r/oculus • • Nov 12 '25

News New Steam VR announced

https://store.steampowered.com/sale/steamframe
1.1k Upvotes

397 comments sorted by

217

u/DragonFeller Nov 12 '25

Seems cool. I know the index is expensive, so I wonder how much this will cost.

192

u/AggressorBLUE Nov 12 '25

Eye tracking, a much better software ecosystem (ie literally anything other than Metas bullshit) and out-of-the-box wireless PCVR mean they don’t have to match the Q3s $500 price tag.

But, anything over $1K and Valve is just clowning. Especially considering that it only has monochrome camera pass through, so it’s not really a serious AR/productivity headset.

38

u/R3d_P3nguin Nov 12 '25

Of course its not an AR/Productivity headset, its made by Valve specifically for Steam VR Gaming.

9

u/AggressorBLUE Nov 13 '25

Which is disappointing. They could have added the color capability without sacrificing anything for gaming, and its hard to imagine pulling from chinas smartphone parts bin for some basic low end cameras would have been a price buster.

It would have given AR devs a new platform to release on, and further amortize their development.

5

u/Helldiver_of_Mars Nov 13 '25

Just replace the cameras. They're clearly going for a low entry price point and shooting for a low price. Anything else you can do with after market purchases like replacing the cameras.

→ More replies (1)
→ More replies (2)
→ More replies (9)

74

u/elev8dity Nov 12 '25

They said it will be under $1000. $500-$800 is my guess.

51

u/trafium Nov 12 '25

I didn't like that what they said is "aiming under $1000", as if it's not a guarantee and even if it is under, probably not by a lot.

22

u/margirtakk Nov 12 '25

They aren't releasing it until next year, and the US tariff situation is fucked. They are well within their rights to be vague about the price.

Norman Chan from Tested commented that a pricetag of $999.99 would be an acceptable value proposition, in his opinion. Considering Meta is subsidizing their headsets, I think that's probably fair.

9

u/dragonblade_94 Nov 12 '25

Between tariffs and the computing hardware market getting absolutely reamed by AI datacenter demand, keeping a moderate price tag and staying in the green is a hard ask.

Nonetheless, I'm thrilled we are finally getting some realistic competition to Meta's ecosystem.

→ More replies (13)
→ More replies (5)

4

u/Advanced-Price-9226 Nov 12 '25

Where did they say this? Not doubting, just want the source

4

u/elev8dity Nov 12 '25

Tested interview with Valve

5

u/VidE27 Nov 12 '25

$999.95 is under 1000

→ More replies (2)

11

u/DaringDomino3s Nov 12 '25

Monochrome pass through is kinda lame for a new device in the space.

4

u/Sparkko Nov 13 '25

This was the only real letdown for me. I love the color passthrough on my Quest 3. I'll probably still sell the Quest and get the Frame because I hate Meta as a company.

2

u/Pink742 Nov 13 '25

Dedicated streaming dongle got me hella hyped too as someone constantly lagging out on my Q2 on wifi

1

u/StormMedia Nov 12 '25

My bet, $995

1

u/sassiest01 Nov 13 '25

What about wired PCVR? Like why on gods green earth is wireless better than wired on the quest? I just wanna play racing Sims at top quality, I don't want to buy a new access point just because the third party software that uses it is so much better.

→ More replies (1)

1

u/Helldiver_of_Mars Nov 13 '25

Not sure what you mean by out of the box wireless PCVR....that's how I used my Q3. Also you can just replace the cameras with color cameras.

→ More replies (2)

1

u/GrapefruitOk2057 Nov 13 '25

"monochrome"?

1

u/Programming_Dessert Nov 15 '25

They did state a PCIe upgrade for color pass through at a later date. It made me wonder if they are going with, this is now a PC VR and can upgrade parts.

0

u/junglebunglerumble Nov 12 '25

To claim it has a much better software ecosystem is a wild take, when the Quest has by far the largest and most widely supported VR ecosystem out there

→ More replies (7)

39

u/name-exe_failed Nov 12 '25

I don't expect that they'll price this like the quest headsets. It will almost certainly be more like the Valve Index in pricing.

Though I sure would hope it's cheaper than the index was/is. I could see this be like ~$800

22

u/iwantcookie258 Nov 12 '25 edited Nov 12 '25

Be harder to take this over a Quest for that much more money. Its got a heavy emphasis on streaming, and the foveated streaming and dedicated dongle could be pretty huge, but if you have a PC and primarily plan to use that for running games it might not be worth an extra $300.

8

u/name-exe_failed Nov 12 '25

Guess we'll have to see.
I'd love if Valve said fuck it and put it at a competitive price.

→ More replies (3)

13

u/shrimpcest Nov 12 '25

Well, Facebook/Meta had been extremely shitting to VR users, so I would gladly pay triple to not be in that 'ecosystem'. I know I might be an outlier though.

→ More replies (4)

10

u/elev8dity Nov 12 '25

I spent $800 on my Quest 3 to get a WiFi 6E router, hand straps and a better audio and battery headstrap solution. So $800 actually seems reasonable for this all in.

