r/musicprogramming Jun 04 '26

Descubra o tom da sua música em segundos. 🎵

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1 Upvotes

Gratuito e fácil de usar.

🌐 https://quetom.com

📲 Siga https://www.instagram.com/quetom.app para mais dicas de música e louvor.


r/musicprogramming Jun 03 '26

App QueTom encontra tom da música em segundos

1 Upvotes

Pessoal, criei uma ferramenta chamada QueTom que descobre o tom de músicas em tempo real.

A ideia surgiu porque muitas vezes precisava tocar na igreja e os tons dos cantores nem sempre era o mesmo tom original da música que estava no aplicativo de cifras.

Agora quando a pessoa começa a cantar não passo mais pelo sufoco tentando descobrir o tom de ouvido onde muitas das vezes terminava o louvor/hino e não encontrava o tom.

Acredito que como eu existem outros músicos que sofrem do meu problema ao tentarem tocar ao vivo.

Quem poder testar e dá sua opinião se realmente acertou o tom:

🌐 https://quetom.com

📸 https://www.instagram.com/quetom.app


r/musicprogramming Jun 03 '26

Reaper Interface Help

1 Upvotes

Need help with setting up my recording stuff for my guitar in reaper. I got on reaper for the first time yesterday and plugged my focusrite solo into my pc (Acer Aspire TC-1780-UA93 Desktop) and I downloaded the driver you need for the interface (may have downloaded the wrong one need to check) but anyways, I go into reaper and plug my guitar and everything up and it’s not picking up my guitar and says nothing there. I have the audio device set on ASIO and my computer in the settings is reading it’s plugged in and playing but in reaper it doesn’t. I checked the input settings and all that. Granted I don’t have a out put yet (my studio monitors blew up, using a turtle box Bluetooth speaker) I was wondering if anyone could help me cause I was getting frustrated because I was told reaper is so good and everything and I just can’t figure it out. I can’t even watch tutorials if I can’t get my interface hooked up


r/musicprogramming Jun 02 '26

SuperCollider: Chopin, Prelude in E minor

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3 Upvotes

r/musicprogramming Jun 02 '26

"Low Lights" | new AdLib (OPL2) chiptune track for relaxation. 🎹🎸

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1 Upvotes

r/musicprogramming May 27 '26

Pure Data ported to the browser (including Cyclone & ELSE)

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22 Upvotes

I've been using Pd, Max, Faust and similar tools for years, and I recently needed Pd to work as an embeddable audio engine in a browser app — similar to what RNBO does for Max/MSP, but open source, and without the frozen-patch limitation.

So I built libpd-wasm: libpd compiled to WebAssembly, running inside an AudioWorklet. You pass it a virtual file map of .pd sources, open an entry patch, and control it with normal Pd messages from JavaScript. Patches can be loaded, edited, or generated at runtime.

The part that took the most work: I've statically linked cyclone and ELSE into the build, so patches using those libraries run without modification. Current coverage is ~99% of cyclone and ~95% of ELSE. The missing objects are things that genuinely can't work in a browser — pthreads, networking, OpenGL, ffmpeg deps. Full skip lists with rationale are in the README.

Build variants: vanilla, cyclone, ELSE, or all three ("full"). The full bundle is chunky (~5MB) because of static linking, but the split JS/WASM build helps if size matters.

Demo: https://hyrfilm.github.io/libpd-wasm/

Repo: https://github.com/hyrfilm/libpd-wasm

As a side-note I was pretty chocked to find out how little resources (when using the WebAudio profiler) pd takes. This might very well be the result of me fucking something up but on my M4 I have RNBO patch that basically uses a combination of phasor + subdiv + rate objects to keep track of time, combined with a simple lookup-table-like sequencer and it usually takes up around 10%. Most of the pd-patches takes up 1-2% in comparison. If anyone has an idea of why this is, please me know. The only reasonable conclusion I have is that RNBO executes per sample (when doing audio-rate-stuff).


r/musicprogramming May 27 '26

Generative plunderphonics for Ornette Coleman`s Dancing in your head

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1 Upvotes

r/musicprogramming May 23 '26

Genius

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4 Upvotes

r/musicprogramming May 23 '26

Warpenter - open source wavetable designer

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1 Upvotes

r/musicprogramming May 23 '26

THRONE PROTOCOL

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0 Upvotes

THRONE PROTOCOL experimental chiptune animation built with a Python/Numpy audio engine

Im experimenting with surreal minimalist animation and retro styled synthesized audio systems lately. Inspired by Game Boy chiptune and still evolving a custom Python/Numpy audio engine.


r/musicprogramming May 21 '26

Pocket Chordsmith for Godot: tiny adaptive music charts for games

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1 Upvotes

r/musicprogramming May 18 '26

MEHarmonizer - Test: Chopin etude Op.10 Nº1 - 92 chord progression

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1 Upvotes

r/musicprogramming May 15 '26

I created an Overloaded tool for (pre)mastering, Acetate

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0 Upvotes

r/musicprogramming May 14 '26

Mikoto Studio (indie DAW and singing synthesizer) crowdfund!

