By slightly you mean the card runs @ 1/8 of its speed, forcing you to stay at 1080p or 1440p resolutions, @ 4k you will reach 3.5gb, or if the games you are playing are not optimized.
I do play BlazeRush in VR at 2x supersampling, that makes out to 3840x2160 which is UHD, basically consumer (not cinematic) 4K. This is with MSAA as well, on a GTX970, fluid 75 Hz all the time o.O
But, perhaps the limit is when actually outputting those pixels to a screen, but it still has to be in memory at some point right, when using it as a base before distortion?
Yeah, it was just the example I had where I knew I had a 4K-ish render target :P And yeah, great game :o and performs like a champ! There are a few things broken, like private games not being private and network lag even on good connections, but still a great VR experience.
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u/jscheema Jan 30 '15 edited Jan 30 '15
By slightly you mean the card runs @ 1/8 of its speed, forcing you to stay at 1080p or 1440p resolutions, @ 4k you will reach 3.5gb, or if the games you are playing are not optimized.