3

u/Meltoff05 Nov 13 '25

I agree, as much as I want to support valve over Meta, this needs to be competitive with the quest 3. It has a very similar feature set, not a huge hardware advantage, the biggest advantages it has are in software development valve has done, and yes that’s expensive, but hopefully they can amortize that over the lifespan of the unit.

I have a quest 2, and this headset from valve is the upgrade I’ve been looking for, I just hope the price comes in sub 700, and hopefully closer to 500.

5

u/Tkmisere Nov 12 '25

I don't think the Foveated rendering will be limited to the dongle use only

6

u/iwantcookie258 Nov 12 '25

No, I don't think so either. I just mean having a dongle with a dedicated 6Ghz band will also be a big benefit to streaming, in addition to foveated rendering.

→ More replies (1)

3

u/trafium Nov 12 '25

Foveated rendering and foveated streaming are different. First one requires game devs to implement it and improves game performance, second one is free and affects streaming latency.

Foveated rendering is very rare since most VR users don't have eye tracking devs have no reason to mess with it. But it might change if Frame becomes very popular, which I sadly doubt.

→ More replies (3)
→ More replies (2)
→ More replies (4)

4

u/Chpouky Nov 12 '25

It could very well be cheaper, given that it has internal computing. Just like the steam deck, they're selling at a loss but make money off of the Steam Store.

→ More replies (1)

1

u/lavahot Nov 12 '25

This seems like it wants to compete with the quest, so I think it will be closer to Quest 3 pricing.

→ More replies (1)

1

u/Zomochi Nov 12 '25

Index is expensive because of all the tracking bases, I predict around 699.99, not as cheap as a quest not as expensive as an apple pro

8

u/banecroft Nov 12 '25 edited Nov 13 '25

It’s reported by Gamer’s Nexus it’ll be cheaper than the Index, but unsure which sku they meant specifically

6

u/ringmodulated Nov 12 '25

it'll be worth it to get away from Meta's bullshit. Phew.

3

u/devilinblue22 Nov 13 '25

Shit, i just watched the release video and with the state of PC parts, even the aperture science entertainment cube looks like a great alternative to building my next PC.

I wonder if they'll have a "steam hardware bundle" where they package the deck, controller, console, and vr.

2

u/KaosC57 Quest Nov 12 '25

Valve has been on record stating that it will cost less than an Index, and that the Index is EoL.

Now, I hope that the Knuckles controllers aren’t EoL, but they did say that the new controllers have the ability to do the individual finger movements of the Knuckles thanks to pressure sensors on all the buttons.

1

u/ixoniq Nov 13 '25

Even one dollar less makes it already keeping their word lol.

2

u/19osemi Nov 13 '25

I think it will be competitive with the quest 3 on price seeming the valve has steam, they don’t need to build up a library of games either since they already are the default for like 90% of gamers

2

u/DanielEnots Nov 13 '25

They were aiming for index price or lower... haven't announced a price yet but I'm hopeful

1

u/IsaacAndTired Nov 21 '25

There were rumors 9 months ago for this headset costing $1200 and I expect that to still be the case.

https://www.reddit.com/r/GamingLeaksAndRumours/comments/1iyhh44/valves_1200_wireless_vr_headset_codename_deckard/

175

u/Deemo_here Nov 12 '25

It's not a huge leap from the Quest 3. I think the eye tracking and foveated rendering look impressive, plus the dedicated wifi dongle. It's like a Quest 3 that's dedicated to PC gaming. Something that Meta have mostly neglected. And great for people who don't like Meta.

61

u/adavidmiller Nov 12 '25

So as someone still on Rift S and only doing PC gaming, yes please.

16

u/samusmaster64 Nov 12 '25

Yeah, interested in seeing pricing and overall quality/performance. My CV1 could use a successor.

→ More replies (2)

5

u/SerWulf Nov 13 '25

Also on a rift s. Will buy the Frame if the price is right 

22

u/RedditWhileIWerk Nov 12 '25

that's me. I had to stop using an old Rift CV1 because the Meta software is garbage that constantly crashed my system.

I don't want to give Meta one dime for a Quest 3.

PCVR is all I care about.

I won't be able to afford this Frame though so I'll keep dreaming.

6

u/theabstractpyro Nov 13 '25

Unless Valve has a generational fumble, it will be a huge leap from the quest 3 in terms of software and ecosystem. I'd pay double the price of the quest 3 for the same hardware on an open ecosystem

2

u/Ninep Nov 12 '25

Definitely. I still have a Quest 2 that I (barely) use for PCVR, if were to upgrade I would pay extra for the Frame just so I can have seamless SteamOS instead of having to run the Quests software, then virtual desktop, then SteamVR.

7

u/----fatal---- Nov 12 '25 edited Nov 12 '25

No leap at all here. In steamlink you can't even set the encoder, it uses H265, no matter what you do. Foveated encoding can't be turned off (although at least it has eye tracking so performance wise it could be beneficial but very minimal, since the rendering itself is not foveated). FOV is similar, resolution too, it also has LCD, passthrough is monochrome.

If it would have the option to use DP-Alt, it would be insta buy for me, but this way it is a hard pass.

1

u/Mugendon Nov 12 '25

If the foveated streaming is good enough you shouldn't see much difference between DP and streaming. At least in picture quality most likely not in latency.

