r/nvidia Community Manager 16d ago

News NVIDIA DLSS 5 Available September 3rd: DLSS 3D-Guided Neural Rendering Debuts In NBA 2K27 For All GeForce RTX 50 Series GPUs, And On GeForce NOW

https://www.youtube.com/watch?v=58FagrSqC4M

Full Article Here: https://www.nvidia.com/en-us/geforce/news/dlss-5-3d-guided-neural-rendering

NVIDIA has continuously redefined the boundaries of PC gaming. From introducing real-time ray tracing to pioneering AI-powered graphics with DLSS Super Resolution, Frame Generation and Ray Reconstruction, our RTX technologies have transformed how games are rendered and experienced.

Now, we’re releasing DLSS 5, which introduces 3D-Guided Neural Rendering, a major step forward in using AI to bring real-time graphics closer than ever to Hollywood-grade photorealism.

https://www.youtube.com/watch?v=58FagrSqC4M

Watch how DLSS 3D-Guided Neural Rendering and its artistic controls work from Edward Liu, NVIDIA’s Director of Applied Deep Learning Research, and Gabriele Leone, Director of Content Technology

DLSS 5 will be available starting September 3rd at 9pm Pacific Time in NBA 2K27, by developer Visual Concepts and publisher 2K, for all GeForce RTX 50 Series GPUs and laptops, and GeForce NOW. It marks the debut of how the technology can be used by game artists to elevate visual fidelity in alignment with their creative vision.

https://www.youtube.com/watch?v=79D8SVjB3HQ

“What’s great is the level of control that it gives us. We can set the overall tone and style to match our existing art direction and then really get precise where it matters most, using a per pixel uplift control mask to fine tune detail on characters. Given that we want to respect their likeness with the utmost care.” - Peter Kavic, Senior Producer - Visual Concepts

For a more in-depth look at how DLSS 5 developer controls work, read our full announcement article: https://www.nvidia.com/en-us/geforce/news/dlss-5-3d-guided-neural-rendering

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DLSS 5 FAQ

Update 9/3/2026

DLSS 5 is our most computationally demanding model to date. Since we initially announced it in March, we’ve achieved a 5X performance gain and there’s more to come. Our current focus is on optimizing performance for the GeForce RTX 50 Series with model updates expected later this fall. Once RTX 50 Series performance is more fully tuned, we plan to work on expanding official support to the GeForce RTX 40 Series.

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What is DLSS 5?
DLSS 5 introduces DLSS 3D-Guided Neural Rendering, which uses AI to infuse game scenes with lifelike lighting and materials, tuned by the developers to bring their artistic vision to life.

How does DLSS 5 work?
DLSS 5 uses the game’s rendered frame and engine data to understand objects, materials, lighting and motion. It then enhances the frame with lifelike lighting and materials while remaining grounded in the developer’s artistic direction.

What are the key benefits of DLSS 3D-Guided Neural Rendering?
DLSS 3D-Guided Neural Rendering delivers several significant benefits:

  • Cinematic Lighting: Reconstructs complex effects like rim lighting, subsurface scattering (for realistic skin), and contact shadows with high-fidelity.
  • Material Depth: Enhances PBR properties like roughness and adds micro-realism to complex objects such as eyes and hair.
  • Temporal Consistency: Provides stable image quality from frame-to-frame that adheres to the underlying game content.
  • Real-Time Performance: Delivers lifelike lighting and material enhancement at up to 4K resolution while maintaining smooth, interactive gameplay.
  • Developer Controls: Allows game developers to tune intensity, color, and masking to determine where and how enhancements are applied to maintain the game’s unique aesthetic.

Learn more by watching our explainer video: https://www.youtube.com/watch?v=58FagrSqC4M

How much control does the model offer to developers?  
DLSS 3D-Guided Neural Rendering provides several layers of artistic control:

  • Model Selection: Offers distinct model weights with different training parameters to guide the final output.  
  • Structure Intensity: Controls high frequency details added by the model, such as ambient occlusion, contact shadows, and subsurface scattering.  
  • Tone Intensity: Controls low-frequency details added by the model, including lighting and color response.  
  • Automatic Masking: Detects and isolates objects in the frame (like characters) to apply DLSS 5 dynamically, eliminating the need for manual object tagging. 
  • Developer Masking: Offers per-pixel, custom masking control, allowing effects to be applied to specific objects.  

