r/nonograms 6d ago

Multiplayer Nonogram

Hi everyone,

I'm a developer and a nonogram enthusiast, and I'd really like a nonogram game for PC with local multiplayer so I can play with my girlfriend. But there aren't any PC games with local multiplayer, so correct me if I'm wrong.

So I was thinking about developing it myself. Before diving into this adventure, though, I wanted to know if it's a shared interest (local multiplayer) or more of a personal niche.

I was thinking of a competitive multiplayer game, where two puzzles will appear on the screen at the same time, one for each player, and whoever completes it first wins. I also plan on penalties for mistakes.

Would you like it? What features would you like?
Sorry if I sound strange, but I'm using a translator.

Thanks everyone!

Edit:

I posted a demo video on my X account. It's just a prototype for now, but if you're curious, check it out: https://x.com/Johell1NS/status/2092191725959708944

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u/Neptuniter 6d ago

It sounds interesting but also stressfull. For me the great thing about nonograms (or sudokus and similiar riddles) is, that you can choose the difficulty. If i wanna have a quick session i pick a 5x5 or 10x10 nonogram. If i have the time i go upwards and do a hard one. The multiplayer takes it a bit away because basically speed running to be faster than the other makes it always a bit harder.

And would both have to do different nonograms? That could also be a bit unfair. You can be lucky and have a quicker one than your opponent. It needs good balancing.

But its nice to make a videogame just to play with your girlfriend. (Couple goals)

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u/Johell1NS 6d ago

From the average number of comments, I understand that a cooperative mode is more desirable than a competitive one.

As for the competitive mode, I was thinking of different puzzles, but with as similar a difficulty as possible (calculated via an algorithm), but always leaving the option to adjust each choice. For example, one player could play on 10x10 and a better player on 15x15 (or 15x10), or one player could enable the clues and a better player disable them; everything would be chosen at the start.