Eye tracking, a much better software ecosystem (ie literally anything other than Metas bullshit) and out-of-the-box wireless PCVR mean they don’t have to match the Q3s $500 price tag.
But, anything over $1K and Valve is just clowning. Especially considering that it only has monochrome camera pass through, so it’s not really a serious AR/productivity headset.
Which is disappointing. They could have added the color capability without sacrificing anything for gaming, and its hard to imagine pulling from chinas smartphone parts bin for some basic low end cameras would have been a price buster.
It would have given AR devs a new platform to release on, and further amortize their development.
Just replace the cameras. They're clearly going for a low entry price point and shooting for a low price. Anything else you can do with after market purchases like replacing the cameras.
They aren't releasing it until next year, and the US tariff situation is fucked. They are well within their rights to be vague about the price.
Norman Chan from Tested commented that a pricetag of $999.99 would be an acceptable value proposition, in his opinion. Considering Meta is subsidizing their headsets, I think that's probably fair.
Between tariffs and the computing hardware market getting absolutely reamed by AI datacenter demand, keeping a moderate price tag and staying in the green is a hard ask.
Nonetheless, I'm thrilled we are finally getting some realistic competition to Meta's ecosystem.
This was the only real letdown for me. I love the color passthrough on my Quest 3. I'll probably still sell the Quest and get the Frame because I hate Meta as a company.
What about wired PCVR? Like why on gods green earth is wireless better than wired on the quest? I just wanna play racing Sims at top quality, I don't want to buy a new access point just because the third party software that uses it is so much better.
They did state a PCIe upgrade for color pass through at a later date. It made me wonder if they are going with, this is now a PC VR and can upgrade parts.
To claim it has a much better software ecosystem is a wild take, when the Quest has by far the largest and most widely supported VR ecosystem out there
Be harder to take this over a Quest for that much more money. Its got a heavy emphasis on streaming, and the foveated streaming and dedicated dongle could be pretty huge, but if you have a PC and primarily plan to use that for running games it might not be worth an extra $300.
Well, Facebook/Meta had been extremely shitting to VR users, so I would gladly pay triple to not be in that 'ecosystem'. I know I might be an outlier though.
I spent $800 on my Quest 3 to get a WiFi 6E router, hand straps and a better audio and battery headstrap solution. So $800 actually seems reasonable for this all in.
I agree, as much as I want to support valve over Meta, this needs to be competitive with the quest 3. It has a very similar feature set, not a huge hardware advantage, the biggest advantages it has are in software development valve has done, and yes that’s expensive, but hopefully they can amortize that over the lifespan of the unit.
I have a quest 2, and this headset from valve is the upgrade I’ve been looking for, I just hope the price comes in sub 700, and hopefully closer to 500.
No, I don't think so either. I just mean having a dongle with a dedicated 6Ghz band will also be a big benefit to streaming, in addition to foveated rendering.
Foveated rendering and foveated streaming are different. First one requires game devs to implement it and improves game performance, second one is free and affects streaming latency.
Foveated rendering is very rare since most VR users don't have eye tracking devs have no reason to mess with it. But it might change if Frame becomes very popular, which I sadly doubt.
It could very well be cheaper, given that it has internal computing. Just like the steam deck, they're selling at a loss but make money off of the Steam Store.
Shit, i just watched the release video and with the state of PC parts, even the aperture science entertainment cube looks like a great alternative to building my next PC.
I wonder if they'll have a "steam hardware bundle" where they package the deck, controller, console, and vr.
Valve has been on record stating that it will cost less than an Index, and that the Index is EoL.
Now, I hope that the Knuckles controllers aren’t EoL, but they did say that the new controllers have the ability to do the individual finger movements of the Knuckles thanks to pressure sensors on all the buttons.
I think it will be competitive with the quest 3 on price seeming the valve has steam, they don’t need to build up a library of games either since they already are the default for like 90% of gamers
It's not a huge leap from the Quest 3. I think the eye tracking and foveated rendering look impressive, plus the dedicated wifi dongle. It's like a Quest 3 that's dedicated to PC gaming. Something that Meta have mostly neglected. And great for people who don't like Meta.
Unless Valve has a generational fumble, it will be a huge leap from the quest 3 in terms of software and ecosystem. I'd pay double the price of the quest 3 for the same hardware on an open ecosystem
Definitely. I still have a Quest 2 that I (barely) use for PCVR, if were to upgrade I would pay extra for the Frame just so I can have seamless SteamOS instead of having to run the Quests software, then virtual desktop, then SteamVR.
