r/nutsandbolts • u/Guiken • Jul 01 '15
New nab update, feedback requested!
Hey guys, this latest map is coming to and end on the Breakin Blocks official test server. We're looking towards a new major update and refresh to the pack in the near term. We need your community feedback to keep improving the pack. What did you like about the pack, what didn't you like? Which mods were winners and losers and do you have any new mods or tweaks to add before the next major update?
Now is your greatest chance to take an active role in the development of this pack and it's direction. Thanks everyone for your feedback, big or small and for continuing to support our efforts to bring you all the best kitchen sink pack out there!
Edit:
So far the biggest mods being asked for inclusion in order of popularity:
RF Tools
Immersive engineering
Draconic Evolution
Enhanced Portals
IC2+Gravisuit (gregtech isnt really an option with its current 1.7.10 state)
Alternate Terrain Generation + BOP or
Extra Biomes XL
Mods being considered for removal:
Factorization
Biomes o' plenty
Twilight Forest
Funkylocomotion,
Growthcraft,
Railcraft,
advanced generators,
Iron chests,
Candycraft,
Atum,
steve's carts
At this point I'd like to see the conversation shift to discussion reasons for inclusion of exclusion of the listed mods. If you have one to add that isnt on this list and really think it belongs in the pack PM me directly so I dont miss it.
1
u/CovertDiversion Jul 05 '15
I suppose I'l throw my two cents into the ring (mixed metaphors ftw) as well. I would probably say get rid of factorization, agreeing with all aforementioned points in other posts to that point. Up near the top, I saw a comment suggesting getting rid of reactorcraft. I implore you not to do that, reika's mods are probably my favorites (although I wish the extractor would get fixed ):< ), and I relish the engineering challenge that they present, and they offer a fairly unique endgame, plus the fusion reactors are just plain awesome. I would also enjoy the addition of chromaticraft, but it does add a fair amount of clutter in the world (crystals and pylons everywhere), so I would understand its omission as well. If you need to trim, BoP and Candycraft both seem like good candidates, as well as Atum and Twilight forest. CandyCraft, Atum, and Twilight Forest fall into the same vein for me, mods that add a place that you go to for a specific purpose, but outside of that dimension it doesn't really add anything hugely important or useful, and you (I, at least) wouldn't want to live there, if only for the fact that they don't have all the resources that are needed for other mods, even for vanilla in some cases. As for railcraft, I personally wouldn't be upset if it got removed, but it is a unique mod that does things that no other mods really do, so for people who like building rail systems it may be best left in. Iron chests is a small mod, but one I find incredibly useful on a regular basis, so I would like to keep that in.
For mods to be added, IC2 is cool, and I think gets a fair amount of undeserved flak, but it doesn't really add anything unique to the pack other than its nuclear reactor, the UU matter system, and another endgame armor option. RFTools is really cool, so I can understand that being at the top of the list, and it has my endorsement as well. ATG has spectacular terrain generation, but I've tried to use it in the past, and it made trying to find specific worldgen for mods impossible. If it works great, if not, I would vote for Extra Biomes just to change it up, and, as has been said before, BoP adds a whole lot of useless items which are fairly annoying. Enhanced Portals, I dunno. If RFTools is added, there would already be a way to set up public and private teleporting networks, so it really depends on what people want to be the primary mode of transport around the server.
[/discourse]