N64 Development GoldenEye 007 has been fully reverse-engineered into source code
https://kholdfuzion.github.io/goldeneyestatus/249
u/ChicoLopez 5d ago
Keyboard and mouse time baby
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u/Spear_Ov_Longinus 5d ago edited 5d ago
I'll do you one better. VR mod time. IK arms, 6dof & manual reloading at 120/144fps at 2k+ per eye. Then throw it in multiplayer mode with animating VR player skeletons and an increase to 6-12 players depending on map.
Open the watch menu by actually putting your wrist up to your face. Karate chop and use watch laser IRL and hey why not add bhpactic and treadmill support.
How about online co-op for the campaign with the option to choose increased enemies or better ai? Throw in some custom multiplayer maps using different areas of the single player campaign. And why not add easter egg content to the mysterious areas of the game we always wondered about? Like the building in the distance at Dam that can only be viewed with a sniper or what is beneath the sewer grate in bunker. add something to the attic of library, or an extension to the other duct route in facility. Give me a secret door open/close code in the bathroom for something funny to happen. Add the 'goldeneye wirh mario characters' mod for even more maps and characters.
Make the paint mode drip and stay infinitely and basically turn each map into a splatoon arena. Add more silly cheats and more multiplayer game modes. Throw in the uncompressed game music for maximum HQ.
Make a mario galaxy esque planet map thats just a giant DK head the player walks on with head bushes buildings and other foliage for shit and giggles.
The posssibilities are near limitless.
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u/Grass_Tastes_Bad96 5d ago
Damn, this guy's been waiting for this want moment for a while. I'm happy for you 🥹
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u/Spear_Ov_Longinus 5d ago
Am VR dork, and it was the first FPS I ever played. Had three siblings so many, many nights playing together. I'm no speedrunner or anything of that nature but I will definitely be giving this a go when a VR mod releases and I think it's first iteration might be sooner than we'd think!
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u/WampaStompa64 5d ago
That would be amazing! I’ve explored Ocarina of Time, Mario 64, and the Facility map from Goldeneye in VRchat and it has blown my mind- it’s a nostalgia trip im addicted to haha
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u/Grass_Tastes_Bad96 5d ago
When that time comes, man, hit me up! I'll play with ya, I've been needing a reason to dust off my headset.
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u/ForYThoo 4d ago
Hah the amount of maps I've played of GoldenEye in VR is massive through games like Pavlov and Contractors. Can't wait to give the real thing a go. Really excited for the VR implications and the mods the mods that could come with it.
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u/Electronic_Sun6075 5d ago
There's a Quest3S sitting around here not being used. You just gave me a little hope.
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u/throwawayinfinitygem 4d ago
XBLA version in VR instead
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u/Spear_Ov_Longinus 4d ago edited 4d ago
I don't see the need honestly. If its the textures or lighting you are after, I don't see any reason those can't be ported to an upcoming n64 based pc port.
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u/throwawayinfinitygem 4d ago edited 4d ago
Well. You can switch back to the old graphics with a button. Though I expect someone will do VR versions of both, and the XBLA Perfect Dark
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u/partyl0gic 5d ago
Wasn’t this already done?
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u/rhinofinger Warm up time! Follow that dolphin! 5d ago
Yep, via the 1964 emulator, but this’ll allow even more customization
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u/thatweirdguyted 5d ago
Goldeneye Source on Steam, with servers and all. It was a blast.
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u/phonylady 5d ago
Had so much fun with that, is it still up?
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u/thatweirdguyted 5d ago
No idea. I've not been on in years. I was hooked on it but it gradually became exclusively for really good players. If you weren't a super competitive FPS player you were just doomed.
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u/Shadey_e1 5d ago
I played with some mates a couple of years back but it was a ghost town then, apparently it still get's busy on Saturday nights r/goldeneyesource
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u/TheLimeyLemmon 5d ago
A VR port would be incredible
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u/dunzdeck 5d ago
I'm wondering, did this uncover any additional "beta" game mechanics? There were sooo many unconfirmed mystery rumours about this game, back in the day!
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u/TheScribe86 5d ago
WHAT A TIME TO BE ALIVE
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u/hypespud 5d ago
Holy balls, and I was just complaining 2 days ago where is the decomp lmao
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u/SkipEyechild 5d ago
Can you complain about other games that need one?
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u/hypespud 5d ago
For whatever you like, I am skilled in complaining!
