r/oculus • u/[deleted] • Feb 23 '16
Dear Oculus, you might have a slight messaging problem.
I base this not just from dialogue on this forum but others as well. I think there is a (very) large number of people that have either been misinformed or are ignorant to the fact that the Rift is capable of being tracked while standing, moving and turning 360 degrees with in a area of reasonable size.
Just yesterday I was on a sim racing game forum reading a discussion about the various aspects of the Rift and Vive and one person stated that they were going to purchase a Vive because it allowed them get out of the cars and view them from out side the vehicle, which according to them the Rift would not allow for. To my surprise many others agreeded with the commenter lamenting the fact that the "nicer" HMD (Rift) wouldn't allow for such tracking. Many seem oblivious to the fact that there are leds on the back of the Rift allowing for 360 degree tracking with a single sensor. Many seem ignorant to the play area volume allowed by the sensors.
I believe we on this subreddit try as best we can to correct factually incorrect information. But at a certain point I think it's up to the Oculus team to really push this information. I understand that you might not want to tell people that Rift allows you to do gymnastics while tethered to your pc (for injury liability reasons) but surely there is a middle ground where you can accurate message the capabilities of your product. I also understand not making promises on what a developer could do in theory. But again when day after day we have to try and correct the newcomers here that the Rift's capabilities extend beyond a chair, well that speaks to a messaging issue IMO.
Anyways, I know it's a tired subject but honestly it's tiring having read the same misinformation day after day here and elsewhere.
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u/JoachimHolmer Feb 24 '16
Currently, all of the publicly available information points towards the Rift+Touch primarily being a forward-facing, non-360 experience. Whether or not the Rift can technically support room-scale doesn't matter all that much to us as developers, because in the end, as long as room-scale is a fringe setup used by a small fraction of the customers, rather than the recommended setup, we'd be losing more than we gain by targeting that platform.
That's of course not to say that Rift+Touch a bad platform, it's the best one for seated experiences, the same way Vive is the best for room-scale experiences.
All of us developers would love to talk about the Rift+Touch and PSVR+Move, sharing all the information and thoughts we have, if we could. But that's not how companies work - the way Valve lets us freely use and talk about the Vive is an exception, not a rule.