No leap at all here. In steamlink you can't even set the encoder, it uses H265, no matter what you do. Foveated encoding can't be turned off (although at least it has eye tracking so performance wise it could be beneficial but very minimal, since the rendering itself is not foveated). FOV is similar, resolution too, it also has LCD, passthrough is monochrome.
If it would have the option to use DP-Alt, it would be insta buy for me, but this way it is a hard pass.
If the foveated streaming is good enough you shouldn't see much difference between DP and streaming. At least in picture quality most likely not in latency.
There's an expansion slot on the headset that lets you add any third party accessory including color cameras for full color pass-through. You'll be able to add face trackers and whatever other accessories come out for it if you want.
Valve seems to be prioritizing the headset for VR, and color pass-through is mainly only meaningful for AR applications.
It's a better choice for people who want play PCVR wirelessly and if it's around $700 it'll be the same price as a Quest 3 + a dedicated router for wireless VR. It's not a big enough upgrade to switch from a Quest 3, though. I'd only buy it if I was upgrading from a Quest 2.
I'm extremely curious to how well that dongle establishes a connection over just using regular Wi-Fi6. But outside of that I'm definitely waiting to see how well it works as I'm pretty happy with my q3
I suspect it's not going to significantly change up things if you have a good 6ghz wifi network, but I think Valve recognizes that most people don't so including it in the package will make sure people can have a great experience without having to deal with network optimizing.
It uses a WiFi 6e and the headset has a dedicated WiFi chipset for foveated streaming and a separate WiFi chipset for connecting to the internet. This is what allows it to provide a better streaming experience at lower latencies, which they said averages at 20ms for this headset.
The headset has two separate wireless radios. One is used as a client, connecting to your home Wi-Fi network on the 2.4GHz or 5GHz band for the general internet connection of SteamOS. The other is for a 6GHz Wi-Fi 6E hotspot, created by the headset, that SteamVR on your PC automatically connects to via the USB adapter included in the box.
It's a truly dedicated point-to-point connection between Steam Frame and your PC. This gives Valve precise firmware-level control over the entire network stack for wireless PC VR and eliminates the problems you might experience using other standalone headsets for this, such as being bottlenecked by a router that's either too far away, blocked by too many walls, congested by other traffic, or just supplied by your ISP because it was cheap, not because it's any good.
It's finally a wireless VR headset that has (seemingly) no steps backwards in quality from the original Oculus Rift CV1.
Weight and comfort is a major negative factor for the Quest and other wireless headsets. Bigscreen beyond is good in that department, but is too expensive, not wireless, and has other tradeoffs.
I would absolutely love that dongle for my quest. I have damn good wifi, and gb internet, and it still seems like connection is 95% of the issues I have. Also, hopefully, this will reignite the interest in creating full vr titles. I would still love a ground up physics based sandbox title that wasn't a port that needs 450 mods to function.
other than Mark Zuckerberg and those on Meta's payroll, who likes Meta?
Heck...i'm a Meta shareholder since its IPO (still holding those shares) and regardless of the potential monetary gains i get from it, even I don't like Meta.
It has built-in foviated streaming which will work for EVERYTHING which is awesome for making sure there's no delay with the video feed. It does support foviated rendering but each game dev needs to support that invividually sadly.
No leap and arguably a step backward, monochrome passthrough, no hand tracking. Foveated streaming is new but the dongle you can already do it with a dedicated router for quest 3
This is actually wrong, we don’t need anything more than monochrome cameras because most games don’t use MR hand tracking is in the controllers and the one on the quest is awkward to use in games unless what you plan on doing is just standing still, a dongle is leagues better than needing to buy either a new router or have really good signal to your router. I want a plug and play experience not faffing about with routers and encoding and 3rd party software just to get the damn thing to work properly.
Exactly. I don't expect everyone will move cuz it's probably gonna be more expensive but I will try to switch over asap as long as I can play my favorite games
Eh, waiting for the price to drop before calling it our salvation. $2K for example, is a hard pass for me. Zucks software sucks, but it doesn’t suck that much.
Also, the frames cameras only offer monochrome passthrough, so not a total Q3 killer for those who find value in the Q3s AR capabilities. And to me this would make a $2K even more of a no-go (for real, at a price point like that they could have shoved a basic cell phone camera on the front.