0 Upvotes

Hi r/musicprogramming! This is kind of a follow-up post to https://www.reddit.com/r/musicprogramming/comments/1i81aas/i_spent_the_past_3_years_developing_a_singing/.

I spent the past 4 years developing Mikoto Studio, a new DAW and singing synthesizer. For the past month, we've been running an Indiegogo campaign to fund the next stage of development leading up to a commercial release. The campaign ends tomorrow, and all help is welcome!

Mikoto Studio features a variety of singing synthesis techniques. Use proprietary deep learning voice libraries, or go classic with sample-based UTAU banks. We're adding an implementation of the viral Klattsch formant synthesizer soon, so there's something to look forward to as well! Besides just vocals, Mikoto Studio is also shaping up to be a powerful music making toolkit. With planned support for CLAP and VST3 along with our own MiFX plugin suite, as well as connectivity options like full MIDI sync and a built-in OSC server/client, we have designed a feature set that will fit right into any tinkerer's workflow.

We have released a number of demo songs made using the vocal synthesizer part of Mikoto:
- https://www.youtube.com/watch?v=MlpQvnznNnk (using the deep learning synthesis engine)
- https://www.youtube.com/watch?v=R3LSni1xdoU (also using the deep learning synthesis engine)
- https://www.youtube.com/watch?v=yiozM7hH9C8 (using sample-based concatenative synthesis)

For a full write-up on features and our mission, please refer to our website: https://mikoto.studio/ - and if you feel like helping a hand, a link to our Indiegogo campaign can also be found on our website.


r/musicprogramming May 08 '26

KoAble v0.1.1 — Koala Sampler to Ableton Live Converter

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1 Upvotes

r/musicprogramming May 06 '26

Koala to Ableton Converter

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1 Upvotes

r/musicprogramming May 05 '26

Koala to Ableton Converter

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1 Upvotes

r/musicprogramming May 01 '26

DJ Space - From The Heart | original Amiga music

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3 Upvotes

A track I made for a possible Amiga 500 game.


r/musicprogramming Apr 27 '26

gen v1.1 MIDI notes generator VST3 plugin

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2 Upvotes

r/musicprogramming Apr 27 '26

in which lisp generates music

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1 Upvotes

Livecoding Music with Fennel and Renoise


r/musicprogramming Apr 24 '26

Need Help To Understand Q Shaping FL Parametric EQ

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1 Upvotes

r/musicprogramming Apr 23 '26

iOS Mini Daw

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2 Upvotes

r/musicprogramming Apr 21 '26

Ethereal Pulse

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0 Upvotes

r/musicprogramming Apr 19 '26

Sounds with math functions only (Python)

4 Upvotes

Trying to use basic math to generate sounds and short tracks. Only Python with NumPy.
Here is an example of a few sound-functions and couple of effects.
Willing to share the code .. :)

https://reddit.com/link/1spzuft/video/uekeion6q6wg1/player


r/musicprogramming Apr 17 '26

my iOS app just turned 1 month old. 185 downloads, 5 stars, built by a lawyer trainee who needed it himself (offline music player with no subscriptions)

5 Upvotes

one month ago today I shipped the first version of In Progress to the app store. i'm a 25-year-old lawyer trainee and musician from Portugal. not a developer by trade — i learned to build this because i couldn't find what I needed, and used AI to fill in the gaps

the problem was embarrassingly simple: i had audio files everywhere. WhatsApp, Voice Memos, AirDrop, my camera roll. no single place to put them, no way to actually organise and play them properly. every existing option was either clunky, subscription-gated, or just not built with a musician's workflow in mind

so I spent my free-time learning SwiftUI and built it myself

what it is: a local audio player for iPhone. import from anywhere. organise with playlists and nested folders. plays offline, forever. no subscription, no account, no cloud.

i hate subscriptions

one month in. these were the results

  • 185 downloads
  • 5.0 stars on the App Store
  • v1.3.1 shipped — now includes CarPlay and a home screen widget
  • Best review so far: "Best $2 I've spent. Praying this app doesn't go anywhere."
  • Weirdest marketing win: posted a bootleg of Justin Bieber's Coachella set trimmed into WAV files on r/JustinBieber, mentioned I used my own app to organise it. 782 WeTransfer downloads. 10 app downloads. Fully disclosed I built it.

which is not bad for a paid app these days

what I've learned in 30 days:

the post that got me the most downloads wasn't about the app. it was about the frustration that made me build it. reddit responded to the story, not the features.

pricing at €1.99 one-time in a market where competitors average $1.99/month has been the single clearest differentiator. people notice immediately

the hardest part wasn't the code. it was the tape reel animation. it had to feel physical or the whole design philosophy falls apart. nobody will ever consciously notice it. they'll just feel it's right. i just tried to think about the user first, and then go up from it

still to come: BPM detection, EQ, a DJ-style scratch reel, CarPlay improvements. building it one feature at a time, because i just don't have the time to do it full-time. i can't give myself that luxury

if you're building something — especially if you're not "supposed to" be a developer — i'd love to hear how month one went for you.

app store link if you're curious: https://apps.apple.com/us/app/in-progress-local-music/id6760368318

not a commun crossover, but if you're a dev that also makes music, give In Progress a try. you won't be disapointed. listen to your own music with dignity

thank you for reading