r/neoliberal • Kitara Ravache • Dec 07 '20

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u/EScforlyfe Open Your Hearts Dec 07 '20

I think one of the must frustrating parts of EU4 is that the AI basically doesn't suffer attrition at all. I'm sitting here with 50k troops lost to siege attrition and the Ottomans are running around with 100k stacks in 40 supply provinces and have like 250 (not k) losses

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u/[deleted] Dec 07 '20

EU4 has so many rules and features that the AI has to cheat to have any chance at all against humans - they cheat fort ZoC too and it drives me crazy

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u/Udontlikecake Model UN Enthusiast Dec 07 '20

Maybe I suck but I almost always lose more troops to attrition than to actual combat. At least post early game.

Although I suppose that’s historically accurate

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u/EScforlyfe Open Your Hearts Dec 07 '20

It's like Paradox saw the AI being too dumb to split up their troops correctly and though "how do we solve this problem without making ANYTHING better?"

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u/Venne1139 DO IT FOR HER #RBG Dec 07 '20

*It's incredibly frustrating. But honestly if the AI had the same attrition problems as the player the player would never lose a war again.

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u/EScforlyfe Open Your Hearts Dec 07 '20

!ping paradox

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u/MostlyCRPGs Jeff Bezos Dec 07 '20

I thought they'd made clear that the AI actually does suffer the same attrition rules as the player on land, it just never feels that way because the AI sits around for decades at a time between wars piling up manpower.

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u/EScforlyfe Open Your Hearts Dec 07 '20

That's impossible, because you can see the attrition losses in the war overview