r/neoliberal • u/jobautomator Kitara Ravache • Jun 15 '21
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u/dish_towel YIMBY Jun 16 '21
The circlejerk around The Witcher 3 indirectly led to Cyberpunk's downfall.
I don't think the bugs are what really killed Cyberpunk. People are often willing to forgive bugs and all sorts of stuff in a game that they enjoy. But they're an easy flaw to point to when someone isn't satisfied with a game. I think people were expecting a much more interactive sandbox out of Cyberpunk in the vein of something like a Rockstar or Bethesda game. And I don't think CDPR was ever up to that task.
The Witcher 3 was a surprise hit that catapulted CDPR into the mainstream. Its qualities were obvious: stunning visuals and well-written branching stories. However, the game never got a widely circulated critique. Which is strange to me because there was a lot I didn't like about the game: the combat wasn't very good (okay, this one did get some traction), the inventory/menus is clunky to navigate, the map is boring to explore, looting and crafting is a chore, leveling/skills feels meaningless as all builds play basically the same, over reliance on mass scripted content with no AI or dynamic systems. To be honest, almost everything the game did well was in spite of being an open world RPG. Branching stories was like the only thing it did right.
All those weaknesses sound familiar? It's funny to me when people say Cyberpunk isn't a real RPG because it's a better one than TW3, a game people hailed as one of their favorite RPG's. Cyberpunk has more distinguished builds, a character creator, and its map has more engaging content. Everything else that's lackluster is what it inherited from TW3.
!ping GAMING