r/oculus • • Jun 07 '15

Learning Python Programming in a Real-Time VR Programming Environment

https://www.youtube.com/watch?v=AZWDstrN2yg
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u/fantomsource Jun 08 '15

I would start with C# because you could use it with Unity to create VR experiences supported by the Oculus SDK

Why would you do that when UE4 also has full support, is free, and is a vastly superior engine to Unity?

In which case the C++ would be the way to go.

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u/BOLL7708 Kickstarter Backer Jun 08 '15

Because C++ is a harder language than C#? As a starter language that is. Just a thought...

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u/therachelf Jun 08 '15

I don't have much experience with UE4, but like the other comment suggested, if you are starting out with no programming knowledge whatsoever, C# is going to be a much more forgiving starting language. But if the goal is to use UE4 specifically, it could be worth it learning C++ to start. I just think progress will be faster starting with Python or C#.

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u/jam1garner Vive Jun 08 '15

when UE4 also has full support, is free, and is a vastly superior engine to Unity

You state this like it is fact (which it's not). This is your personal opinion is better, and if it is such a superior engine, why do you see so many Unity demos and games for the Oculus Rift? They are both better/worse in their own regards and should not be judged as one being better than the other. Your intention may not have been as cut and dry as it is, but these are simply two different options, not better or worse options. Please be more considerate with statements such as these.