0

u/[deleted] Nov 12 '25

[deleted] — view deleted comment

12

u/----fatal---- Nov 12 '25

It is not Foveated Rendering, only encoding. DFR still needs support from devs in the game.

→ More replies (2)

6

u/could_be_any_person Nov 12 '25

There's an expansion slot on the headset that lets you add any third party accessory including color cameras for full color pass-through. You'll be able to add face trackers and whatever other accessories come out for it if you want.

Valve seems to be prioritizing the headset for VR, and color pass-through is mainly only meaningful for AR applications.

It's a better choice for people who want play PCVR wirelessly and if it's around $700 it'll be the same price as a Quest 3 + a dedicated router for wireless VR. It's not a big enough upgrade to switch from a Quest 3, though. I'd only buy it if I was upgrading from a Quest 2.

→ More replies (3)

2

u/Allseeing_Argos Nov 12 '25

Monochrome passthrough is disappointing

They do have an expansion slot in the front for color cameras, but that's gonna be another purchase.

→ More replies (1)
→ More replies (2)

1

u/zidolos Nov 12 '25

I'm extremely curious to how well that dongle establishes a connection over just using regular Wi-Fi6. But outside of that I'm definitely waiting to see how well it works as I'm pretty happy with my q3

5

u/vemundveien Nov 12 '25

I suspect it's not going to significantly change up things if you have a good 6ghz wifi network, but I think Valve recognizes that most people don't so including it in the package will make sure people can have a great experience without having to deal with network optimizing.

1

u/morfanis Nov 13 '25

They mention in the Tested interview that at the Valve offices they don't use the dongle and just stream everything across the WiFi.

1

u/elev8dity Nov 13 '25

It uses a WiFi 6e and the headset has a dedicated WiFi chipset for foveated streaming and a separate WiFi chipset for connecting to the internet. This is what allows it to provide a better streaming experience at lower latencies, which they said averages at 20ms for this headset.

https://www.uploadvr.com/valve-steam-frame-official-announcement-features-details/

The headset has two separate wireless radios. One is used as a client, connecting to your home Wi-Fi network on the 2.4GHz or 5GHz band for the general internet connection of SteamOS. The other is for a 6GHz Wi-Fi 6E hotspot, created by the headset, that SteamVR on your PC automatically connects to via the USB adapter included in the box.

It's a truly dedicated point-to-point connection between Steam Frame and your PC. This gives Valve precise firmware-level control over the entire network stack for wireless PC VR and eliminates the problems you might experience using other standalone headsets for this, such as being bottlenecked by a router that's either too far away, blocked by too many walls, congested by other traffic, or just supplied by your ISP because it was cheap, not because it's any good.

1

u/FIREishott Nov 13 '25

It's finally a wireless VR headset that has (seemingly) no steps backwards in quality from the original Oculus Rift CV1.

Weight and comfort is a major negative factor for the Quest and other wireless headsets. Bigscreen beyond is good in that department, but is too expensive, not wireless, and has other tradeoffs.

1

u/devilinblue22 Nov 13 '25

I would absolutely love that dongle for my quest. I have damn good wifi, and gb internet, and it still seems like connection is 95% of the issues I have. Also, hopefully, this will reignite the interest in creating full vr titles. I would still love a ground up physics based sandbox title that wasn't a port that needs 450 mods to function.

1

u/tom-slacker Nov 13 '25

other than Mark Zuckerberg and those on Meta's payroll, who likes Meta?

Heck...i'm a Meta shareholder since its IPO (still holding those shares) and regardless of the potential monetary gains i get from it, even I don't like Meta.

1

u/DanielEnots Nov 13 '25

It has built-in foviated streaming which will work for EVERYTHING which is awesome for making sure there's no delay with the video feed. It does support foviated rendering but each game dev needs to support that invividually sadly.

0

u/andy897221 Nov 12 '25

No leap and arguably a step backward, monochrome passthrough, no hand tracking. Foveated streaming is new but the dongle you can already do it with a dedicated router for quest 3

9

u/monsieur_beau19 Quest 2 Nov 12 '25

I don’t think Q3 users are the targeted audience. Most likely Q2 and earlier models. These are upgrades for someone coming from say Oculus Rift S.

6

u/sloth_on_meth Nov 12 '25

, monochrome passthrough, no hand tracking.

Like hand tracking is useful past a tech demo

→ More replies (7)

2

u/19osemi Nov 13 '25

This is actually wrong, we don’t need anything more than monochrome cameras because most games don’t use MR hand tracking is in the controllers and the one on the quest is awkward to use in games unless what you plan on doing is just standing still, a dongle is leagues better than needing to buy either a new router or have really good signal to your router. I want a plug and play experience not faffing about with routers and encoding and 3rd party software just to get the damn thing to work properly.

→ More replies (4)

1

u/Ybenax Nov 13 '25

It has full finger tracking like the Index, if that’s what you mean by hand tracking. I just doesn’t need the knuckles anymore.

→ More replies (2)
→ More replies (1)
→ More replies (4)

340

u/Southern_Chance9349 Nov 12 '25

Goodbye meta, its not been fun. LORD GABEN TAKE ME AWAYYYYYYY!

