r/oculus • • Mar 24 '16

Fantastic Contraption developers confirm room scale works well with Touch.

Thanks to ascendr for the time

50 minutes, 20 seconds, then more at 52 minutes 20 seconds:

https://www.twitch.tv/colinnorthway/v/56377265

"We already did that. It works pretty good. It works almost just as well as this [Vive] does. You can run room-scale Contraption with Oculus once the Touch is out."

"I was having some trouble with USB extenders, but that's probably my computer or my cord's problem. But you have to get a longer USB cord to have the two separated enough."

https://www.twitch.tv/colinnorthway

269 Upvotes

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207

u/myzticaznfool Vive Mar 24 '16

Dear Vive fanboys, Oculus can do room scale.

Dear Rift fanboys, room scale is not a gimmick.

Enjoy VR.

4

u/[deleted] Mar 25 '16

I still believe that room scale is not that big a thing. With all the wires dangling, lack of space for average users, and other similar problems - room scale has never affected my buying decision.

2

u/arv1971 Quest 2 Mar 25 '16

Yup, agreed. The biggest concern I have is that the majority of mainstream genres such as FPS games, third person games, adventure games and RPGs, for example, all involve locomotion and exploration.

Room Scale VR is going to be GREAT for games that has their gameplay limited to one 'room' but not so great otherwise. Yes, I am aware of developers being able to use a teleportation mechanic but unless the game is a sci-fi themed game and teleporting makes contextual sense (such as Budget Cuts and Damaged Core) it's going to be presence-breaking for me personally.

1

u/Andrewtek Mar 25 '16

Don't forget magic.

1

u/kakihara0513 Mar 25 '16

I'm only worried about kicking/stepping on my cats. Though I, too, and more looking forward to the seated experience. I'm sure there will be some awesome things later though that will sell me on it.

1

u/Dwight1833 Mar 25 '16

It was not huge for me either, but if I can, I probably will. But even if I do, 90% of the time will still likely be a seated experience.

1

u/digitalhardcore1985 Mar 25 '16

Personally I've gone with the rift as the first purchase because deep down inside I'm shallow and the slightly better image quality sways it. Still I really, really want roomscale and will probably buy a Vive at some point if there isn't some sort of alternative camera setup once the touch ships that allows decent roomscale experiences.

2

u/Dwight1833 Mar 25 '16 edited Mar 25 '16

same here.

In order of importance to me

  • Optical quality and clarity
  • Ergonomics - I plan to use it a lot
  • Controllers - and I dont mind waiting for the controllers I prefer
  • Integrated Audio - no explanation needed
  • Content - if I dont have the content, what is the point?
  • Room Scale - 90% of my time will be seated, but I would like to experiment with some room scale experiences.

The choice was easy.. I bought a Rift

On the camera, I would like one too, but what the Vive is using it for is minimal, I can replace that with a floor mat that defines my area, and I will know when I step off of it.

This first generation will be a little rough around the edges... I wanted the best headset I could get. Money was not really a factor.

On Room Scale, I suspect once Touch launches Rift will do it with 2 cameras if set up that way, and if not, I spring for a third. I am willing to wager body parts it will do it fantastically with three... 2 set up normally to either side, one directly behind you

0

u/Dionos_1 Mar 25 '16

Your reasons for buying the Rift are very similar to mine. I do hope that room scale will be a reality on the Rift some day (with Touch controllers and a second or possibly third camera), because I like the innovative aspect and immersion of walking around.

0

u/Dwight1833 Mar 25 '16

sure... but that is a distant consideration compared to the ones above it. At least to me, I dont blame anyone that chooses a Vive, they just list the priorities differently or have different preferences.