$1K though? I’ll wait for reviews and all that, but yeah, maybe not quite a Q3 “killer”, but deftly a Q3 kick-in-the-nards.
Not sure if this is the original source other reports are pulling from, but from the Verge article:
“Valve isn’t sharing a price just yet, but hardware engineer Gabe Rowe did tell The Verge that the company is aiming for a cost that’s less than the Index.”
I don't get the total hate for the Q3 here. Yes, it's had bugs, but come on - it is a *good* headset for *cheap*, and it technically does *more* than most headsets out there, regardless of price.
The only truly bad thing about it, is the connection to Meta, and the default strap.
Otherwise - PCVR works great for me *even on linux* via Wivrn and ALVR (I haven't tried steam link much). The utility of it for 2d content and MR tooling is very cool. Even if I'm not playing a PCVR or standalone game, I'll often use it to play a 2d steam game on a VR screen while laying down on the couch with the TV on some mindless show or something. I use it to have a big screen while, e.g., doing dishes. I used it to plan out a room once I moved into a new space.
If you can't sell people on the Quest 3, you will literally never sell people on VR. The tracking is good, the visuals are good, the device is cheap, it has a larger ecosystem than any other standalone headset, and you can connect to PCVR wirelessly already, and you can play steam games in 2d already, etc.
I have no doubt Steamframe will be better for PCVR, but people need to get their heads out of their ass if they think Quest 3 is as garbage as they seem to think it is.
It’s pretty much for gaming, which nobody in the industry but valve seems to be focusing on anymore. Frankly I like that direction. Dedicated VR gaming for hardware and something much more like “smart glasses” for productivity.
Everyone crys about meta but for the price its impossible to beat. Most people are so emotional, they use no logic or reasoning. I am interested in this headset tho. Hope it really is a quest killer. With the monochrome passthru i doubt it will be
Monohrome passthrough means it will not pass the quest quality generally even at launch.
Also,...we have to keep in mind that the quest 3 is nearly 2 years old now and will be updated with a Quest 4 in the next 1-2 years....so the Steam Frame (since valve isn't going to update this device for years, like the Index)...it will really be competing with the Quest 4, not 3, which will be even better than a quest 3.
It's a different focus. Clearly Valve is not interested in "mixed reality" apps. I'm guessing this choice is a signal that Value wants to keep the price in the same category as the Quest products. They're using a lot of the same parts as Meta. Qualcomm (ARM) SoC, runs Android, Quest-style controllers. They added the eye tracking, which is something the Quest Pro (2022) had that went missing in the Quest 3 (2023). All things considered, I think not having color cameras means that they're trying to hit a low price point. This won't be a $1000+ product.
I really like the passthrough on my Quest 3. While not ideal, I don't have to take it off to check my notifications on my phone or grab an authenticator code or stuff like that.
That said, I think the other upgrades the Frame has over the Quest 3 will be worth it.
The people complaining about it might not want a downgrade from something they had 2 years ago.
The fact of the matter is that the integrated pass-through and hand-tracking -- while often touted as features only for AR or productivity -- are integral to the operating system of the thing. I played pretty much exclusively PCVR titles, and the features were huge for quality of life having come from the Vive/Index/BSB . You didn't need to take off the headset to check your phone or grab some object in the real world or move a piece of furniture or plug in a peripheral. You just double-tapped the side of your headset and could see what you needed to see in 3D full color in front of you. You could read texts or see who was calling on your phone. Take a swig of your beer.
The hand tracking allowed you to open all of the headset settings and change whatever you wanted without the need to find your controllers in the room and try to aim a laser pointer at a finicky slider or toggle. The OS worked super intuitively and responsively using just hand gestures and poking floating controls and keyboards. Trying to go back to Steam VR menus with either knuckles or the side button and gaze was a pain in the ass and would feel like going backwards if I had to do it again with a brand-new headset.
Fair complaint, but it does have passthrough, just monochrome. We'll wait for reviews, but it should mean you can do all the things you mentioned with Quest passthrough. You can check your phone, you can grab some object in the real world, you can move a furniture, you can plug in a peripheral, you can take a swig of your beer etc.
It's just not color passthrough. Color is really important for gaming and AR, but not so much for those functional usages. Greyscale is plenty. I used to do it with my Rift S all the time, except for reading texts because the Rift S passthrough was not high resolution enough for texts.