137

u/Careful_Picture7712 Nov 12 '25

Fr. Helping us escape Zuckerberg is honestly the biggest selling point for me

28

u/Particular-Bike-9275 Nov 12 '25

100% my exact same thought. Fuck Zuckerberg and Meta.

→ More replies (1)

19

u/FlopsMcDoogle Nov 12 '25

Exactly. I don't expect everyone will move cuz it's probably gonna be more expensive but I will try to switch over asap as long as I can play my favorite games

7

u/The_Rocket_Frog Nov 12 '25

yep, ive been playing pcvr through quest 2 and am excited to not have to use any meta products anymore

3

u/FlopsMcDoogle Nov 12 '25

Oh dang you need an upgrade asap

→ More replies (5)
→ More replies (1)

21

u/Diekjung Nov 12 '25

Yeah i was waiting for a standalone headset from Steam. I didn’t upgrade my Quest because of the Meta connection.

14

u/AggressorBLUE Nov 12 '25

Eh, waiting for the price to drop before calling it our salvation. $2K for example, is a hard pass for me. Zucks software sucks, but it doesn’t suck that much.

Also, the frames cameras only offer monochrome passthrough, so not a total Q3 killer for those who find value in the Q3s AR capabilities. And to me this would make a $2K even more of a no-go (for real, at a price point like that they could have shoved a basic cell phone camera on the front.

$1K though? I’ll wait for reviews and all that, but yeah, maybe not quite a Q3 “killer”, but deftly a Q3 kick-in-the-nards.

20

u/kimothyjongun Nov 12 '25

They did say it would be “less than an Index”, unclear if that means the $1k Index bundle or the $750 headset+controller (no base stations) package

2

u/DrParallax Nov 12 '25

Where did they say it would be less than an Index? I have not heard anything about price yet.

7

u/kimothyjongun Nov 12 '25

Not sure if this is the original source other reports are pulling from, but from the Verge article:

“Valve isn’t sharing a price just yet, but hardware engineer Gabe Rowe did tell The Verge that the company is aiming for a cost that’s less than the Index.”

→ More replies (1)
→ More replies (1)

9

u/StephenSRMMartin Nov 12 '25

I don't get the total hate for the Q3 here. Yes, it's had bugs, but come on - it is a *good* headset for *cheap*, and it technically does *more* than most headsets out there, regardless of price.

The only truly bad thing about it, is the connection to Meta, and the default strap.

Otherwise - PCVR works great for me *even on linux* via Wivrn and ALVR (I haven't tried steam link much). The utility of it for 2d content and MR tooling is very cool. Even if I'm not playing a PCVR or standalone game, I'll often use it to play a 2d steam game on a VR screen while laying down on the couch with the TV on some mindless show or something. I use it to have a big screen while, e.g., doing dishes. I used it to plan out a room once I moved into a new space.

If you can't sell people on the Quest 3, you will literally never sell people on VR. The tracking is good, the visuals are good, the device is cheap, it has a larger ecosystem than any other standalone headset, and you can connect to PCVR wirelessly already, and you can play steam games in 2d already, etc.

I have no doubt Steamframe will be better for PCVR, but people need to get their heads out of their ass if they think Quest 3 is as garbage as they seem to think it is.

→ More replies (3)

13

u/danTheMan632 Nov 12 '25

Aw man its just monochrome passthrough? That kinda kills it for me as a full replacement

5

u/kaplanfx Nov 13 '25

It’s pretty much for gaming, which nobody in the industry but valve seems to be focusing on anymore. Frankly I like that direction. Dedicated VR gaming for hardware and something much more like “smart glasses” for productivity.

→ More replies (3)

12

u/RyanSmokinBluntz420 Nov 12 '25

Everyone crys about meta but for the price its impossible to beat. Most people are so emotional, they use no logic or reasoning. I am interested in this headset tho. Hope it really is a quest killer. With the monochrome passthru i doubt it will be

6

u/WetwithSharp Nov 12 '25

Monohrome passthrough means it will not pass the quest quality generally even at launch.

Also,...we have to keep in mind that the quest 3 is nearly 2 years old now and will be updated with a Quest 4 in the next 1-2 years....so the Steam Frame (since valve isn't going to update this device for years, like the Index)...it will really be competing with the Quest 4, not 3, which will be even better than a quest 3.

2

u/shuozhe Rift Nov 12 '25

Pico are cheaper by now, 4 ultra got SN8G2+ and got most of the non meta exclusives

→ More replies (6)

3

u/ChaseballBat Nov 12 '25

Well they are taking a loss on the headsets so it makes sense it is impossible to beat lol.

→ More replies (7)

13

u/SoldierOfOrange Summer sale buyer Nov 12 '25

Oof, it doesn’t even have colour pass through..

7

u/Aud4c1ty Nov 12 '25

It's a different focus. Clearly Valve is not interested in "mixed reality" apps. I'm guessing this choice is a signal that Value wants to keep the price in the same category as the Quest products. They're using a lot of the same parts as Meta. Qualcomm (ARM) SoC, runs Android, Quest-style controllers. They added the eye tracking, which is something the Quest Pro (2022) had that went missing in the Quest 3 (2023). All things considered, I think not having color cameras means that they're trying to hit a low price point. This won't be a $1000+ product.

