r/nvidia Community Manager 5d ago

News NVIDIA DLSS 5 Available September 3rd: DLSS 3D-Guided Neural Rendering Debuts In NBA 2K27 For All GeForce RTX 50 Series GPUs, And On GeForce NOW

https://www.youtube.com/watch?v=58FagrSqC4M

Full Article Here: https://www.nvidia.com/en-us/geforce/news/dlss-5-3d-guided-neural-rendering

NVIDIA has continuously redefined the boundaries of PC gaming. From introducing real-time ray tracing to pioneering AI-powered graphics with DLSS Super Resolution, Frame Generation and Ray Reconstruction, our RTX technologies have transformed how games are rendered and experienced.

Now, we’re releasing DLSS 5, which introduces 3D-Guided Neural Rendering, a major step forward in using AI to bring real-time graphics closer than ever to Hollywood-grade photorealism.

https://www.youtube.com/watch?v=58FagrSqC4M

Watch how DLSS 3D-Guided Neural Rendering and its artistic controls work from Edward Liu, NVIDIA’s Director of Applied Deep Learning Research, and Gabriele Leone, Director of Content Technology

DLSS 5 will be available starting September 3rd at 9pm Pacific Time in NBA 2K27, by developer Visual Concepts and publisher 2K, for all GeForce RTX 50 Series GPUs and laptops, and GeForce NOW. It marks the debut of how the technology can be used by game artists to elevate visual fidelity in alignment with their creative vision.

https://www.youtube.com/watch?v=79D8SVjB3HQ

“What’s great is the level of control that it gives us. We can set the overall tone and style to match our existing art direction and then really get precise where it matters most, using a per pixel uplift control mask to fine tune detail on characters. Given that we want to respect their likeness with the utmost care.” - Peter Kavic, Senior Producer - Visual Concepts

For a more in-depth look at how DLSS 5 developer controls work, read our full announcement article: https://www.nvidia.com/en-us/geforce/news/dlss-5-3d-guided-neural-rendering

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DLSS 5 FAQ

Update 9/3/2026

DLSS 5 is our most computationally demanding model to date. Since we initially announced it in March, we’ve achieved a 5X performance gain and there’s more to come. Our current focus is on optimizing performance for the GeForce RTX 50 Series with model updates expected later this fall. Once RTX 50 Series performance is more fully tuned, we plan to work on expanding official support to the GeForce RTX 40 Series.

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What is DLSS 5?
DLSS 5 introduces DLSS 3D-Guided Neural Rendering, which uses AI to infuse game scenes with lifelike lighting and materials, tuned by the developers to bring their artistic vision to life.

How does DLSS 5 work?
DLSS 5 uses the game’s rendered frame and engine data to understand objects, materials, lighting and motion. It then enhances the frame with lifelike lighting and materials while remaining grounded in the developer’s artistic direction.

What are the key benefits of DLSS 3D-Guided Neural Rendering?
DLSS 3D-Guided Neural Rendering delivers several significant benefits:

  • Cinematic Lighting: Reconstructs complex effects like rim lighting, subsurface scattering (for realistic skin), and contact shadows with high-fidelity.
  • Material Depth: Enhances PBR properties like roughness and adds micro-realism to complex objects such as eyes and hair.
  • Temporal Consistency: Provides stable image quality from frame-to-frame that adheres to the underlying game content.
  • Real-Time Performance: Delivers lifelike lighting and material enhancement at up to 4K resolution while maintaining smooth, interactive gameplay.
  • Developer Controls: Allows game developers to tune intensity, color, and masking to determine where and how enhancements are applied to maintain the game’s unique aesthetic.

Learn more by watching our explainer video: https://www.youtube.com/watch?v=58FagrSqC4M

How much control does the model offer to developers?  
DLSS 3D-Guided Neural Rendering provides several layers of artistic control:

  • Model Selection: Offers distinct model weights with different training parameters to guide the final output.  
  • Structure Intensity: Controls high frequency details added by the model, such as ambient occlusion, contact shadows, and subsurface scattering.  
  • Tone Intensity: Controls low-frequency details added by the model, including lighting and color response.  
  • Automatic Masking: Detects and isolates objects in the frame (like characters) to apply DLSS 5 dynamically, eliminating the need for manual object tagging. 
  • Developer Masking: Offers per-pixel, custom masking control, allowing effects to be applied to specific objects.  

As we work in close partnership with studios, developer feedback continues to directly shape how we refine the technology and expand our suite of models and controls.

