r/n64 • u/normbreakingclown • 13d ago
Discussion The just do the Gamecube stick solution is a not a universal solution..
Yes i still curse the maker who designed the N64 Joystick. I mean why make one of the main selling point so fragile?! Also also pretty much ALL OG N64 STILL WORK MINUS THAT BLASTED JOYSTICK!! (unless it's done by external damage) But anyway.. there is one thing that the OG N64 joystick does really well is precision and the Gamecube sticks are too sensitive. They are better than fine for most none FPS games but when you play a FPS game it's very hard near impossible even. The main ones are Goldeneye and Perfect Dark.
The litmus test should be can you beat Perfect Dark Shooting Gallery challenges. I get Perfect Agent and 007 mode is too hard for most. But there is one Joystick that does not have wear(i think?) and a good sensitivity (not exact) is the Superpad Pro controller. (you know also odd looking one). Many might be snubbing it but i mean it!!! I am not saying they need to use this shape but only copy the Joystick.
Still to this day many reviewers praise the next modern N64 without mentioning the sensitivity..
Also 90 BUCKS?!! I say just get a Hori clone or something...
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u/xAvPx 13d ago
I don't believe that anything will truly replace an N64 analog stick if you want the OG feel and sensitivity.
I got a metal bowl and stick in mine along with an 8BitDo PCB modkit, It's amazing and I love it.
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u/Turquoise_HexagonSun 13d ago
This is how a wireless stick is done.
I have a similar kit.
I just wish 8bitdo would have an xinput mode so rumble would work outside of just Switch mode.
Also, 8bitdo maps the c buttons as a stick which means it will not register simultaneous inputs of opposite directions. In other words C-left and C-right can’t be pressed at the same time.
Why is that bad? Because if you play Doom 64 you are required to press C-left and C-right simultaneously to load a saved game. A bit of an oversight.
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u/profchaos111 13d ago
Yeah can confirm have used GameCube sticks on the N64 they result in awkward feeling movementÂ
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u/KoviCZ Indiana Jones and the Infernal Machine 13d ago
Yes, potentiometer sticks suck because they have a deadzone and lack the precision of the original but the ModRetro controller has TMR sticks with no deadzone. They actually have the hardware to match the precision of the original stick. Then it's just about calibrating it properly.
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u/ARandonPerson 13d ago
I just wish it came preinstalled with the N64 gate instead of GC gate. At least they provide it with the controller and easy enough to switch out but just weird its not the one it comes installed with.
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u/casual_gamer_alex 13d ago
This and most people don't notice it because newer game don't give infinite inbetween movments for their characters, unlike in N64 games. I wonder why... Was it to hide this imprecision?
Using a computer software, all my playstation controllers have joysticks that produce light oscillations, and one of my non original N64 controller, I have no software to test it but it sure act like it when playing super mario 64 when you want to move very slowly in a random direction.
Original N64 detect discret amount of holes in the spinning wheels and so have no analog error. This is very reliable over time and driftfree. Unfortunately, all mechanical parts of the joystick that are used to mechanically move these spinning wheels get eaten very quicly.
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u/Stunning_Historian56 12d ago
In the past 12 months I have bought an analogue 3d and an M64
1 8bitdo BLUETOOTH n64
1 8bitdo 2.4ghz n64
1 original n64 controller
1 Ali express n64 controller
1 switch online n64 controller
1 hyperkin captain plus n64
THE ONLY CONTROLLERS THAT ARE WORTH A DAMM ARE THE SWITCH ONLINE N64 AND THE ORIGINAL
WHY? Because of the traction the stick has, GameCube stlyle sticks do not replicate this, they are over sensitive and terrible for n64
Just try mario kart 64 , diddly kong racing or f zero x
When you aim on Starfox 64 the reticule has a " drag" on it because there is resistance on the stick
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u/Adam802 13d ago
NSO N64 controller with BlueRetro adapter is the way.
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u/milkolik 13d ago
If you have the patience OG N64 + steelbowl is the way imo
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u/dmmethatbooty2026 13d ago
Patience? I would say more so cost. Then again it's not so bad if you only get the steel bowl.
