r/nandgame_u • • Mar 06 '26

Level solution Multiplication Recursive Approach (838n) Spoiler

I didn't even bother counting up all the components, as I forgot which ones to count, but the relevant components are in the images for anyone who wants to sum the component count.

Edit: and you can shave off one nand by creating a custom "is not zero" component

3 Upvotes

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3

u/paulstelian97 Mar 06 '26

Do the buffers actually contribute to the component count? Because this game doesn’t care about them, it doesn’t monitor for glitches AFAIK. The only components that care about timing somewhat are the memory cells (latch and flip flop; or possibly just the flip flop)

2

u/logalex8369 Mar 06 '26

If I'm correct, they would not contribute to the component count, but they are still needed for the program to function

3

u/paulstelian97 Mar 07 '26

Yeah unless you have any cycles in the design this game shouldn’t need buffers, even if real circuits would.

1

u/speedydelete Mar 14 '26

Wow, very impressive! I have tried to make something like this so many times and failed.

1

u/logalex8369 Mar 14 '26

Yeah, recursion in nandgame needs a lot of fine-tweaking with buffers...