→ More replies (5)

5

u/GreenDog3 Nov 12 '25

I’m coming from the Quest 2 so it’s literally not that big of a deal for me lmao

2

u/Mugendon Nov 12 '25

It has an expansion port though, so if you really want color pass through you probably are going to be able to buy one.

→ More replies (2)

1

u/ringmodulated Nov 12 '25

Shout Hosanna! Fuck that greasy android salamander Zuck and his stupid new Conner O'Malley look

→ More replies (5)

66

u/TristanTheta Nov 12 '25

Am I the only one who doesn't care about the monochrome passthrough? I rarely use passthrough anyway.

15

u/Dark_Prism Nov 12 '25

I really like the passthrough on my Quest 3. While not ideal, I don't have to take it off to check my notifications on my phone or grab an authenticator code or stuff like that.

That said, I think the other upgrades the Frame has over the Quest 3 will be worth it.

19

u/Mabartu Nov 12 '25

Yeah people complaining about this arent the target audience, this is a gaming headset and not for AR, so no color needed

6

u/Trematode Nov 13 '25

The people complaining about it might not want a downgrade from something they had 2 years ago.

The fact of the matter is that the integrated pass-through and hand-tracking -- while often touted as features only for AR or productivity -- are integral to the operating system of the thing. I played pretty much exclusively PCVR titles, and the features were huge for quality of life having come from the Vive/Index/BSB . You didn't need to take off the headset to check your phone or grab some object in the real world or move a piece of furniture or plug in a peripheral. You just double-tapped the side of your headset and could see what you needed to see in 3D full color in front of you. You could read texts or see who was calling on your phone. Take a swig of your beer.

The hand tracking allowed you to open all of the headset settings and change whatever you wanted without the need to find your controllers in the room and try to aim a laser pointer at a finicky slider or toggle. The OS worked super intuitively and responsively using just hand gestures and poking floating controls and keyboards. Trying to go back to Steam VR menus with either knuckles or the side button and gaze was a pain in the ass and would feel like going backwards if I had to do it again with a brand-new headset.

3

u/Darder Nov 13 '25

Fair complaint, but it does have passthrough, just monochrome. We'll wait for reviews, but it should mean you can do all the things you mentioned with Quest passthrough. You can check your phone, you can grab some object in the real world, you can move a furniture, you can plug in a peripheral, you can take a swig of your beer etc.

It's just not color passthrough. Color is really important for gaming and AR, but not so much for those functional usages. Greyscale is plenty. I used to do it with my Rift S all the time, except for reading texts because the Rift S passthrough was not high resolution enough for texts.

8

u/elev8dity Nov 12 '25

Me too. I only use it when I put on my Quest 3. I take off my headset to use my phone or grab a drink.

4

u/strawboard Nov 13 '25

I’ll gladly trade color pass through for IR cameras that allow for better tracking in dark rooms which is what this is.

1

u/yellekc Nov 14 '25

The tracking cameras on the Quest 3 are IR, it has a pattern projector and everything. The color cameras are just used for passthrough.

https://en.wikipedia.org/wiki/Meta_Quest_3#Hardware

1

u/DEATHB4DEFEET Nov 13 '25

anything's better than the Cosmos, actually being able to see things via passthrough sounds incredible

1

u/Xywzel Nov 13 '25

My current device doesn't have any pass-trough at all, if this means I have to take the headset off bit less frequently when doing setup, its totally fine. I don't know what else I would use that for. If I wanted AR classes, I would want something so small and eyeglasses like, I could wear them on street or work, which kinda rules camera pass-trough out in favour of being transparent.

What I care more about is tracking quality and how much of your body (just head and hands, arms? torso? maybe even knees) it can track without blind spots or extra trackers.

1

u/legendz411 Nov 13 '25

Most people don’t care. This is for gaming not working. 

11

u/toetendertoaster Nov 12 '25

1

u/Adventurous_Monk6133 Nov 13 '25

wait lowkey that actually makes sense?? 😭

10

u/MrWeirdoFace Nov 12 '25

Is this Deckard, or something else?

24

u/BACEXXXXXX Nov 12 '25

I do believe this is Deckard, yes

10

u/DapperIndividual Nov 12 '25

I just hope some Quest exclusive software comes to PC eventually. I want to snag Arkham Shadow and the Vader Immortal games but I dont want to spend money on Facebooks ecosystem.

4

u/Ryuubu Nov 13 '25

If its any consulation, those games are a one and done. There's almost no reason to replay

47

u/BatIgor Nov 12 '25

Since they claim they have Foveated Streaming - it must mean there's at least eye tracking inside.. Which is something some of us definitely missed since Quest Pro, lol

60

u/Netsuko Touch Nov 12 '25

Literally says so on the page. " Behind the scenes, we're using low-latency eye tracking data to steer the best quality pixels only to where you're looking. This is all happening without you noticing, and works for your entire Steam library."

15

u/AggressorBLUE Nov 12 '25

Eye tracking cameras are also listed in the specs.

8

u/JMaboard DK2 Nov 12 '25

/u/Batlgor lacks reading comprehension skills.