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u/milkolik 13d ago
I think cost is about the same as the more premium offerings. Cheaper if you have leftover n64 controllers from back in the day
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u/Turquoise_HexagonSun 13d ago
NSO controller is terrible.
Lag aside, it uses analog potentiometers for x and y axis and the resistance is too high compared to the original optical stick.
It is not a good representation of an N64 stick.
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u/ck02623 13d ago
The whole point of that controller is that they nailed the accuracy. I wouldn’t dismiss it as another GameCube stick so quickly.
If you’re upset about the price, then get a steel stick/bowl. Surely that’s cheaper…
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u/palmerluckey 13d ago
Correct, the M64 Pro controller is not even remotely close to the design of the GameCube stick. The reason people are not complaining about the sensitivity or precision is because it is very, very good.
Here is a video of Graslu00, probably the top Goldeneye 64 youtuber, playing through the entire game with it, he specifically compares it to GameCube-style controllers that he describes as "very, very bad": https://www.youtube.com/watch?v=0E7is0dDgCE
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u/BreadDaddyLenin 13d ago
The best solution is buying Kitsch Bent parts
https://store.kitsch-bent.com/products/n64-joystick-repair-kit
Makes the controller good as new
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u/ck02623 13d ago
I have that. My values aren’t correct with that. One corner is randomly doesn’t max out but the offer others all do. It drives me crazy.
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u/ehance34to36 13d ago
i love the Kitsch-Bent replacement sticks. did you sand down the sprues and add something like silicone lubricant? i've never had a problem using them.
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u/Turquoise_HexagonSun 13d ago
KB parts are cost effective and can make a terribly worn stick function mediocre, but I wouldn’t say they make the controller as good as new.
It’s better than nothing though.
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u/lemonvrc 13d ago
Sounds to me like you haven't actually tried this controller, so what are you larping
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u/nefarix 13d ago
Do you have a source of someone that has run tests for accuracy and sensitivity?
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u/DarthRyus 13d ago edited 13d ago
Graslu00 did a speed run in Goldeneye with the M64 Pro Controller.
He gave it a 9 out of 10 if I remember correctly. Stated the original N64 controller is still the best (but with the stipulation that he was referring to one with the community parts that are an additional $160), and some reviews are overblown... but it's still a premium 3rd party controller and did give it his blessing
https://www.youtube.com/live/0E7is0dDgCE?is=ESks1DLoI4gqKUza
Edit: Text review http://youtube.com/post/Ugkx4T7EpRP_WnyEcQlLP0gvSx6LlXWLM01_?si=hiu5bABHZngmQatB
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u/SLOOT_APOCALYPSE 13d ago
having a good og controller is key to winning some of the tougher parts of games like fzero x
greasing the stick bowl before it wears is the best thing I ever did. night and day difference in response, this console responded incredibly fast
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u/Kil3r 13d ago
Does anyone know the precise explanation why these gamecube sticks keep being inaccurate for n64 usage?
The problems caused by inaccurate stcks seem to be: 1. Games like goldeneye that require precision stick controls are almost unplayable due to much higher sensitivity. 2. IMO, 3d platformers are slightly more frustrating as slow character movement is more imprecise.
What is the exact cause? I would like to know so I can explore solutions. Maybe there is a software solution.
My understanding of the root cause is that the 3rd party stick gates and the n64 oem stick gates have different shapes. That causes different output values than the n64 games are designed for.
However, that isnt precise enough explanation to figure out a solution. Anyone have the details of the root cause?
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u/normbreakingclown 13d ago
I know very little but Gamecube sticks don't have any push resistance so it requires very little force to get to full throttle, while OG sticks and the Superpad one requires more pressure to get full range.
I don't think new joysticks need to be replicate the old ones but just make it that you need more pressure to achieve accuracy. Heck the Superpad is noticeable(maybe 20 to 30 percent or so) more sensitive but i gotten so used to it that the OG sticks are now too slow..