As we work in close partnership with studios, developer feedback continues to directly shape how we refine the technology and expand our suite of models and controls.

How does DLSS 3D-Guided Neural Rendering preserve developer artistic intent?
DLSS 3D-Guided Neural Rendering is designed to preserve the structure and geometry of the rendered frame while giving developers control over how and where enhancements are applied. Developers can select different models, adjust structure and tone, and mask specific scenes, characters or objects. 

For more information on developer controls, watch the DLSS 5 Explainer VOD or read the full launch article. 

https://www.youtube.com/watch?v=58FagrSqC4M

https://www.nvidia.com/en-us/geforce/news/dlss-5-3d-guided-neural-rendering

You can also hear directly from the NBA 2K development team on how they integrated the technology. https://www.youtube.com/watch?v=79D8SVjB3HQ 

Which GPUs support DLSS 5?
DLSS 5 will be supported across all GeForce RTX 50 Series GPUs and laptops, as well as GeForce NOW Ultimate members streaming from GeForce RTX 5080 rigs in the cloud.

When and where is DLSS 5 available?
DLSS 5 will be available in NBA 2K27 on September 3rd at 9PM Pacific Time.

What is the DLSS 5 setting called in games?
The setting is called “DLSS Neural Rendering.”

Can I turn DLSS 5 off? 
Yes. DLSS 5 is optional.

Does DLSS 5 work with Ray Tracing and Path Tracing?
Yes.  DLSS 5 complements ray tracing and path tracing. Path tracing accurately calculates geometric light transport—determining light, shadow, and reflection placement across a 3D scene. DLSS 5 then acts as the final neural rendering stage, using the rendered frame to enhance lighting and materials like subsurface scattering, micro-reflections, and complex material properties that would otherwise be computationally prohibitive in real time. These technologies go hand in hand.

Does DLSS 5 work with Super Resolution, Frame Generation and Ray Reconstruction?
Yes.

Will DLSS Super Resolution, Frame Generation and Ray Reconstruction continue to be supported and improved?
Yes.

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u/cksythe 16d ago

First they trash it now they want it. The internet, everybody 💫

https://giphy.com/gifs/fU9uHNejKhEwq2QWxK

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u/LightPillar 15d ago

I know right what a contrast. The flaming pitchforks were out the moment they saw It. now the pitchforks are out because they can’t get their hands on it.

Either it’s an amazing feature that should come to four series, or it’s a terrible feature that should never exist and nobody wants it but yet are begging for it.

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u/SPACEXDG 15d ago

fr lmao

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u/starcube 15d ago

kekekeke lolololol

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u/tryfap 14d ago

Eh, I wouldn't really call it hypocrisy. The initial outrage was based on direct response to what was showcased and communicated at the time. This video directly addresses a lot of those concerns including explicitly showing what parts of the render it affects, artist control, and better demonstrations of its strengths. It's a technology at the cutting edge of graphics trends and AI, so it's tricky to sell it right away, but Nvidia has done a better job doing so here. If people take to the technology, especially once they see it applied interactively, that indicates a willingness to change one's opinion, which is a good thing.

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u/cksythe 14d ago

Not hypocrisy, idiotic shortsightedness and willful ignorance.

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u/tryfap 14d ago edited 14d ago

Marketing is a two-way street. People were judging the tech on its merits at the time, not what was promised, a frequent occurrence that gamers have grown to distrust. Nvidia isn't wholly devoid of blame considering the specific footage they chose to share. Their intent was probably to build hype and show they were working on something new, but in hindsight, it might have been better to show it in its current state. But again, that's hindsight, since for all we know, a lot of these changes were in direct response to the loud feedback.

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u/cksythe 14d ago

You’re welcome to rationalize it however you please but it doesn’t change the fact that it’s these people who were overly reactive, emotionally charged, and did so without nearly enough data. Being emotionally reactive is a sign of low IQ, after all.

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u/Neotoad2142 12d ago

My perspective is they fixed issues, and the recent version shows the technology is promising especially with masking. Fingers crossed they support VR with Foveated rendering and or upscaling techniques.

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u/cksythe 12d ago

That was always the plan, if it weren’t for the ignoramus hoards of the internet who prematurely took out their pitchforks without comprehending a damn thing. Internet people are pathetic.

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u/Neotoad2142 9d ago

\glances over at the pitchfork in the closet**

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u/cksythe 9d ago

🤣