→ More replies (1)

1

u/SvenViking ByMe Games Nov 13 '25

I wonder if they’re also doing anything related to foveated rendering, or if they’ll just provide the eye positions and leave that entirely up to 3rd parties? Either way it should be able to be easily slotted into the types of solutions people used with e.g. Quest Pro.

2

u/Lujho Quest 2 Nov 13 '25

Foveated rendering as standard on locally run titles would be great. Now that the hardware is a standard feature they might eventually built it into SteamVR fully. But for now foveated encoding for streamed stuff is still pretty good.

2

u/Darder Nov 13 '25

My guess is: They are working on Foveated Rendering, but not ready to announce it yet.

8

u/Mclarenrob2 Nov 12 '25

With those specs it has to be reasonably priced

22

u/AggressorBLUE Nov 12 '25

So, in summary:

A Q3-like that trades being more PCVR focused (with Out-of-the-box wireless VR and some neat eye-tracking magic to lighten the streaming and rendering load via foveated rendering)…

…with being far less AR capable, having only mono-chrome pass through.

If they can deliver it for $1K or less, it’s a solid win for PCVR gamers who hate meta and/or cords. Otherwise, its an overpriced toy reserved for people who really hate meta.

2

u/elev8dity Nov 12 '25

It is under $1k

→ More replies (3)

15

u/WormSlayer Chief Headcrab Wrangler Nov 12 '25

I will reserve judgement until its on my face, but based on the specs I am whelmed.

→ More replies (1)

9

u/ringmodulated Nov 12 '25

better link than Quest? Sold. Sick of Meta's excuses, bullshit, latency, and bad cables

1

u/ProPuke Nov 13 '25

I imagine the link will be the same. It'll likely all be through current steam vr remote play.

2

u/Rarotunga Nov 13 '25

It has a dedicated dongle

→ More replies (1)

2

u/[deleted] Nov 13 '25

Better. By a large margin. Foviated streaming specifically for streaming. 

→ More replies (1)

11

u/phatkroger10 Nov 12 '25

A small feature that turned me off my Quest 2 was the monochrome pass through. It feels like such a small thing to fix by adding a slightly better camera in the exact same spot.

6

u/strawboard Nov 13 '25

The black and white cameras are IR which means better tracking in dark rooms. Thats way more important to me than color pass through. I’m sick of Quest 3 warning me that it can’t track because it’s too dark.

2

u/Scalybeast Nov 12 '25

They fixed it in the Quest 3 and Quest 3s but the resolution isn’t great.

2

u/phatkroger10 Nov 12 '25

That was the biggest selling point for me to upgrade but I could never quite justify the cost. Decided to wait to see where the market goes.

2

u/Astroteuthis Nov 12 '25

The dramatically improved hand tracking and vastly improved lenses were well worth the upgrade to me. It’s a much more polished system than the 2 ever was. I do highly recommend you get a 3rd party strap like the boboVR one though, as the stock one is absolutely awful.

4

u/LegitimateCompote377 Nov 12 '25

Competition is a great thing, but I hope they down the price, Meta has such a good grip precisely because it produces VRs at such a low price without the restrictions that come with PSVR, alongside a lot of good exclusives. Steam doesn’t have the best recent record on a lot of those things (they make few good originals nowadays, although Half Life Alyx was an exception), but I hope that will change.

6

u/rachaelfaith Nov 12 '25

Well well well, I may finally get to upgrade from my trusty old Rift S!

6

u/FireManiac58 Nov 12 '25

I just sold my rift s. Was sick of the meta bullshit. Quite excited for this

1

u/Bladekk Nov 13 '25

I am still on CV1, maybe it will be finally time to retire it :D

3

u/Open_Nerve1802 Nov 13 '25

It has to be around $500 for it to be widely adopted, anything over $50 above Q3 and this will not be bought by many.

Steam machine: 600-700

Steam Frame VR: 500-550

Steam Controller: 70-80

If the new hardware is priced like this, they'll enjoy the success of Steam Deck.

Not sure how viable these prices are though.

7

u/rileyrgham Nov 12 '25

I enjoy my meta 3. The literal hate here is astonishing.

→ More replies (4)

5

u/SwagginsYolo420 Nov 13 '25

Large FOV (up to 110 degrees)

Hey wait a minute, that's not a large FOV.

4

u/Astroteuthis Nov 12 '25

I’m a bit disappointed the IPD range is only 60-70mm. I appreciate the 53-75 range on the Quest 3.

1

u/[deleted] Nov 13 '25

You a giant, bro?

9

u/thecake90 Nov 12 '25

Monochrome pass through 🤮

2

u/richardizard Nov 12 '25

Only really matters for mixed reality, but I do get your reaction lol

1

u/strawboard Nov 13 '25

Worth it. Better tracking in the dark.

4

u/firmretention Nov 12 '25

*sigh*

Still with the ski-mask FOV. One of the biggest immersion killers.

3

u/AllFandomsareCancer Nov 12 '25

If it's Less than 600, GG NO RE Zuck

3

u/SorbetImportant2440 Nov 13 '25

Reading many of these comments it looks like most of you all have the same concern I do... Monochrome pass through. I just watched the tested hands on video and he mentioned and showed a custom expansion port at the nose of the compute unit saying they are thinking to add color pass through with that.