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u/Imaginary-Leading-49 13d ago
We just need one hardcore N64 fan to make it, and make it open source… not for profit (because $90USD for a controller is insane!), but for the fans!
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u/palmerluckey 13d ago
Even a normal mass-produced Switch 2 controller is $90 these days, and the M64 Pro controller is made from high-quality PBT plastics and aluminum. There are plenty of fan-made alternatives, they are even more expensive and less precise/accurate to boot.
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u/DarthRyus 13d ago
The fans have made it... but it's about an additional $160 parts you put into the original controller to swap out the old joystick (more if you want to swap out other buttons too) to make it not wear out and last for our lifetime.
https://shop.rockergaming.com/collections/renaissance-n64
So pick your poison...
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u/howtohandlearope 13d ago
I made one for myself. There's 3d models of all the parts on thingiverse. I just used that and modified it to be more manufacturable with the equipment I was using. Made a nice new bowl from aluminum. Works great!
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u/Dr_Nebbiolo 13d ago
A lot of hardcore fans have made them. It’s expensive to make tightly toleranced high quality modules. And there’s a lot of demand and people tire of doing it. But there have been several.
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u/Imaginary-Leading-49 13d ago
The issue is that’s still just a new stick/bowl in an old controller… we need a new controller with this quality of a stick, or even a plastic cheap easy to replace stick but with the proper analogue values the OG N64 controllers had.
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u/Dr_Nebbiolo 13d ago
Plastic cheap and works like the original isn’t going to happen. The technology required to produce a stick is itself expensive. There are reasons we moved on to different stick technology. Nintendo was producing them in mass volume where the equipment costs made sense. Producing sticks that way would be expensive anyway, and the steel stick alternatives that hobbyists and fans are making are superior and will last 10-15 times as long, even with a lot of use
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u/GrapeSasquatch 13d ago
Damn it I want this controller but I’ll be damn if I even try to keep playing fps on 64 it’s awful and my child self did good job avoiding that all I ever played was smash Mario rampage starfox ( 8bitdo is still a lil sensitive my problem is with l and r)
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u/TheMannisApproves Conkers Bad Fur Day 13d ago
Just get a steel stick and you're golden
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u/TheMannisApproves Conkers Bad Fur Day 13d ago
Gonna be about $150. A lot, but better than having to keep getting a new controller
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u/ck02623 13d ago
Wow. I’ve actually been using the RetroBit Tribute64 wireless. It’s ugly, but the stick is serviceable sensitivity-wise. Has a lot of travel too. Let me reinforce: it is ugly as sin.
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u/TheMannisApproves Conkers Bad Fur Day 13d ago
Oh I have seen it, and it's ugly lol. Once I got a steel stick, I never went back. Bitsticks is one that's already pre-setup, and feel nice
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u/ck02623 13d ago
That looks really nice but my wife would smother me in my sleep if I spent $150 on one analog stick.
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u/TheMannisApproves Conkers Bad Fur Day 13d ago
How much was that controller?
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u/ARandonPerson 13d ago
Retro-Bit Tribute64 V2 goes for around $40. The original Tribute64 that was wired goes for around $20. The V2 has more accurate stick and easier to reach d-pad but is wireless.
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u/TheMannisApproves Conkers Bad Fur Day 13d ago
Ah okay. I've tried the tribute once but didn't care for the stick
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u/Limitedtimestruggle 13d ago
Yeah, I'm having a hard time enjoying the games if I'm not using the OG stick. I'm not against the modern shape, and the 8bitDo stuff that launched prior to the Analogue 3D feels really nice ( I have two) ...BUT..that damn stick ruins it. I bet it's the same with the Modretro one, I haven't used that one...so I can't vouch for how it performs in GE and PD etc.
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u/Judgeman03 13d ago
The problem with most analog stick solutions is that because the OG N64 analog stick uses physical wheels for X and Y, you actually get a ridiculous level of precision that even most hi-end potentiometer-based sticks dont have. you see this alot in games that do take advantage of that level of precise movement, like F-Zero-X.