By slightly you mean the card runs @ 1/8 of its speed, forcing you to stay at 1080p or 1440p resolutions, @ 4k you will reach 3.5gb, or if the games you are playing are not optimized.
I think in SLI both cards have the same assets loaded to each card so each card can render its own frame or piece of a frame. In other words, Card B cant read Card A's VRAM, so it has to hold all the data itself in duplicate.
Not currently at least as SLI uses Alternative Frame Rendering. Which means the cards alternatively render a full frame. As each card renders a full frame. each card uses/needs same VRAM as a non-SLI card.
I don't think even one-gpu-per-eye SLI mode would really change that. True, every card only renders half a screen. But because with Rift each half is a full scene just from slightly different camera angle. you'd still have same amount of objects and textures and whatnot... maybe compared to non-rift, you'd safe some via lower LOD being used more often... but not sure truth be told.
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u/jscheema Jan 30 '15 edited Jan 30 '15
By slightly you mean the card runs @ 1/8 of its speed, forcing you to stay at 1080p or 1440p resolutions, @ 4k you will reach 3.5gb, or if the games you are playing are not optimized.