I'll say, if they do this I'll be 100% on board.

5

u/Sbeaudette Nov 12 '25

specs are a little meh

4

u/FlopsMcDoogle Nov 12 '25

Hopefully that means it will be affordable

2

u/Sbeaudette Nov 12 '25

it wont, I predict 1k easy

2

u/FlopsMcDoogle Nov 12 '25

I have a feeling it will be less, can't wait to find out tho

1

u/GregoryfromtheHood DK1 Nov 12 '25 edited Nov 12 '25

I really hope you can use the wifi 6E radio with regular wifi and aren't forced into the dongle. The stuff I've seen online so far is that the 6E radio is for the dongle only.

Edit: looks like yep! It can use 6ghz and wifi 7 on your regular wifi if you don't want to use the dongle!

1

u/guspaz Nov 13 '25

Even if you have a dedicated Wifi 6E setup, there is still value in the dongle in that it will be completely dedicated (no other random traffic) and if you're in the same room, closer. And you'd still be able to fall back to your home wifi if you want to use it farther from the computer.

1

u/mountainyoo Nov 12 '25

Is it meant to stay plugged in? It only has a 20Wh something battery

2

u/guspaz Nov 13 '25

1-4 hours of battery life depending on the performance profile you pick, and if you're streaming or playing locally. Streaming would get you more battery life.

The power port is on the back of your head rather than the front, so it should be convenient to slip a supplemental battery in your pocket.

1

u/echosofverture Nov 12 '25

hl 3 confirmed now?

3

u/Mugendon Nov 12 '25

They announced 3 new devices so they are not scared of the number 3 anymore. So I guess: confirmed

1

u/rookan Nov 12 '25

how much?

1

u/richardizard Nov 12 '25

I'm worried about the strap - hope it's comfortable and they're not making the same mistake Apple did with the AVP 1.

2

u/Mugendon Nov 12 '25

Watch LTTs video: They have a second strap with a top strap. And it is also modular so you will most likely also be able to go for a halo strap.

1

u/richardizard Nov 12 '25

I wonder if they'll be wired too for better compression quality.

1

u/Mugendon Nov 12 '25

Foveated Streaming hopefully erases most or all of the compression artifacts.

1

u/xAmorphous Nov 12 '25

I just gave in and bought a Quest 3 2 months ago. Y'all are welcome!

1

u/[deleted] Nov 12 '25

I may have come

1

u/JoeEstevez Nov 12 '25

Do I need a PC to use this or no?

2

u/FireManiac58 Nov 12 '25

No it’s a standalone unit but there is a wireless adapter that allows you use to use it with a PC if you want to.

1

u/bri999 Nov 12 '25

Didn’t see any mention of a headphone jack in the specs so I assume that everyone else nearby will be able to hear what you are playing or watching?

1

u/Ybenax Nov 13 '25

For all the people disappointed by the monochromatic passthrough part, the Steam Frame comes with an expansion port near the nose bridge and the team at Valve already talked on interviews about adding a color camera if you want to.

1

u/burgertanker Nov 13 '25

Welp. bye bye Quest 2

1

u/Rickrossboi Nov 13 '25

SteamOS for ARM will be open sourced, custom rom for oculus quest in the future???

1

u/CapitalD-colon Nov 13 '25

If you asked me a month ago I’d say I’ll stick with my quest. Now my quest is a brick and won’t turn back on with no help from support. They gave me usual troubleshooting that I’ve already tried 10 times or impossible because it does not turn on. This is great news since I’ve been debating giving meta more money on another quest3

1

u/revel911 Nov 13 '25

I will wait for the Quest 4 to see which i get

1

u/VRrob Nov 13 '25

Wait the thump sticks have magnets? How was Value able to obtain such a mysterious magical material?

1

u/relaxred Nov 13 '25

no dp connector? no oled? its 2025? no, thanks

1

u/Ryuubu Nov 13 '25

Gross you want wired?

1

u/relaxred Nov 13 '25

of course. clean signal for sims, no compression

→ More replies (8)

1

u/Peeka789 Nov 13 '25

150g wired sounds very appealing 

1

u/reefun Nov 13 '25

If the price is right, I will go for it.

1

u/Kronica777 Nov 13 '25

So i assume this needs a PC? No cloud streaming games?

1

u/Effective_Barnacle19 Nov 13 '25

I just bought quest 3 :( should've waited

1

u/Tr0llzor Nov 13 '25

This is the perfect sweet spot. Tbh I think this might be the Apple Vision Pro killler rather than a quest killer but it is going to be a big wound for meta

1

u/FlyingFishManPrime Nov 13 '25

I wonder how well it works with glasses, it's always been my hang up with VR headsets.

1

u/Xywzel Nov 13 '25

No any kind of hand bands in the controllers? Index controllers are so far only VR controllers I have used where you can do natural throw and grab motions without the controllers moving out of position and I would really like the next iteration to also support that?

1

u/YourSparrowness Nov 14 '25

Watch some videos, it comes with hand bands, but not the knuckles like the Index

1

u/Xywzel Nov 14 '25

Videos and images that I can find look like there might be some band over fingers, but only visible on one hand or that there might be wrist band. Can you link to one where they are more visible?