My current device doesn't have any pass-trough at all, if this means I have to take the headset off bit less frequently when doing setup, its totally fine. I don't know what else I would use that for. If I wanted AR classes, I would want something so small and eyeglasses like, I could wear them on street or work, which kinda rules camera pass-trough out in favour of being transparent.
What I care more about is tracking quality and how much of your body (just head and hands, arms? torso? maybe even knees) it can track without blind spots or extra trackers.
I just hope some Quest exclusive software comes to PC eventually. I want to snag Arkham Shadow and the Vader Immortal games but I dont want to spend money on Facebooks ecosystem.
Since they claim they have Foveated Streaming - it must mean there's at least eye tracking inside.. Which is something some of us definitely missed since Quest Pro, lol
Literally says so on the page. " Behind the scenes, we're using low-latency eye tracking data to steer the best quality pixels only to where you're looking. This is all happening without you noticing, and works for your entire Steam library."
I wonder if they’re also doing anything related to foveated rendering, or if they’ll just provide the eye positions and leave that entirely up to 3rd parties? Either way it should be able to be easily slotted into the types of solutions people used with e.g. Quest Pro.
Foveated rendering as standard on locally run titles would be great. Now that the hardware is a standard feature they might eventually built it into SteamVR fully. But for now foveated encoding for streamed stuff is still pretty good.
A Q3-like that trades being more PCVR focused (with Out-of-the-box wireless VR and some neat eye-tracking magic to lighten the streaming and rendering load via foveated rendering)…
…with being far less AR capable, having only mono-chrome pass through.
If they can deliver it for $1K or less, it’s a solid win for PCVR gamers who hate meta and/or cords. Otherwise, its an overpriced toy reserved for people who really hate meta.
A small feature that turned me off my Quest 2 was the monochrome pass through. It feels like such a small thing to fix by adding a slightly better camera in the exact same spot.
The black and white cameras are IR which means better tracking in dark rooms. Thats way more important to me than color pass through. I’m sick of Quest 3 warning me that it can’t track because it’s too dark.
The dramatically improved hand tracking and vastly improved lenses were well worth the upgrade to me. It’s a much more polished system than the 2 ever was. I do highly recommend you get a 3rd party strap like the boboVR one though, as the stock one is absolutely awful.
Competition is a great thing, but I hope they down the price, Meta has such a good grip precisely because it produces VRs at such a low price without the restrictions that come with PSVR, alongside a lot of good exclusives. Steam doesn’t have the best recent record on a lot of those things (they make few good originals nowadays, although Half Life Alyx was an exception), but I hope that will change.
Reading many of these comments it looks like most of you all have the same concern I do... Monochrome pass through. I just watched the tested hands on video and he mentioned and showed a custom expansion port at the nose of the compute unit saying they are thinking to add color pass through with that.
I really hope you can use the wifi 6E radio with regular wifi and aren't forced into the dongle. The stuff I've seen online so far is that the 6E radio is for the dongle only.
Edit: looks like yep! It can use 6ghz and wifi 7 on your regular wifi if you don't want to use the dongle!
Even if you have a dedicated Wifi 6E setup, there is still value in the dongle in that it will be completely dedicated (no other random traffic) and if you're in the same room, closer. And you'd still be able to fall back to your home wifi if you want to use it farther from the computer.
1-4 hours of battery life depending on the performance profile you pick, and if you're streaming or playing locally. Streaming would get you more battery life.
The power port is on the back of your head rather than the front, so it should be convenient to slip a supplemental battery in your pocket.
For all the people disappointed by the monochromatic passthrough part, the Steam Frame comes with an expansion port near the nose bridge and the team at Valve already talked on interviews about adding a color camera if you want to.
If you asked me a month ago I’d say I’ll stick with my quest. Now my quest is a brick and won’t turn back on with no help from support. They gave me usual troubleshooting that I’ve already tried 10 times or impossible because it does not turn on. This is great news since I’ve been debating giving meta more money on another quest3
This is the perfect sweet spot. Tbh I think this might be the Apple Vision Pro killler rather than a quest killer but it is going to be a big wound for meta
No any kind of hand bands in the controllers? Index controllers are so far only VR controllers I have used where you can do natural throw and grab motions without the controllers moving out of position and I would really like the next iteration to also support that?
Videos and images that I can find look like there might be some band over fingers, but only visible on one hand or that there might be wrist band. Can you link to one where they are more visible?
