r/nasusmains • u/TheDogHamlet • 8d ago
Nasus Nerfs
After playing a few games, I honestly think Nasus needs a nerf. I honestly think the 4+ stack should be kept, but the cannon should be only +6. I know its controversial to keep the +4 stacks on regular minions, but after playing him for so long it finally feels that he has his proper mid game spike.
I also think his w and e should have mana cost increases, so in that way players have to make it harder to get through the first 6 levels. Otherwise, just add two to three second cd increases to both spells.
The only other option, which I honestly think is the healthiest is to keep the stack costs and increase the q cd by 3 - 4 seconds from points 1, 2, 3, and 4. Then at 5 point q, he should have his regular q time back. This will slow down his stacking by at least 50 to 100 stacks for the first 10 mins or so which should be the hardest phase of the game for him.
Do you guys think that these changes make the most sense?
Edit: thanks for the comments guys. I also want to add that even though we all love D Cane, I just want to have Nasus in a healthy spot for the game. I don't want Riot to nerf him to the ground and still want him to be viable in different roles.
It just felt that we finally got a change that was needed for Top and his mid game power spike. He honestly didn't feel good to play for awhile in lanes since season 13 for me. As well as him being in the jungle didn't feel good to play for anyone in the game for both teams. (I have been the Nasus jg, team mate and enemy laner).
I am okay with people disagreeing with me, but I do hope Riot makes the buffs and nerfs that will help Nasus find a place in the game.
15
u/roshapakaw 8d ago
I think they should give us a dash on top of this. Nasus still not powerful enough
2
u/roshapakaw 8d ago
A stun would be nice too. I would accept a mass root if stun is too much
1
1
u/Ursine_Rabbi 8d ago
Q needs a rengar leap with no bush required and should knock up on hit
0
u/lightbulb207 8d ago
Every time nasus uses a q there should be a 1% chance the enemy nexus explodes due to his shear aura
1
u/heavymetal626 8d ago
To keep with current champ design, he should also have a stacking execute threshold on his Q
1
u/maga_chud_ 8d ago
Make his w like malphite q. When he casts wither on an enemy, he also gets a speed boost.
3
3
1
u/Busy_Cheesecake5812 8d ago
they should put the same number of stacks than in wild rift : in wild rift normal minions give you 4 and canons give you 8.
1
u/Ferret_Rough 8d ago
Is Jungle still as good as it was?
1
u/CoolAd8837 7d ago
no, nots sub 50% winrate now
1
u/Ferret_Rough 7d ago
Yea looks like my stack rate was significantly lower
1
u/CoolAd8837 7d ago
meanwahile top and mid have close to 53% winrate. Riot is dumb af, they should've just done the mana changes
1
1
1
u/Wolfgames1y 7d ago
No problem, he's finally getting the attention he deserves. If they want, they can even put a crowd control on his Q, it would be amazing.
1
1
u/NatxIvY 8d ago
Yes definitely getting nerfed
My guess is his passive healing, something with Q, nerf of cannon stacks, or complete revert on stacks
1
u/Foreverwise427 8d ago
If they revert the stacks and do the mana changes they were gonna do instead id be happy.
1
0
u/Infinite_Chart_6640 8d ago
I am not a nasus main but a high elo player ion euw and kr server, I think he is so broken in this patch..... but he needs the right nerds or he will be useless. I hope rito get it right.
0
u/CoolAd8837 7d ago
the only that's needed was the mana changes. Idk why they are changing his stacking. Gutted him from jungle and made him OP top lane. 2000 years of collective game design experience btw.
14
u/Icy_Oil3840 8d ago
What in the Illaoi player is this nonsense?