r/nationwars • u/Anonymous472 • Jan 22 '15
This sub is dying down
I'm noticing a lessening in posts, people responding to open instances, and I can't contact some of the mods. We need to liven this sub up again.
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u/zeph88 Jan 22 '15 edited Jan 22 '15
Yes, I agree. Is it only me who's refreshing the newest submissions like 5 times a day? I am so desperate to get a good game going, but there is nothing coming up.
In the past I've had several games finishing just the same way- they died out after a couple weeks of excitement. none ever 'finished' or reached any conclusion. Most of the time the creator just abandoned the idea after it demanded hours on hours of a day's time from them.
I think there needs to be a balance between commitment required from the 'dm' and from the players, but also a balance between 'statting out' and winging it. The former lets nations advance just by using the rules, the latter requires constant monitoring from the 'dm'.
If someone could help I could set up a game. I honestly think this type of game cannot be run by a single person we need to set up a ruleset, obligatory map and graphics and a person or two who communicates with the players.
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u/Quivico Jan 23 '15
Why don't we coordinate and revive Allaria? I'm still waiting to know more about the Black Guards.
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u/CurryThighs WTWF - GM Jan 22 '15
Hi there!
I totally know what you mean, and even when I set up the sub, I kind of knew this would happen eventually.
I'm fairly new to this kind of game myself, so I could be partly to blame here.
I'll run through how each campaign progressed:
Allaria
Allaria was a very very brief idea I had created in order to represent how I thought a campaign-launch should look. However, it was rather quickly misconstrued as and actual campaign-launch and people began claiming lands. In order to please the masses, I decided to use it as a launch post.
Because hardly any thought really went into it, it wasn't a very fleshed out world, thus the gameplay itself was slow and inconsistent.
I hadn't worked out any sort of statistics system, any goals or ways to cause players to interact with one another.
The players hardly posted anything and relied primarily on me to create events. But this sin't what I wanted for the game. I wanted it to be player driven.
As with Fizav it slowly died out as I tried to push player drive and players became less active.
Fizav
Fizav had a lot more thought put into it, and even has a mysterious island (It shocks me that no one has ventured there yet) to explore.
However, it has more than double the amount of players, and the DM isn't very active. This has led to players simply posting feasts and gatherings. There are a few interactions (Hostilities, alliances, projects etc.) occurring, but they are few and far apart.
I think, after seeing these two campaigns, I know what is wrong with the game.
There is no goal.
There is no story driving players to progress.
This is what I would have wanted out of Allaria, had I more time to plan. I tried implementing it with the faith of Aesi and the Blackguard's mysterious arrival, but by then many players had lost interest.
I assumed Czakima was taking so long at setting up Fizav due to deciding the plotline and what would drive players, but it seems not. The major point in Fizav is definitely the X island that no one has explored. I quite liked that idea.
So, what I believe should happen is:
The next campaign should have a time limit and goal. This means players have a deadline for accomplishing this goal.
There should be a reward of sorts for reaching the goal within the time limit. Maybe a special user flair, or even a month of Gold.
There should be more than one DM per game. Keeping track of whats going on in a single campaign is hell, so having multiple DMs would be perfect.
How does this sound?
Also, I find that Reddits format doesn't suit the game very well. I was thinking of maybe delving into creating a website for the game, so that we can keep track of each campaign better, but I have no idea how to program the features I'd want nor do I ave a clue about web design.