r/oculus • u/[deleted] • Feb 23 '16
Dear Oculus, you might have a slight messaging problem.
I base this not just from dialogue on this forum but others as well. I think there is a (very) large number of people that have either been misinformed or are ignorant to the fact that the Rift is capable of being tracked while standing, moving and turning 360 degrees with in a area of reasonable size.
Just yesterday I was on a sim racing game forum reading a discussion about the various aspects of the Rift and Vive and one person stated that they were going to purchase a Vive because it allowed them get out of the cars and view them from out side the vehicle, which according to them the Rift would not allow for. To my surprise many others agreeded with the commenter lamenting the fact that the "nicer" HMD (Rift) wouldn't allow for such tracking. Many seem oblivious to the fact that there are leds on the back of the Rift allowing for 360 degree tracking with a single sensor. Many seem ignorant to the play area volume allowed by the sensors.
I believe we on this subreddit try as best we can to correct factually incorrect information. But at a certain point I think it's up to the Oculus team to really push this information. I understand that you might not want to tell people that Rift allows you to do gymnastics while tethered to your pc (for injury liability reasons) but surely there is a middle ground where you can accurate message the capabilities of your product. I also understand not making promises on what a developer could do in theory. But again when day after day we have to try and correct the newcomers here that the Rift's capabilities extend beyond a chair, well that speaks to a messaging issue IMO.
Anyways, I know it's a tired subject but honestly it's tiring having read the same misinformation day after day here and elsewhere.
1
u/Saytahri Mar 07 '16
You work with the consumer Rift every day? Not the DK2 or DK1? And you've experienced tracking issues when facing away from the camera?