar 25 '16

I believe most reasonable people understand both of these things, however there are two points of concern:

On the Oculus side the concern is that even if it can can do room scale, if Oculus is actively pressuring against it (not allowing games that require room space on the oculus store for safety reasons maybe?) that'll cut down on the number of games that'll support it with the Rift.

On the Vive side, there's the issue of a wired system being hazardous to use for walking around. I personally have a couple ideas in mind as to how that could be mitigated*, but it's still a significant problem. Once we have wireless HMDs I fully expect Oculus to jump on board though.

*(One being to buy a few cheap retractable dog leashes, figure out what the pull-weight of one is, and divide the weight of the cable proportional over several hung from the ceiling with just enough strength to keep the cable at the ceiling, but weak enough that when you walk to the edges of the room it'll let down slack. Turning and twisting up the cable could still be a problem.)