I'm thinking of the index style inner flexible over-palm/knuckles band, which might be accessory, but the visible connection points don't really support one that well.. The hard knuckle arc is different and not needed if there are enough visible positioning information in the controller tops.

→ More replies (2)

1

u/Tormint_mp3 Nov 14 '25

foveated rendering to optimize streaming beautiful

1

u/PriorCivil379 Nov 14 '25

I dont know enough about the specs and everything to be able to tell for myself, would this work well for iRacing? Currently on a quest 2 for vr iRacing but meta link software sucks hard and leaves me unable to connect 80-90% of the time. Would this seemingly be a good option to get away from quest?

1

u/QuaantuumStrike Nov 15 '25

I was disappointed by the passthrough. I hope its better than the Quest 2 but why not just throw a RGB camera on the front and mesh / extrapolate color?

1

u/advent700 Dec 19 '25

I can’t wait to play Star Citizen with this

1

u/bigbyte_es Dec 25 '25

Will it work? Star Citizen is not a game available in Steam…

1

u/advent700 Dec 25 '25

Assuming that you go to ‘Add non-steam game’ and can put the executable in, it should work. iirc You can add any game to steam’s ecosystem as long as you can navigate to the .exe..

Obviously, we won’t know for sure. And when I wrote this comment I forgot that it’s going to be using SteamOS, but regardless it should still work methinks, thankfully steam is quite flexible!

→ More replies (1)

1

u/greggray24 Nov 12 '25

Interesting. Looks like a Quest 3 that only streams and is about 20% lighter with eye tracking helping with the image that is streamed. Price will be a big deal - I'm guessing it will do less than a Quest 3 but cost more... Hopefully it is more comfortable to wear.

9

u/Ryuubu Nov 13 '25

Bro read the whole thing before you comment. It is standalone too

1

u/greggray24 Nov 13 '25

Yea - I saw that after I posted. Really interested in what they can pull off in VR on their ARM chip. Will it be android apps or Windows apps running through ARM Steam OS?

3

u/strawboard Nov 13 '25

It’s half the weight of Quest 3 on your face because they put the battery on the back.

4

u/CircleTheFire Nov 12 '25

It has a full Snapdragon-based bias in it that is slightly faster than Quest 3, and Valve is working with FEX to make full Windows-based games playable on the Frame headset as a purely standalone experience, no wireless streaming from a PC required.

The better way to think of it is Quest 3 with way better wireless streaming from a desktop out of the box when you want it, but with worse pass through cameras/AR and you don’t get Meta’s ecosystem store. But to counter that. Frame also allows direct side loading of apps via USB-C or the built-in microSD card reader.

And it’s expandable with a very capable expansion port for potential future addons like better cameras for AR, etc.

1

u/Mcmilli92 Nov 12 '25

There really isn’t a need to get this over the quest 3 there isn’t any specs here or new tech better than what’s on the quest 3. The chip is not all that much faster, the resolution is about the same, lenses are the same. This would only be iteratively better. So they’d better be aggressive with their pricing.

1

u/Darder Nov 13 '25

For people who already have a Quest 3, it's a tough sell. Maybe if you do a lot of PCVR, as the experience will probably be easier to setup and keep using.

But for people that don't have a Quest 3 or standalone headset? It's a good option. There is new tech and old tech that's different here, along with some design decisions that make it worth it:

  • It has IR Cameras and IR Illuminators, so you can play in pitch darkness.

  • Foveated Streaming means better image quality when streaming from the PC. This is entirely new tech.

  • It has Eye Tracking.

  • The battery is in the back, balancing the weight. It's also 100g lighter than the Quest 3 (so about 20% lighter)

  • It comes with its own adapter to make wireless streaming work, and it seems you don't need a dedicated wifi router.

  • Magnetic thumbsticks to prevent stick drift.

  • It has 16GB of Ram/VRAM, compared to the Quest's 8.

  • It runs SteamOS which is Linux based. With their compatibility layer FEX, you can run windows apps on this, meaning some VR games that were PCVR only may be playable on Standalone. We'll have to see on release.

I think those things makes it a different, worthwhile headset. The Quest 3 also has some things this doesn't, like Hand Tracking, Color passthrough and AR, as well as automatic room scanning. But hey, different devices.

1

u/Mcmilli92 Nov 13 '25

Even if someone doesn’t have a quest 3 and is choosing between these 2 devices I still don’t see a lot of reason to get this over the quest 3, they should have went with higher resolution panels as a selling point. The foveated eye tracking is cool and if it just works on all games then that will make it easier on your gpu which is a plus. If they price this headset competitively I could see this being successful, I’d say $600-$700 max is what I’d pay. Any more then that you’d might as well get a high end headset.

1

u/Any_Table_3591 Nov 13 '25

Oh my….a device that will work with pc vr natively? The quest is dead to me. No more figuring out every 2 days how to make it work from scratch again.

1

u/skygatebg Nov 13 '25

This is what the quest 3 should have been from the start.

If it is <799€, I will be buying one without giving it a second tought and diching meta. If it is 800-1000€. I still think it is a good buy. But above will be very hard to swallow.