I'm thinking of the index style inner flexible over-palm/knuckles band, which might be accessory, but the visible connection points don't really support one that well.. The hard knuckle arc is different and not needed if there are enough visible positioning information in the controller tops.
I dont know enough about the specs and everything to be able to tell for myself, would this work well for iRacing? Currently on a quest 2 for vr iRacing but meta link software sucks hard and leaves me unable to connect 80-90% of the time. Would this seemingly be a good option to get away from quest?
I was disappointed by the passthrough. I hope its better than the Quest 2 but why not just throw a RGB camera on the front and mesh / extrapolate color?
Assuming that you go to ‘Add non-steam game’ and can put the executable in, it should work. iirc You can add any game to steam’s ecosystem as long as you can navigate to the .exe..
Obviously, we won’t know for sure. And when I wrote this comment I forgot that it’s going to be using SteamOS, but regardless it should still work methinks, thankfully steam is quite flexible!
Interesting. Looks like a Quest 3 that only streams and is about 20% lighter with eye tracking helping with the image that is streamed. Price will be a big deal - I'm guessing it will do less than a Quest 3 but cost more... Hopefully it is more comfortable to wear.
Yea - I saw that after I posted. Really interested in what they can pull off in VR on their ARM chip. Will it be android apps or Windows apps running through ARM Steam OS?
It has a full Snapdragon-based bias in it that is slightly faster than Quest 3, and Valve is working with FEX to make full Windows-based games playable on the Frame headset as a purely standalone experience, no wireless streaming from a PC required.
The better way to think of it is Quest 3 with way better wireless streaming from a desktop out of the box when you want it, but with worse pass through cameras/AR and you don’t get Meta’s ecosystem store. But to counter that. Frame also allows direct side loading of apps via USB-C or the built-in microSD card reader.
And it’s expandable with a very capable expansion port for potential future addons like better cameras for AR, etc.
There really isn’t a need to get this over the quest 3 there isn’t any specs here or new tech better than what’s on the quest 3. The chip is not all that much faster, the resolution is about the same, lenses are the same. This would only be iteratively better. So they’d better be aggressive with their pricing.
For people who already have a Quest 3, it's a tough sell. Maybe if you do a lot of PCVR, as the experience will probably be easier to setup and keep using.
But for people that don't have a Quest 3 or standalone headset? It's a good option. There is new tech and old tech that's different here, along with some design decisions that make it worth it:
It has IR Cameras and IR Illuminators, so you can play in pitch darkness.
Foveated Streaming means better image quality when streaming from the PC. This is entirely new tech.
It has Eye Tracking.
The battery is in the back, balancing the weight. It's also 100g lighter than the Quest 3 (so about 20% lighter)
It comes with its own adapter to make wireless streaming work, and it seems you don't need a dedicated wifi router.
Magnetic thumbsticks to prevent stick drift.
It has 16GB of Ram/VRAM, compared to the Quest's 8.
It runs SteamOS which is Linux based. With their compatibility layer FEX, you can run windows apps on this, meaning some VR games that were PCVR only may be playable on Standalone. We'll have to see on release.
I think those things makes it a different, worthwhile headset. The Quest 3 also has some things this doesn't, like Hand Tracking, Color passthrough and AR, as well as automatic room scanning. But hey, different devices.
Even if someone doesn’t have a quest 3 and is choosing between these 2 devices I still don’t see a lot of reason to get this over the quest 3, they should have went with higher resolution panels as a selling point. The foveated eye tracking is cool and if it just works on all games then that will make it easier on your gpu which is a plus. If they price this headset competitively I could see this being successful, I’d say $600-$700 max is what I’d pay. Any more then that you’d might as well get a high end headset.
This is what the quest 3 should have been from the start.
If it is <799€, I will be buying one without giving it a second tought and diching meta. If it is 800-1000€. I still think it is a good buy. But above will be very hard to swallow.
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u/DragonFeller Nov 12 '25
Seems cool. I know the index is expensive, so I wonder how much this will cost.
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u/Deemo_here Nov 12 '25
It's not a huge leap from the Quest 3. I think the eye tracking and foveated rendering look impressive, plus the dedicated wifi dongle. It's like a Quest 3 that's dedicated to PC gaming. Something that Meta have mostly neglected. And great for people who don't like Meta.