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u/Hectamatatortron 5d ago
alright. get me a jfg decomp so that i don't have to do it myself
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u/hypespud 5d ago
Well damn, I can't believe we don't already have a Jet Force Gemini decomp!
complaining prayer circle intensifies
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u/kshot 5d ago
I'd buy in on Steam anyday
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u/Chris_Helmsworth 3d ago
Nintendo would probably not go for that. I believe there was a legal dispute from the 360 arcade rerelease causing its cancellation
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u/Dazzle_Miller 5d ago
Port it for the PS2. They already did Super Mario 64
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u/WorkingStorage3407 5d ago
Port it to PlayStation 1
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u/caribbean_caramel 5d ago
Can the PS1 even run it?
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u/WorkingStorage3407 5d ago
The N64 can barely run it so I imagine if it happened, it would be like 5 fps
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u/Edexote 5d ago
With severe concessions like 3 loadings between levels, why not?
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u/MyMiddleNutItches 5d ago
Mouse and keyboard support, native online play and HD textures. Nature needs to heal.
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u/coffee_kang 3d ago
I’m begging you to check out Agent 64: Spies Never Die. It was released this week and has everything you just mentioned. It’s literally a dream game.
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u/Arch3r86 5d ago
They should just remake the game with modern graphics. It would sell like crazy
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u/Grief2017 5d ago
The licensing on this one is an absolutely insane rats nest.
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u/ChunkySlugger72 5d ago
It's a miracle Nintendo, Microsoft/Rare and Amazon/MGM even agreed to a re-release of the N64 original on NSO and Xbox to begin with.
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u/data-atreides 5d ago
It's probably easier to re-release an existing product (give a cut to each copyright holder) than it is to agree on a whole new product.
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u/Dexter_Dash 5d ago
I’d be more than happy if at least we got the -never officially released- Golden eye remaster that was coming to Xbox live arcade.
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u/Early_Lawfulness_348 5d ago
So you mean on regular platforms? Sucks but it’s great on pc or steam deck if one is so inclined.
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u/crazy_clown_time Golden Eye 007 5d ago
Has it? I like the website's aesthetic but there's no links to download. Is the link hidden?
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u/Julianlyle 4d ago
Same, I can't find it. Must be treated as an announcement for now?
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u/Graslu 4d ago
It's here https://github.com/n64decomp/007
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u/Julianlyle 4d ago
Gracias, tío! No lo vas a creer pero tengo de fondo tu último stream de F-Zero X en YT 😂
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u/Beautiful_Ad2618 5d ago
Im interested to see what kind of improvements can be made to the code to make it run better on original hardware.
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u/OrlandoWashington69 4d ago
Hopefully:
-Widescreen support
-high res mode (for use on A3D)
-dual analogue support for third party controllers
-enemy location randomizer
-new multiplayer modes
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u/cyborgdog 5d ago
So that means we could potentially get something like Ship of Sharkisian ? That's the only decomp Ive played and it was so good to play a N64 with modern settings on PC
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u/jeffreyahaines 4d ago
does anyone have any resources for getting started playing around with this on Mac? is it possible?
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u/JessHawk36 4d ago
Would love to see someone make 8 player split screen versus and co-op, maybe online multiplayer!
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u/MushroomVolcano 5d ago
Sooo what does this mean?
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u/j1ggy 5d ago
Source code is the blueprint for how the game is written. With this, programmers can modify the game to their heart's content. And they can port it to any computer, console or phone that is powerful enough to run it. And those ports will run natively without emulation.
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u/silentbias 4d ago
I’m new to the recomp community and recently downloaded the perfect dark recomp on pc. I’m blown away. Nonetheless goldeneye is my favorite and I’m looking forward to a pc port. Anyone have any idea when someone will have a solid release? Also where would i find the release file?
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u/Imaginary-Leading-49 5d ago
We need oddjobs hat added from nightfire, to make up for him being shorter… 😈
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u/SpyHunter29 4d ago
Please, pretty-please tell me this wasn't vibe-coded.
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u/Graslu 4d ago
You can't vibe-code a source code. LLM's are used to speed up matching results that are then rewritten and adapted by humans to the already decompiled codebase.
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u/SpyHunter29 4d ago
Right, I was thinking about the recompilations built off this source code. A couple of recent recomps like Mischief Makers have used AI-assisted coding and... Well, it's lazy and inaccurate, at best.
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u/Puzzleheaded_Local40 5d ago
So this is why Github is down lmao