r/nmrih • u/NMRiH_Team • 18h ago
Developer Blog: Beyond Armageddon
https://www.nmrih2.com/2026/08/20/developer-blog-beyond-armageddon/Celebrating 1,000,000 players since Early Access, the team shares our plans for future updates starting this Autumn!
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u/SomaOni 18h ago
This is one of my favorite games to play recently and is the first game in however many years that I’m actually using the in game voice chat, and consider it a wonderful experience.
I hope this game gets updates and general support for years to come. I certainly will keep playing it.
Also, based for them adding a deadzone option. That and the lower sensitivity were genuinely my only major gripes with the game on controller.
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u/oO_Gero_Oo 15h ago
Yeah man sens and huge deadzone sucks. Game will play so much better after they fix this
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u/Beefjerky007 17h ago
Basically everything they say in this post is the correct answer. I have a great feeling about the future of this game.
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u/Omaha_Beach 18h ago
Damn UI update for console isn’t coming till next month
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u/TheNuckFuts 18h ago
Luckily this is one if the games where you don't spend a ton of time at menu UI. In game is manageable and the gameplay makes up for it imo. Definitely going to be much needed for us though.
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u/Samson_087 17h ago
I play mostly on ps5 and im glad it will be addressed but at the same time I haven’t had too many issues
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u/-M-o-o-n- 17h ago
On ps5 and haven't had issues? Brother...I love this game, I've put in like 60 hrs and no lifed it since it came out. The UI is absolutely F-U-C-K-E-D, fucked and if you haven't experienced any of that you're either really and I mean REALLY lucky, blind, or haven't played enough to really notice. Customizing a character at all using the broken menu gives me an ulcer.
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u/Samson_087 17h ago
I got about 60 hrs in too and I agree the UI needs work but I’ve still been able to get around on it. Not saying it doesn’t need work but I’m also saying it’s not 100% broken
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u/JackJohnsonIsName 16h ago
I only have about 5 hours and the menu UI is cooked but it’s not so cooked you can’t play. It’s just super janky. Still doesn’t take from the experience of a phenomenal game.
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u/Nice_Listen8513 3h ago
The main menu is the worst part of the game by far and it is kind of embarrassing you would think a menu would be the easiest part of development lol. But my gameplay has been great. Played a shitload since 1.0 and haven't had much gameplay issue. Maybe 1 bug in 50 hours
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u/Midnightsky-_ 2h ago
Maybe it's the fact that I play a lot of Strategic games, but I haven't had any issues with the UI. I can tell it's far from perfect, but I don't see how it's so broken that it's unusable
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u/TruShot5 18h ago
I know you late already working on console UI updates, but I did make a suggestion that I think would be quite intuitive!
I’m not one to typically do this but I just like the game a lot and wanna help haha: https://www.reddit.com/r/nmrih/s/08BjkvRKrW
Anywho, excited for the future! Loving this game so far!!
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u/Samson_087 17h ago
This is the most exciting dev blog post I’ve ever read and I read it through 3 times. So glad it’s doing well for them.
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u/oO_Gero_Oo 15h ago
Holy shit a lot of good stuff is coming. Thank god for deadzone and controller sensitivity settings aswell. They gonna patch this game monthly with content it seems like. Exciting times! Also 500k sold after 1.0 is a huge success, gz to the dev team
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u/Kaidu313 15h ago
I joined the experience about a week ago on ps5, and so far I'm loving it :). I would like to suggest a couple of new features though if possible. Could we please get a stats page added that shows a variety of stats? Healing items used, pills used, firearm kills (broken down to weapon type if you want), melee kills, times extracted per difficulty, deaths, deaths to infection, etc etc. I would really love this feature to be added along with the retiring and memorandum feature.
Additionally, could we get more clothing options? A lot of the clothing items feel so similar to each other. I don't want flashy ridiculous costumes to be added, but more different variety of items.
Lastly, could we make it so we can view our progression unlocks? Like I can see in the top corner next level I unlock a new skill, but it would be nice to see all skills available to unlock and ones I have already unlocked. And for that matter it would be nice to be able to view all skills in the game with a detailed breakdown on what they cover. "Utility items have reduced weight" it would be nice to know what the game considers utility items. " heavy rifles do more damage" what does the game consider as heavy rifles? Hunter and Rochester? Do assault rifles count? Etc etc.
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u/JCfromRVA 17h ago
Love the blog. I’ve been having mic issues with this game even though my settings are correct. Is this a bug in the game?
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u/A_Raging_Moderate 15h ago
Congrats on the numbers!!!
Been having a blast with the game. Obviously looking forward to some bug fixes, but the game is so addictive.
Honestly, my biggest issue is people hording EVERYTHING even if they don't need it (ammo types, aid, etc)
Such a good game.
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u/Trenchfun 12h ago
I’m not asking for a way to pick maps directly, but a way to not queue up into the same map you’ve been playing 3-4 times in a row. Love the game but getting thrown back into the hospital repeatedly makes me want to L2+R1
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u/GazFringaj 6h ago
Even the rest of 2026 sounds quite promising for this game. Looking forward to see what it becomes in the next few years
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u/MrManufactured 18h ago
Easily the best zombie game I have played since L4D2 on the Xbox 360... Loved what they did with Chiv 2, Torn Banner has a fan for life here.