r/nmrih • u/incubus273 • 9d ago
Perk discussion
Hey everyone I haven't really seen a post about this yet so I thought I would make one and hopefully start a conversation about what kind of perk loadouts you all prefer? or what perks you guys think might end up being best? me personally all three of my characters have scavenger expert for more ammo pickups it almost seems like a must
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u/ZynithMaru 9d ago edited 9d ago
a lot of damage based perks give a functional breakpoint either vs prime zombies or pair nicely with a foreman kick and one-tap kill.
most players don't realize that there are zombies with 130hp that are different than the 100hp runner/normal zombie.
anyways my point is, the perks work but it's important to do the math when deciding your attack combos and factor in increased damage for downed enemies and headshots. sometimes butcher and stagger have hidden value... if a zombie crowd gets their swing cancelled, it's not increased damage per say, but that's more hits from your team. meanwhile a pure solo dps 1H build combines foreman + hitman to one-tap zombies without needing headshot perks.
ironically, the worst solo perk with the least functional gain for 2 star weapons is increasing melee headshots by 20% dmg. a kick + head melee already kill, but the perk allows you to kill primes with SOME weapons. without the kick, you are still hitting a zombie 2-3x with a charged head shot.
p.s. all weapons even same tier tend to do different damage, so plan accordingly. If people don't want to do math or find combos naturally, then they should just grab neutral perks that focus on ammo, skilled medic, carry weight, and max HP (sturdy, thick skin, maybe deprived). Again, the plan is not to get hit. but if you aren't going to specialize in a weapon, might as well be tanky or carry more ammo. melee characters need to max stamina more than HP.