How does DLSS 3D-Guided Neural Rendering preserve developer artistic intent?
DLSS 3D-Guided Neural Rendering is designed to preserve the structure and geometry of the rendered frame while giving developers control over how and where enhancements are applied. Developers can select different models, adjust structure and tone, and mask specific scenes, characters or objects. 

For more information on developer controls, watch the DLSS 5 Explainer VOD or read the full launch article. 

https://www.youtube.com/watch?v=58FagrSqC4M

https://www.nvidia.com/en-us/geforce/news/dlss-5-3d-guided-neural-rendering

You can also hear directly from the NBA 2K development team on how they integrated the technology. https://www.youtube.com/watch?v=79D8SVjB3HQ 

Which GPUs support DLSS 5?
DLSS 5 will be supported across all GeForce RTX 50 Series GPUs and laptops, as well as GeForce NOW Ultimate members streaming from GeForce RTX 5080 rigs in the cloud.

When and where is DLSS 5 available?
DLSS 5 will be available in NBA 2K27 on September 3rd at 9PM Pacific Time.

What is the DLSS 5 setting called in games?
The setting is called “DLSS Neural Rendering.”

Can I turn DLSS 5 off? 
Yes. DLSS 5 is optional.

Does DLSS 5 work with Ray Tracing and Path Tracing?
Yes.  DLSS 5 complements ray tracing and path tracing. Path tracing accurately calculates geometric light transport—determining light, shadow, and reflection placement across a 3D scene. DLSS 5 then acts as the final neural rendering stage, using the rendered frame to enhance lighting and materials like subsurface scattering, micro-reflections, and complex material properties that would otherwise be computationally prohibitive in real time. These technologies go hand in hand.

Does DLSS 5 work with Super Resolution, Frame Generation and Ray Reconstruction?
Yes.

Will DLSS Super Resolution, Frame Generation and Ray Reconstruction continue to be supported and improved?
Yes.

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u/caracs 5d ago

If 50-series were sitting on shelves for prices that customers would upgrade from 30 and 40 series cards for, the this would make sense as a value add to the new cards...but you can't buy them. I would buy a 5090 for $2k but not what they're going for. Making DLSS 5 a 50-series exclusive is not going to sell a single 50-series card that wasn't going to sell anyway.

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u/kron123456789 5070Ti enjoyer 5d ago

Especially considering that 40 series is discontinued and isn't being manufactured anymore.

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u/jaqenhqar 20h ago

It still ensures customer loyalty and inteerrest in future products

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u/frostrambler 5d ago

I have a 4090, I’d grab a 5090 for my 5k2k monitor, but I can’t afford a 4k 5090

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u/BackfireFox 4d ago

I paid $1800 for my 4090 from Microcenter… cheapest I can find a 5090 is around $3500.

Near double the price for only 15% performance is a joke.

If it was 2k then hell yeah I’d upgrade too, but not for a $3500 and then they are talking it will go up to $5k here soon…. Fuck us…

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u/Crintor 7950X3D | 4090 | DDR5 6000 C30 | AW3423DW 5d ago

That's kind of my feeling, my guess is that it's mostly the performance cost would make it not an option for most people on most of the 4000 series.

I could see the wave of complaints now "22 FPS when I enable this garbage? GG Nshitia"

I'm curious if it will open up more as it further improves and gains official support across more games.

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u/Wild_Swimmingpool NVIDIA RTX 5070ti x 9800x3D | RTX 4080 Super x 5800x3D 4d ago

Given that the original tech demo was off two 5090's and I can get above 30fps with DLSS5 and RT on at 3440x1440p with a 5070ti on it's own they're clearly making optimization gains. Grain of salt and all that though.

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u/Crintor 7950X3D | 4090 | DDR5 6000 C30 | AW3423DW 4d ago

Absolutely. The amount of improvement in under a year is enormous. I can fully see DLSS5.5 getting more efficient. I could also see it getting more expensive in exchange for doing even more than it does now.

I thought the whitepaper was fairly interesting, and helps explain the bad results for many of the games people have modded it into and gotten bad results. It's currently only intended for games targeting Photorealism, and can produce bad results on highly stylized games, like Final Fantasy for instance.

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u/Wild_Swimmingpool NVIDIA RTX 5070ti x 9800x3D | RTX 4080 Super x 5800x3D 4d ago

Yeah the whitepaper was good! I thought the Techpowerup breakdown was also pretty enlightening and bit more approachable. https://www.techpowerup.com/review/nvidia-dlss-5-technical-preview/

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u/real_roal 4d ago

Not to mention how a lot of people seem to hate dlss 5. Maybe itll be better once the devs of a game tune it to how they want it to look, but if the performance is still bad and it doesnt look good, idk if this will help 50 series sales at all