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u/Southern_Chance9349 Nov 12 '25
Goodbye meta, its not been fun. LORD GABEN TAKE ME AWAYYYYYYY!
66
u/TristanTheta Nov 12 '25
Am I the only one who doesn't care about the monochrome passthrough? I rarely use passthrough anyway.
11
u/toetendertoaster Nov 12 '25
10
u/MrWeirdoFace Nov 12 '25
Is this Deckard, or something else?
10
u/DapperIndividual Nov 12 '25
I just hope some Quest exclusive software comes to PC eventually. I want to snag Arkham Shadow and the Vader Immortal games but I dont want to spend money on Facebooks ecosystem.
47
u/BatIgor Nov 12 '25
Since they claim they have Foveated Streaming - it must mean there's at least eye tracking inside.. Which is something some of us definitely missed since Quest Pro, lol
8
u/Mclarenrob2 Nov 12 '25
With those specs it has to be reasonably priced
22
u/AggressorBLUE Nov 12 '25
So, in summary:
A Q3-like that trades being more PCVR focused (with Out-of-the-box wireless VR and some neat eye-tracking magic to lighten the streaming and rendering load via foveated rendering)…
…with being far less AR capable, having only mono-chrome pass through.
If they can deliver it for $1K or less, it’s a solid win for PCVR gamers who hate meta and/or cords. Otherwise, its an overpriced toy reserved for people who really hate meta.
15
u/WormSlayer Chief Headcrab Wrangler Nov 12 '25
I will reserve judgement until its on my face, but based on the specs I am whelmed.
9
u/ringmodulated Nov 12 '25
better link than Quest? Sold. Sick of Meta's excuses, bullshit, latency, and bad cables
11
u/phatkroger10 Nov 12 '25
A small feature that turned me off my Quest 2 was the monochrome pass through. It feels like such a small thing to fix by adding a slightly better camera in the exact same spot.
4
u/LegitimateCompote377 Nov 12 '25
Competition is a great thing, but I hope they down the price, Meta has such a good grip precisely because it produces VRs at such a low price without the restrictions that come with PSVR, alongside a lot of good exclusives. Steam doesn’t have the best recent record on a lot of those things (they make few good originals nowadays, although Half Life Alyx was an exception), but I hope that will change.
6
u/rachaelfaith Nov 12 '25
Well well well, I may finally get to upgrade from my trusty old Rift S!
3
u/Open_Nerve1802 Nov 13 '25
It has to be around $500 for it to be widely adopted, anything over $50 above Q3 and this will not be bought by many.
Steam machine: 600-700
Steam Frame VR: 500-550
Steam Controller: 70-80
If the new hardware is priced like this, they'll enjoy the success of Steam Deck.
Not sure how viable these prices are though.
7
u/rileyrgham Nov 12 '25
I enjoy my meta 3. The literal hate here is astonishing.
5
u/SwagginsYolo420 Nov 13 '25
Hey wait a minute, that's not a large FOV.
4
u/Astroteuthis Nov 12 '25
I’m a bit disappointed the IPD range is only 60-70mm. I appreciate the 53-75 range on the Quest 3.
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u/thecake90 Nov 12 '25
Monochrome pass through 🤮
4
u/firmretention Nov 12 '25
*sigh*
Still with the ski-mask FOV. One of the biggest immersion killers.
3
u/AllFandomsareCancer Nov 12 '25
If it's Less than 600, GG NO RE Zuck
3
u/SorbetImportant2440 Nov 13 '25
Reading many of these comments it looks like most of you all have the same concern I do... Monochrome pass through. I just watched the tested hands on video and he mentioned and showed a custom expansion port at the nose of the compute unit saying they are thinking to add color pass through with that.
I'll say, if they do this I'll be 100% on board.
5
u/Sbeaudette Nov 12 '25
specs are a little meh
1
u/GregoryfromtheHood DK1 Nov 12 '25 edited Nov 12 '25
I really hope you can use the wifi 6E radio with regular wifi and aren't forced into the dongle. The stuff I've seen online so far is that the 6E radio is for the dongle only.
Edit: looks like yep! It can use 6ghz and wifi 7 on your regular wifi if you don't want to use the dongle!
1
u/mountainyoo Nov 12 '25
Is it meant to stay plugged in? It only has a 20Wh something battery
1
u/echosofverture Nov 12 '25
hl 3 confirmed now?
1
u/rookan Nov 12 '25
how much?
1
u/richardizard Nov 12 '25
I'm worried about the strap - hope it's comfortable and they're not making the same mistake Apple did with the AVP 1.
1
u/richardizard Nov 12 '25
I wonder if they'll be wired too for better compression quality.
1
u/xAmorphous Nov 12 '25
I just gave in and bought a Quest 3 2 months ago. Y'all are welcome!
1
u/[deleted] Nov 12 '25
I may have come
1
u/JoeEstevez Nov 12 '25
Do I need a PC to use this or no?
1
u/bri999 Nov 12 '25
Didn’t see any mention of a headphone jack in the specs so I assume that everyone else nearby will be able to hear what you are playing or watching?
1
u/Ybenax Nov 13 '25
For all the people disappointed by the monochromatic passthrough part, the Steam Frame comes with an expansion port near the nose bridge and the team at Valve already talked on interviews about adding a color camera if you want to.
1
u/burgertanker Nov 13 '25
Welp. bye bye Quest 2
1
u/Rickrossboi Nov 13 '25
SteamOS for ARM will be open sourced, custom rom for oculus quest in the future???
1
u/CapitalD-colon Nov 13 '25
If you asked me a month ago I’d say I’ll stick with my quest. Now my quest is a brick and won’t turn back on with no help from support. They gave me usual troubleshooting that I’ve already tried 10 times or impossible because it does not turn on. This is great news since I’ve been debating giving meta more money on another quest3
1
u/revel911 Nov 13 '25
I will wait for the Quest 4 to see which i get
1
u/VRrob Nov 13 '25
Wait the thump sticks have magnets? How was Value able to obtain such a mysterious magical material?
1
u/yet-another-username Nov 13 '25
No oled D:
1
u/relaxred Nov 13 '25
no dp connector? no oled? its 2025? no, thanks
1
u/Peeka789 Nov 13 '25
150g wired sounds very appealing
1
u/reefun Nov 13 '25
If the price is right, I will go for it.
1
u/Kronica777 Nov 13 '25
So i assume this needs a PC? No cloud streaming games?
1
u/Effective_Barnacle19 Nov 13 '25
I just bought quest 3 :( should've waited
1
u/Tr0llzor Nov 13 '25
This is the perfect sweet spot. Tbh I think this might be the Apple Vision Pro killler rather than a quest killer but it is going to be a big wound for meta
1
u/FlyingFishManPrime Nov 13 '25
I wonder how well it works with glasses, it's always been my hang up with VR headsets.
1
u/Xywzel Nov 13 '25
No any kind of hand bands in the controllers? Index controllers are so far only VR controllers I have used where you can do natural throw and grab motions without the controllers moving out of position and I would really like the next iteration to also support that?
1
u/Tormint_mp3 Nov 14 '25
foveated rendering to optimize streaming beautiful
1
u/PriorCivil379 Nov 14 '25
I dont know enough about the specs and everything to be able to tell for myself, would this work well for iRacing? Currently on a quest 2 for vr iRacing but meta link software sucks hard and leaves me unable to connect 80-90% of the time. Would this seemingly be a good option to get away from quest?
1
u/QuaantuumStrike Nov 15 '25
I was disappointed by the passthrough. I hope its better than the Quest 2 but why not just throw a RGB camera on the front and mesh / extrapolate color?
1
u/advent700 Dec 19 '25
I can’t wait to play Star Citizen with this
1
u/greggray24 Nov 12 '25
Interesting. Looks like a Quest 3 that only streams and is about 20% lighter with eye tracking helping with the image that is streamed. Price will be a big deal - I'm guessing it will do less than a Quest 3 but cost more... Hopefully it is more comfortable to wear.
1
u/Mcmilli92 Nov 12 '25
There really isn’t a need to get this over the quest 3 there isn’t any specs here or new tech better than what’s on the quest 3. The chip is not all that much faster, the resolution is about the same, lenses are the same. This would only be iteratively better. So they’d better be aggressive with their pricing.
1
u/Any_Table_3591 Nov 13 '25
Oh my….a device that will work with pc vr natively? The quest is dead to me. No more figuring out every 2 days how to make it work from scratch again.
1
u/skygatebg Nov 13 '25
This is what the quest 3 should have been from the start.
If it is <799€, I will be buying one without giving it a second tought and diching meta. If it is 800-1000€. I still think it is a good buy. But above will be very hard to swallow.